SparkEd
Smash Journeyman
- Joined
- May 9, 2008
- Messages
- 231
Luigi VS. The World: The New Matchup Disscussion
~INTRO~
So, you're thinking, what gives? We already have a matchup discussion! This one is new, and it should achieve better updating time, and should be a bit more organized. I'll put in my own input for the matchups, you guys can come along and see if you agree, etc. The matchups will be discussed in certain aspects, so be sure to cover a lot, if not all, the bases!
The matchup should be something like this as the information accumulates:
The matchup should be something like this as the information accumulates:
Currently going around and discussing them by series... The Koopa King and the Damsel in Distress are the current topic.======
:random:VS. RANDOM - 80:20 or 20:80 etc (Obviously the matchups will have only ONE rating... <.<)
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~Overview~ (Here, a basic review of the character.)
Random is too good, or outright horrible. He/She/It has the best possible mindgames ever. It's just that good. You think it'll do something, and then, BAM, it does something so different it's like it's another character! One moment it's easy, the next it's the most brutal punishment ever for Luigi. Can he stand up to this mysterious colossus?
~Approach~ (How to approach said character. Fireballs? Tornados? Just wait?)
Random can defend against every kind of appraoch, but he also can't defend against every kind of approach.
+ Fireball Walls will work very well/ineffective against it.
+ Tornadoing will give you the upper hand at the start/will easily be chewed out by its attacks.
+ Aerials are the best/worst way to get near this monster!
~Patterns And Moves~ (Does the character have any kind of "combos" that they do? CGs, Infinites, and the such also go here. Also, moves to look out for/that the character frequently uses/etc)
- Random has a Jab + Grab combo thing. It can lead into a tough/easy aerial fight, so chance it.
- Random has a CG that will work or not work on Luigi until 50%. Or, it will fail because you are too slipepry for this bugger. Haha!
~Style Adjustment?~ (Is Luigi best playing defensively fighting far away, or does he need to be aggressive and in his face?)
Stay away from Random, always.
~Ground Tactics~ (Self Explanetory.)
Random has no ground tactics, and neither do YOU.
~Air Tactics~ (Self Explanetory.)
Random has a ton of air tacics, and so do you. Use all of them!
~Edgeguarding~ (How do you edgeguard agianst the character? etc)
Random will always get back to the stage, It's impossible to edgeguard him.
~Killing Options~
Random can be killed with Fire Punch at 1% or 201%. It depends on how heavy he feels. Be wary.
up Tilted FSmash will never kill, ever.
OVERALL RATING: WTF:HAX
~MATCHUP LIST~
MATCHUPS WITHOUT A DETAILED INDEPTH DESCRIPTION ARE ONLY SPECULATIONS AND WILL BE CHANGED ACCORDINGLY AFTER DISCUSSION.
Donkey Kong 40:60
Diddy Kong 70:30
Yoshi 50:50
Wario 70:30
Link
Zelda 40:60 ~ 45:55 (Undec)
:shiek:Shiek 60:40
Ganondorf 55:45
Toon Link 40:60
Samus 60:40
Zero Suit Samus 60:40
Pit
Ice Climbers 45:55 (?!)
R.O.B. 30:70
Kirby 45:55
Meta Knight 30:70
King DeDeDe 80:20 (Potential 90:10 x_x)
Olimar
Fox 60:40
Falco 30:70
Wolf 40:60
Captain Falcon 55:45
Pikachu 50:50
Squirtle
Ivysaur
Charizard
Lucario 45:55
Jigglypuff 65:35
Marth 40:60
Ike 55:45
Ness 50:50
Lucas 60:40
Mr. Game And Watch 40:60
Snake 35:65
Sonic 60:40
LATEST UPDATES:
- Aug 21 08 - Started Guide. Added Mario matchup. Peered aorund other character boards to get some matchup numbers.
- Aug 22 08 - Start Luigi Ditto matchup, Bowser and Peach are discussion ATM. Peered around more character boards to get more numbers. Now, if a matchup doesn't have a rating, it's because 1) The character board hasn't a rating agianst Luigi and/or 2) I'm a tad unclear of the matchup. Some of these are from observing the character and then comparing their strong aspects against Luigi mentally, so a few of these by be wrong.
MATCHUPS WITHOUT A DETAILED INDEPTH DESCRIPTION ARE ONLY SPECULATIONS AND WILL BE CHANGED ACCORDINGLY AFTER DISCUSSION.
======
Mario 50:50
======
~Overview~
The Green Lightning's bigger brother. Mario is the epitome of balance, as he's easy to pick up, but hard to master. His comboing ability rivals Luigi's and his edgeguarding is top notch with the FLUDD and Cape. So how do the siblings match up against each other?
~Approach~
Mario is one tough cookie to approach. Anything you can do, he can do better, he can do anything better than you~!
- Fireball Approaches are a big no-no. His Fireball > Yours and Cape just doesn't help.
- Fireballs cancel out your tornado. By the time you're done colliding with every fireball he throws at you you're in the perfect position for a combo start.
- Aerial Approaches probably have a better stand against Mario. The classic DAir => NAir helps.
~Patterns And Moves~
Mario has a very wide arsenal of moves to retaliate.
- All Smashes: They all outrange you slightly to outright looong. A Stutter Stepped FSmash has quite the range. DSmash and USmash outrange your own by a smidegen.
- UAirs from Marios usually will lead to an FSmash onstage or an FAir Offstage. Be wary of those chains; break em with NAir!
- Marios have Jab => Move combos like us, so be wary! Jab => Grab and Jab => DSmash can be hard to predict, but don't forget you can do it too!
- BAirs are just as deadly combo wise. Except to see a good Mario use this as much as you should use YOURS <_<
- Super Jump Punch (Mario's) is much like Dolphin Slash (Marth) as it has invincibility frames, can be done OOS quite effectively and it's unexpectiedness in a battle.
~Style Adjustment~
Battling against the man in red requires some momentum. It's more evident in this matchup than other ones.
- Offensive: Don't be afraid to take the offensive when you have the upper hand. Get in his face, and be smart about it. Your Fireball may not be as good as his, but it's not USELESS. Use it, just not a obviously as you would though.
- Defensive: If you start to feel the pressure, start mixing in some FTilts to get some breathing room and think about your next move.
The key is being dynamic in style, adjust according to the Mario's agressiveness and tactics.
~Ground Game~
- As said before, Mario's Smashes > Yours. Both of you can be deadly when you're up close, but you have the upper hand in that case. Jab to Grab => DThrow into FAirs/BAirs will work wonders! Whatever the Mario does to you, you can do back to him, but stronger!
- UTilt juggling will rack up damage a tad faster. If you're stuck in Mario's UTilt though, SDI outta it pronto!
- Play normally, but a bit more defensive the clsoer you are to the edge. The farther away you're from the edge, the better.
~Air Game~
- Battle of the combo kings! Apply your own UAir/DAir/FAir/BAir combos. Remember though; Mario's Tornado has quite the priority, But Luigi's NAir will rival that. Use the Tornado Infinite Jump (It DOES have a purpose, you know!) to stay in the air and keep Mario on his toes...in the air...yeah, perfect sense.
- Fight a Mario in the Air much like a Luigi. Better mindgames and better spacing will win you the fight.
- Be wary of the FAir Paounch. Other than the spike, it can send you horizontially pretty far... And you thought Dr. Mario was dead.
~Edgeguarding~
- Face it, Mario can edggaurd you better, and he has ANTI Edguarding strats too. Be smart about Fireball Spam and the like. He can throw his own fireballs back at you, and suddenly turn the tables!
- Tornado, Tornado, Tornado.
- Super Jump Punch can be thrown at you almost any time to stop your attempts!
- When YOU'RE being edgeguard, be wary of Green Missiling, as the FLUDD will stop you form moving forward and the Cape will send you off to your doom. Tornado at the right time.
~Killing Options~
- Luigi is much better at killing than Mario. That, and a lot of his great kills are vertical, so you don't need to worry about edgeguarding!
- Fire Punch is punishable with Cape if a Mario is smart to see it coming. Take caution.
- Up Tilted FSmash is wonderful here, however. Very awesome.
- NAir, BAir chains and the like also work wonders.
VERDICT: 50:50
Battle of the better brother is knowing what you're up against. It's you, but at the same time, it's NOT.
Bowser 65:35======
Luigi WHAT:WHAT
======
~Overview~
It's you! Seriously, it's you. With a different costume most likely. Not much else to say.
There isn't much to say in a ditto match, but keep in mind:
- Whatever you do to him, he can do to you.
- NAir is your friend and enemy. It will help you star combos and their NAir will break your combos jsut as easily so be aware.
- Better mindgame wins, so try to be unpredictable.
======
Peach 60:40
======
~Overview~
The princess of the Mushroom Kingdom has a few aces up her sleeve. She's hard to gimp due to her insane floating ability (Not to mention that it'll also give you some grounded aerial trouble), she has some good (But situational) killing moves, and she has potential turnips that could kill you in a 1/56 chance. But hey, past that, this girl isn't such a hard bugger.
~Approach~
Luigi can approach Peach, or he can let Peach approach him.
-Fireballs > Turnips as they're much more spammable and Peach can only dodge/shield them. Turnips are canceled by the Fireball AND not to mention you can catch turnips with a well timed Air Dodge.
-The Tornado clanks with the Turnips, but over prioritizes Peach Bomber.
-Chances are she'll approach you with a float awfully close to the ground. PS or Dodge Peach's FAirs; it's range and power are deceptive fresh (But IMO seems heavily affected by move decay) and punish accordingly. You can cancel her float with a simple fireball, so be use to make a lot of use for it.
~Patterns and Moves~
- Peachs seem to like Glide Tossing a lot. If you happen to catch one of her turnips though, note that if you glide toss backwards, you can get to her pretty quick! Thank your traction for that 7 free blocks of spacing. It'll let you follow up with a free FSmash/DSmash by any chance.
- DAir Spam eats shields like no tommorrow. Simply Sidestep the latter half of the attack and it'll cut through your shield less and grab to punish.
- Peach Bomber goes through you if you shield it oddly enough...
- Her Upwards Moves (UAir, UTilt, USmash) are fast and they can kill somewhat well. Be wary of being above Peach.
~Style Adjustment~
- Luigi can easily be on the offensive against peach. Poverprioritizing and overcamping her will be easy.
- However, if Peach takes an offensive strat against Luigi, Luigi can easily be defensive by Tornadoing and Fireball Retreating.
~Ground Tactics~
- Peach doesn't have too much going for her on the ground save the Tennis Racket Sweetspot... DSmash is awfully bad because it suck in as well but USmash's Sweetspot is deadly.
- Spacing FTilts works wonders.
~Air Tactics~
- Luigi outdoes Peach in the air easily save her FAir. Go ahead and pull off some normal Luigi combos.
- Fireballs will make her lose her float.
- Her FAir > Your BAir, so be quick to attack from behind. DAir also may give you a little problem but I'm pretty sure a UAir can fix that.
~Edgeguarding~
Peach is one sunuvva ***** to edgeguard.
- When she starts floating back, Green Missile is a pretty good way to edgeguard. Charge one up (Not all the way!) and hope for misfire or at least get her farther away.
- Aim to shoot her low. Peach has a subpar vertical recovery and her amazing horizontial recovery won't mean jack if she can't go high enough.
- The Parasol comes out fast. Try to keep your distance from Peach, but when she flaots clsoe enough retaliate. Chances are a good Peach won't float back to the middle of the stage as it leaves her vulnerable. One more thing, don't try to attack from above when her parasol's out... <_<
~Killing Options~
Luigi > Peach in terms of killing options.
- Fire Punch kills in the 40s easy. Peach is light.
- BAir, USmash, FSmash, the list goes on. a lot of vertical launch moves and BAir can kill Peach pretty quick.
- THe on the flip side, watch out for Peach's Sweetspotted USmash because it hits like a ***** and can kill early at ~95%.
VERDICT: 60:40
You're both generally equal at first glance, but because of your better killing options and camping you should have a noticable upper hand.
Donkey Kong 40:60
Diddy Kong 70:30
Yoshi 50:50
Wario 70:30
Link
Zelda 40:60 ~ 45:55 (Undec)
:shiek:Shiek 60:40
Ganondorf 55:45
Toon Link 40:60
Samus 60:40
Zero Suit Samus 60:40
Pit
Ice Climbers 45:55 (?!)
R.O.B. 30:70
Kirby 45:55
Meta Knight 30:70
King DeDeDe 80:20 (Potential 90:10 x_x)
Olimar
Fox 60:40
Falco 30:70
Wolf 40:60
Captain Falcon 55:45
Pikachu 50:50
Squirtle
Ivysaur
Charizard
Lucario 45:55
Jigglypuff 65:35
Marth 40:60
Ike 55:45
Ness 50:50
Lucas 60:40
Mr. Game And Watch 40:60
Snake 35:65
Sonic 60:40
LATEST UPDATES:
- Aug 21 08 - Started Guide. Added Mario matchup. Peered aorund other character boards to get some matchup numbers.
- Aug 22 08 - Start Luigi Ditto matchup, Bowser and Peach are discussion ATM. Peered around more character boards to get more numbers. Now, if a matchup doesn't have a rating, it's because 1) The character board hasn't a rating agianst Luigi and/or 2) I'm a tad unclear of the matchup. Some of these are from observing the character and then comparing their strong aspects against Luigi mentally, so a few of these by be wrong.