thecatinthehat
Smash Master
*cough*Boxob*cough*
No. I've only ever gotten a sig violation in General Discussion. and my old one was bigger.
No. I've only ever gotten a sig violation in General Discussion. and my old one was bigger.
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Yeah but Sonic will be there to mess up his recovery using HA or Dair-f.No. Your ratio is off, I believe you mean 55-45 Sonic's favor (45+50=/=100). It's more likely in Luigi's favor because his aerials shut down a lot of Sonic's approaches, but you're somewhat right on the fact that Luigi's recovery is predictable, but his super jump has pretty decent vertical coverage, and the tornado makes up for it. Read some things others have said too.
Yeah but I was thinking using Sonic F-dair, HA cancel, or the spindash cancel.That's bad reasoning. His Tornado, if used correctly, can cover the height of Sonic's spring.
also, convention:
numbers add up to 100.
45+50=95
f a i l
I've been thinking about this match-up a lot recently. It's one of the main ones why I went into looking for another main to counter Luigi. I don't know about any of you guys, but Luigi is a constant problem. I can trounce just about any player-character combination on my side of the state of Michigan with Sonic. But Luigi... I don't know. You just can't fight his air game. There is almost nothing you can do to him except spam predictable bairs and the surprise dair when he's on the ground. Fighting Luigi forces a ground game which, while Sonic is pretty strong there, it still is lack luster against an aerial approach.
I've narrowed the defining characteristics of the battle. Luigi has an amazing fair and a gruesome nair in his advantage against Sonic. They come out strong, fast, and hard. A Luigi with an ounce of reaction time can rip Sonic's air game apart. Not to mention a fine grab game with some of the stronger throws in the game. What Sonic, has, however, is his Spin shot, his speed, and his ftilt. When fighting Luigi's, I find that spamming an ftilt will not only cancel a fireball(if he wants to use it), but it has nice range, and if you angle it upward, you can surprise an approaching Luigi with your slightly extended range and angle. Another good attack when in a close-quarter scenario, especially when you've exhausted the strength of your ftilt, is the dtilt. When he's standing next to you, it's a nice thing to push him away and give yourself some space.
Sonic's pure speed helps tremendously, and his Spinshot allows for some good mindgames when deployed off the ground. Charge up the DownB, and you've got some control over the situation. You either break towards him with it, or tap your C-stick towards him to fly over him, maybe get off a nair, or if you're feeling lucky, a fair or a passing bair. You can also just jump straight up, which may cause Luigi to make a reaction you can take advantage of. Race toward him to pick off an easy Dash attack, or go in for some quick jabs and an ftilt. Both good approaches, but the rolling attack is a bit more predicable.
Also, something you may want to consider using is changing up a ASC with a mid-air Spinshot, even if the ASC seems worth it. Luigi's air game can come out at any second, you may not want to be around when his chop comes out. Get above him and punish him with a quick dair or bair.
I think that's all I have to say on the issue. I'm not savvy with to much in the priority department, but I know Sonic's sucks and Luigi's air game is pretty strong.
waaaait-Yeah but Sonic will be there to mess up his recovery using HA or Dair-f.
Yeah but I was thinking using Sonic F-dair, HA cancel, or the spindash cancel.
Lololol I was wonderng the same thing XDwaaaait-
spindash cancels don't do damage.
Dair-f
Down air.. forward?
F-dair?
forward - down air?
I didn't think of grabbing him. My grab game is... less then stellar. I've been working on it for the last few days. Shield grabbing is not yet reactionary.Usually, disjointed aerial games are problematic. Luigi's aerials have low range, so it's easier to grab him out of them.
What mindgames, or specifically, what do you bait and punish with a spinshot?
Because mindgaming someone is usually synonymous with baiting a certain reaction and punishing it.
1 - I was a happy Sonic main the day I realized powershieldgrabbing Luigi's aerials made them alot easier to deal with.1 I didn't think of grabbing him. My grab game is... less then stellar. I've been working on it for the last few days. Shield grabbing is not yet reactionary.
2 The mindgames I speak of is that humans generally react to sound, and the spindash sound plays just as he moves. A Luigi player may jump into the air, unsuspecting that you've already got him in the air for a solid Nair, or like I said, a passing bair. I prefer to try the bair because of it's range over Luigi, the only aerial attack Sonic has that beats Luigi's range, otherwise I normally just double jump over Luigi.
3 And I usually see Luigi's aerial approach or Fireball when Sonic is charging his Down B. Granted, these aren't tournament level players I'm going against, but they aren't idiots.
4 And about aerials, even though Luigi's range is low, I was under the impression Sonic's were as well, and they were beaten out by Luigi's sans the bair, which you can't always use. Am I wrong in this?
3- Fireball as a jumping approach, I rarely see that. Fireball as a defense to stop down-B, I see that. Side-B charge > shield cancel is far more useful for baiting and punishing an approaching fireball/aerial with something like a grab.3 - What is Spinshot? spin shot
Spinshot is an AT that lets Sonic jump through the air at running speed! In essence, it is an instant double jump, and it's done by almost immediately inputting [Jump] or [Attack] as soon as you release side-B or down-B in the air. Side-B starts with a hop, so you're sent in the air regardless of where you are, but if you're trying to do it from down-B, you have to be in the air first.
"Regular input", GC controller:
[Hold side-B]> [Release B and quickly hit A or jump]*I prefer sliding from B to A.
Easy shortcuts:
- ASC spinshot (GC controller, default settings):(air) [Down]+[B, B, B...] > [C-stick Left/Right]- Side-B spinshot (Wiimote+Nunchuck, B for special, A for Attack):[Side+B]>[hit A while holding B]
Video, for those having trouble understanding what a Spinshot looks like:
http://www.youtube.com/watch?v=2XPazo3otHo
For more information, details, and discussion on these moves, please read this thread:
Side-B and Down-B Mechanics: EXPLAINED! + moar
Looks like I'm going to have to redouble my efforts in effectively using my sheild.1 - I was a happy Sonic main the day I realized powershieldgrabbing Luigi's aerials made them alot easier to deal with.
Okay, yeah, it's a grounded something-or-other then sends me through the air exactly like a spinshot which I've been calling a spinshot... my bad. It's real name is...? And I mean exactly like a spinshot, I'm not just jumping while spinning here(Even though that's kinda whats happening...).2 - o_O..? I still don't see how doing a spindash jump somehow keeps a Luigi from just reacting to your approach with an N-air or something :l
Oh yeah, I also just re-read your post and realized you're not doing a spinshot. Because a grounded down-B doesn't do a spinshot.
I have got to be more clear on these things. I'm sorta running my words, I think. I meant Fireball or aerial approach. Not both in one. Also, good plan. Never even thought of using the Side-B to shield cancel, as basic as it is. Just goes to show how much you can learn if you just get some good dialogue going.3- Fireball as a jumping approach, I rarely see that. Fireball as a defense to stop down-B, I see that. Side-B charge > shield cancel is far more useful for baiting and punishing an approaching fireball/aerial with something like a grab.
Yes, I recall Sonic's U-air is disjointed slightly. I never see that used for horizontal approach, though.4- partly - Sonic's U-air is disjointed as well. I can't test at the moment, but I think it might either out range altogether or at the least, trade hits with Luigi's aerials.
Actually you can use the spin dash cancel you just got use the attack where Sonic spins forward (f-dair) or the attack where Sonic uses a back kick (b- dair).Usually, disjointed aerial games are problematic. Luigi's aerials have low range, so it's easier to grab him out of them.
What mindgames, or specifically, what do you bait and punish with a spinshot?
Because mindgaming someone is usually synonymous with baiting a certain reaction and punishing it.
waaaait-
spindash cancels don't do damage.
Dair-f
Down air.. forward?
F-dair?
forward - down air?
dair = d-air = down-aerialActually you can use the spin dash cancel you just got use the attack where Sonic spins forward (f-dair) or the attack where Sonic uses a back kick (b- dair).
- If it has an attack aura, that's a spindash jump (we call it an SDJ).Okay, yeah, it's a grounded something-or-other then sends me through the air exactly like a spinshot which I've been calling a spinshot... my bad. It's real name is...? And I mean exactly like a spinshot, I'm not just jumping while spinning here(Even though that's kinda whats happening...).
I have got to be more clear on these things. I'm sorta running my words, I think. I meant Fireball or aerial approach. Not both in one. Also, good plan. Never even thought of using the Side-B to shield cancel, as basic as it is. Just goes to show how much you can learn if you just get some good dialogue going.
Yes, I recall Sonic's U-air is disjointed slightly. I never see that used for horizontal approach, though.
So with that said, let's return to Luigi, now that I understand how to deal with his aerials a little better then before(Thanks for telling me about the SDJ, I missed that acronym somewhere). Now my next big question - what do do with approaching a high-level Luigi? He's not just gonna stand there... do you bait him so you can play defense, like I hear Sonic should be played, or do you change things up and go on the offensive?- If it has an attack aura, that's a spindash jump (we call it an SDJ).
- Ay, side-B bait > shield cancel grab. It's a somewhat common tactic that... well, maybe it's not so common, but I use it alot. Continue this discussion in the rFAQ thread since we're starting to go off topic.
-U-air is slightly disjointed diagonally above Sonic as well, for the first hit, but it's most noticeable above the second hit.
Well from my expeirence the a good defense is a good offense but you need to confuse Luigi and then strike or you could dash grab and mess up his recovery after Luigi is thrown off the stage Tenki or anybody else do you agree?So with that said, let's return to Luigi, now that I understand how to deal with his aerials a little better then before(Thanks for telling me about the SDJ, I missed that acronym somewhere). Now my next big question - what do do with approaching a high-level Luigi? He's not just gonna stand there... do you bait him so you can play defense, like I hear Sonic should be played, or do you change things up and go on the offensive?
Depends. My approaches tend to be in-your-face-camping with feints, so if I'm against a more defensive (dodge/shieldy) player, then I'll play the approach game and assume that they'll spotdodge/airdodge the majority of the time, then punish accordingly. Spotdodges and such are common to every character, so that's more of a player-based thing than anything. Otherwise, I tend to try to punish landing lag or falling aerials. B-air has noticeable landing lag, and the others, save for D-air maybe, have little shield push, so you can counteract that with a running shield.Now my next big question - what do do with approaching a high-level Luigi? He's not just gonna stand there... do you bait him so you can play defense, like I hear Sonic should be played, or do you change things up and go on the offensive?
Off-stage, unless the Luigi has bad DI (specifically downward DI), he won't be dying from ANY of your aerials unless you have like, an un-stale B-air at a high %, so if you hit him, take the chance to get free damage / predictable movement for a while with things like B-airs. and stuff.Well from my expeirence the a good defense is a good offense but you need to confuse Luigi and then strike or you could dash grab and mess up his recovery after Luigi is thrown off the stage Tenki or anybody else do you agree?
Actually I send opponents off the stage with high damage.Depends. My approaches tend to be in-your-face-camping with feints, so if I'm against a more defensive (dodge/shieldy) player, then I'll play the approach game and assume that they'll spotdodge/airdodge the majority of the time, then punish accordingly. Spotdodges and such are common to every character, so that's more of a player-based thing than anything. Otherwise, I tend to try to punish landing lag or falling aerials. B-air has noticeable landing lag, and the others, save for D-air maybe, have little shield push, so you can counteract that with a running shield.
I guess you could say I'm more 'defensive' in this matchup, since I play it more reactive than anything. Grabs are godsends, since it keeps you in control and avoiding the whole priority issue.
Off-stage, unless the Luigi has bad DI (specifically downward DI), he won't be dying from ANY of your aerials unless you have like, an un-stale B-air at a high %, sort if you hit him, take the chance to get free damage / predictable movement for a while with things like B-airs. and stuff.
Well those are on of my methods I'am unpredictable with my KO methods.Okay? So you kill them off-stage or punish their ledge reactions.
It's not matchup-specific.
Actually I always got mutiple opions to KO but sometimes I have to use a method I don't like.Is it that you are sometimes unpredictable, or that you only have a few optinos to work with as is?
Edit: Please don't reply to this...or anybody else make a new post until Greenstreet gets here...
This is random, but I'm waiting so that in SSB4 when you do a spring midair, the spring flips 180 degrees, and bounce spikes anyone hit by it downwards XD.
More random... If MKs dair was a spike... *shivers*
I would laugh sooo hard.
how about noLearn how to STFU yes?
How about spam this topic and get reported?how about no
im disagreeing with someone. is that spamming?? lolHow about spam this topic and get reported?
on-topic:Well, it is very annoying (irony What irony?) when people can not seem to grasp simple spelling and grammar. There/their where/wear etc. Ok, I'll shut up now.
Run, shield or U-smash.off-topic:
on-topic:
So GAW uses up-B and floats overhead. What do you do?
There's the irony for you, heh heh. THERE IS NONE! See what I did there?off-topic:
on-topic:
So GAW uses up-B and floats overhead. What do you do?
Yea, you didn't quote his quote.There's the irony for you, heh heh. THERE IS NONE! See what I did there?