Characters covered so far: King DeDeDe, Luigi
Luigi, Disadvantage:
This didn't get any discussion... AT ALL. So, you can still add to this if you can.
This match up is annoying because it completely changes the way you will play Jiggs, because you and Luigi have the same pros. A good Luigi will be extremely difficult to gimp, and Luigi’s size makes him also hard to rest. (But, just so you know, it kills Luigi in the mid 60’s.) Unfortunately, since he’s hard to gimp, and hard to rest, you’re going to have to get creative. Sometimes Final Destination is a good stage, or another stage without many Platforms, because it might give you an opportunity to punish a missed Fire Jump Punch with Rollout or Rest, but this will rarely happen. KOs will usually be from fair, so use bair to rack damage.
For approach, Luigi will probably start spamming Fireballs, what you probably didn’t know is that Pound out prioritizes this, so take advantage of this! When Luigi is on the ground, and you want to mess him up, (because most Puff players are always in the air) dtilts and grabs can work well.
Overall, use bair to rack up, fair to kill, and punish missed Fire Jump Punches. If they hit you… They can kill at 30%. If possible though, drillrest.
King DeDeDe, Disadvantage:
King DeDeDe: One of the hardest things to watch for in this match up is his incredible range. If you start an attack from above, expect to experience the broken range of his utilt. Approaching directly horizontally isn’t a good idea either because of his mostly superior aerial game and other ground based attacks. If you do want to air combo him however, don’t attack from his behind. His bair is freaking insane. Also, don’t go for more than one hit, because you will be punished.
OK, now let’s go over what you SHOULD do. Baiting an ftilit by appearing to for a bair will make it possible to punish some lag. Also, another great way to bait besides jumping toward your opponent is mixing in some empty short hops. Keeps your opponent guessing. If DDD attacks your shield, make sure you can shield grab appropriately, remember to jab once or twice if you can. As we mentioned earlier, his bair is too good. If he jumps towards you facing backwards, don’t jump into it. This might be an opportunity for a sliding upsmash.
If you get him off stage, throw in some fairs (save these for offsttage if possible), or, if the fairs are stale, pull a string of bairs, then hop back onto the stage and wait. If he attempts to grab the ledge, grab it first (duh), however, if the King says “wow that pink dude is open” and trys to Up B on top of you: “Jump up towards his falling ***. Air dodge through the hotboxes and rest.” Also keep in mind tough, rest kills DDD at 93%. That sounds awful, but if you’re going for a drill rest, and all hits of Dair connect, the combo will kill at about 80%. Not that low for a kill on DDD.
Also, why you should rarely use rollout, if a DDD is charging a FSmash and it’s not even close to you, charge rollout and laugh in his face. (A good opponent won’t do this though)
DDD can't chaingrab Puff, but still, DO NOT GET GRABBED. They're powerful.
In closing, play smart, know your limits, and DO NOT FALL FOR HIS UTLIT.
________________________________________________________________________
Yes, there is already a thread that shows which characters have advantages and disadvantages against Jigglypuff, but this is for STRATEGIES against certain characters, because that's what most people would find most helpful.
Basically, to contribute, give your strategy against the given character, and hopefully we can get some discussion going. Also, be sure to include if you think the match up is...
Large Advantage, Advantage, Small Advantage, Neutral, Small Disadvantage, Disadvantage, Large Disadvantage.
Ok, let's get started shall we? This week's character is ROB.
You probably didn't know this... But ROB is top tier. But this match is actually winnable.
Discussion starts on the end of page five.
Luigi, Disadvantage:
This didn't get any discussion... AT ALL. So, you can still add to this if you can.
This match up is annoying because it completely changes the way you will play Jiggs, because you and Luigi have the same pros. A good Luigi will be extremely difficult to gimp, and Luigi’s size makes him also hard to rest. (But, just so you know, it kills Luigi in the mid 60’s.) Unfortunately, since he’s hard to gimp, and hard to rest, you’re going to have to get creative. Sometimes Final Destination is a good stage, or another stage without many Platforms, because it might give you an opportunity to punish a missed Fire Jump Punch with Rollout or Rest, but this will rarely happen. KOs will usually be from fair, so use bair to rack damage.
For approach, Luigi will probably start spamming Fireballs, what you probably didn’t know is that Pound out prioritizes this, so take advantage of this! When Luigi is on the ground, and you want to mess him up, (because most Puff players are always in the air) dtilts and grabs can work well.
Overall, use bair to rack up, fair to kill, and punish missed Fire Jump Punches. If they hit you… They can kill at 30%. If possible though, drillrest.
King DeDeDe, Disadvantage:
King DeDeDe: One of the hardest things to watch for in this match up is his incredible range. If you start an attack from above, expect to experience the broken range of his utilt. Approaching directly horizontally isn’t a good idea either because of his mostly superior aerial game and other ground based attacks. If you do want to air combo him however, don’t attack from his behind. His bair is freaking insane. Also, don’t go for more than one hit, because you will be punished.
OK, now let’s go over what you SHOULD do. Baiting an ftilit by appearing to for a bair will make it possible to punish some lag. Also, another great way to bait besides jumping toward your opponent is mixing in some empty short hops. Keeps your opponent guessing. If DDD attacks your shield, make sure you can shield grab appropriately, remember to jab once or twice if you can. As we mentioned earlier, his bair is too good. If he jumps towards you facing backwards, don’t jump into it. This might be an opportunity for a sliding upsmash.
If you get him off stage, throw in some fairs (save these for offsttage if possible), or, if the fairs are stale, pull a string of bairs, then hop back onto the stage and wait. If he attempts to grab the ledge, grab it first (duh), however, if the King says “wow that pink dude is open” and trys to Up B on top of you: “Jump up towards his falling ***. Air dodge through the hotboxes and rest.” Also keep in mind tough, rest kills DDD at 93%. That sounds awful, but if you’re going for a drill rest, and all hits of Dair connect, the combo will kill at about 80%. Not that low for a kill on DDD.
Also, why you should rarely use rollout, if a DDD is charging a FSmash and it’s not even close to you, charge rollout and laugh in his face. (A good opponent won’t do this though)
DDD can't chaingrab Puff, but still, DO NOT GET GRABBED. They're powerful.
In closing, play smart, know your limits, and DO NOT FALL FOR HIS UTLIT.
________________________________________________________________________
Yes, there is already a thread that shows which characters have advantages and disadvantages against Jigglypuff, but this is for STRATEGIES against certain characters, because that's what most people would find most helpful.
Basically, to contribute, give your strategy against the given character, and hopefully we can get some discussion going. Also, be sure to include if you think the match up is...
Large Advantage, Advantage, Small Advantage, Neutral, Small Disadvantage, Disadvantage, Large Disadvantage.
Ok, let's get started shall we? This week's character is ROB.
You probably didn't know this... But ROB is top tier. But this match is actually winnable.
Discussion starts on the end of page five.