HUGE THANKS TO PERFECTIDIOT2 FOR DOING THIS
he said he was 95% done and my homebrew is messed up so i decided just to post the results he got
Terms
HF: hit on frames
D: Duration
HL: Hitlag
BS: Blockstun
BHL: Block Hit lag
BD: Base Damage
TILTS
jab (1st, 2nd, 3rd hits respectively)
AAA
HF: 4-5, (13-14; 2nd hit only), 18-19, (22-24; 3rd hit only), 31-33
D:74
HL: 5, 4, 12
BS: 7, 5, 6
BHL: 5, 4, 12
BD: 3, 2, 4
Knockback: (1st, 2nd, 3rd, 1st+2nd, 2nd+3rd, all 3)
Angle: 80, 45, 60
Base: 881.95, 1271.52, 2090.2, 1271.85, 2084.74, 2077.11
Growth: 3.35, 2.24, 21.2, 2.23, 21.21, 21.21
Claw Swipe
F-tilt
HF: 8, (9-10; 2nd hit only), 28-29
D: 53
HL: 19, 2
BS: 6, 8
BHL: 19, 2
BD:5, 6
Knockback (1st+2nd and 2nd hit only)
Angle: 45
Base: 1960.84, 1972.32
Growth: 23.56, 23.28
Low kick
D-tilt
HF: 5-6
D: 33
HL: 6
BS: 8
BHL: 6
BD: 6
Knockback:
Angle: 45
Base: 1373.68
Growth: 19.72
Split Kick
U-tilt
HF: 7-8, 9-11(foot)
D: 42
HL: 7
BS: 10
BHL: 7
BD: 8, 10 (foot, invisible hitbox)
Knockback (foot, invisible hitbox)
Angle: 85
Base: 1632.4, 1603.4
Growth: 35.06, 33.76
Flip
Dash Attack
HF: 11-12
D: 44
HL: 7
BS: 10
BHL: 7
BD: 9
Knockback
Angle: 85
Base: 2048.05
Growth: 22.55
SMASHES
Lunge
FSmash (1st and 2nd hits respectively)
HF: 10-13, (15-17; 2nd hit only) 21-23
D: 57
HL: 5, 8
BS: 6, 10
BHL: 5, 8
BD: 5, 10
Knockback (1st hit only, 2nd hit only, both hits)
Angle: 25, 45
Base: 2422.9, 1561.6 , 2060.95
Growth: 5.82, 30.24, 26.07
Scissor Kick
USmash (1st and 2nd hits respectively)
HF: 13-15,(20-22; 2nd hit only) 26-28
D: 57
HL: 6, 8
BS: 8, 12
BHL: 6, 8
BD: 6, 12
Knockback (1st hit only, 2nd hit only, 1st+2nd hit)
Angle: 105, 90
Base: 3306.4, 1906.8, 2948.92
Growth: 3.6, 29.85, 21.06
Claw Sweep
DSmash (1st, 2nd, and unsweetspotted hit respectively)
HF: 8-9, 13, 14-15
D: 43, 43, 41
HL: 9, 9, 7
BS: 13,13
BHL: 9, 9
BD: 14, 13, 10
Knockback (front and back)
Angle: 45, 45, 60
Base: 1787.86, 1797.33
Growth: 34.51, 32.59
Air
Spinning (1st hit)
Nair
HF: 4
D: 49
HL: 8
BS: 9
BHL: 8
BD: 8
LL: 9
Knockback
Angle: 30
Base: 1852.64
Growth: 24.17
Claw Swipe
Fair
HF: 7-9
D: 59
HL: 8
BS: 11
BHL: 8
BD: 11
LL: 29, 1 (0 lagged)
Knockback
Angle: 85
Base: 1807.27
Growth: 30.43
Back Kick
Bair
HF: 6-9
D: 38
HL: 9
BS: 13
BHL: 9
BD: 13
LL: 8
Knockback
Angle: 45
Base: 1176.26
Growth: 33.98
Sky Swipe
Uair
HF: 7-9
D: 46
HL: 8
BS: 12
BHL: 8
BD: 12
LL: 8
Knockback
Angle: 85
Base: 1354.52
Growth: 27.29
Spike
Dair
HF: 16-17
D: 69
HL: 9
BS: 14
BHL: 9
BD: 15
LL: 18
Knockback
Angle: Straight down
Base: 752.53
Growth: 27.19
B Attacks (grounded)
Blaster (blade and laser respecitvely)
Neutral B
HF: 11-12 Blade, (16 laser only), 21
Laser lasts: 33 frames
D: 49
HL: 5
BS: 6, 8
BHL: 5
BD: 4, 5
Knockback (laser+blade)
Angle: 25
Base: 2449.59
Growth: 6.49
Fire Wolf
Up B (Several kicks)
HF: 23-60
Last kick: 52-54
D: 97 (give or take)
HL: 4, 1, 1, 1, 1, 1, 1, 14
BS: 4, 4, 4, 4, 4, 4, 4, 6
BHL: 4, 1, 1, 1, 1, 1, 1, 14
BD: 2, 1, 1, 1, 1, 1, 1, 3
Knockback (last kick only)
Angle: 70 last kick only
Base: 3606.17
Growth: 14.61
Wolf Illusion
Fwd B (non sweetspot, partial sweetspot, full sweetspot respectively)
HF: 19 (non sweetspot)
Sweetspot frame: 21
Shortcancel frame : 18
Midcancel frame: 19
D: 73, 90 .96
HL: 0, 19, 24
BS: 6, 11 ,14
BHL: 0, 19, 24
BD: 3, 10, 15
Knockback (no sweetspot, semi-sweetspot, sweetspot)
Angle: 80, 45, spike
Base: 2530.16, 1511.5, 1014.95
Growth: 9.28, 29.85, 32.87
aerial version is 2 frames slower
Reflector (shine)
Down B
HF: 8-9
Invincibility Frames: 1-9
D: 34 -infinite
HL: 8
BS: 6
BHL: 8
BD: 3
Shine Frame Advantage (Greatest to Smallest)
Jiggs: 7
Lucas: 6
G&W: 6
Squirtle: 6
Pika: 6
Kirby:6
MK: 6
D3: 6
Olimar: 6
Fox: 6
Falco: 6
ZSS: 6
Pit: 6
IC: 5, 7(nana)
Mario: 5
Luigi: 5
Peach: 5
Bowser: 5
Donkey: 5
Diddy: 5
Yoshi: 5
Ness: 5
Snake: 5
Sonic: 5
Charizard: 5
Zelda: 5
Sheik: 5
Ganon: 5
TLink: 5
Link: 5
Marth: 5
Wario: 4
Samus: 4
ROB: 4
Wolf: 4
CF: 4
Ivysaur: 4
Lucario: 4
Ike: 4
GRABS
Grab
D: 29
Grab frames: 6-7
Dash Grab
D: 39
Grab frames: 11-12
Pivot Grab
D: 35
Grab frames: 9-10
Pummel
HF: 2
HL: 4
BD: 1
Fastest pummel rhythm: every 10 frames
FThrow
HF: 10
D: 38
HL: 5
BD: 7
Knockback
Angle: 45
Base: 1812.41
Growth: 16.37
BThrow
HF: 26
D: 58
HL: 8
BD: 7
Knockback
Angle: 80
Base: 2083.5
Growth: 19.5
UThrow
HF: 26
D: 66
HL: 11
BD: 7
Knockback
Angle: 85
Base: 3289.19
Growth: 9.83
DThrow
HF: 25
D: 59
HL: 9
BD: 12
Knockback
Angle: 0
Base: 1408
Growth: 15.5
Ledge stuff
Ledge Attack (Below 100%)
HF: 25-32
D: 61
Invincibility: 1-23
HL: 7
BS: 9
BHL: 7
BD: 8
Ledge Attack (Above 100%)
HF: 56-58
D: 76
Invincibility: 1-58
HL: 7
BS: 10
BHL: 7
BD: 10
Ledge Jump (below 100%)
D: 14
Invincibility: 1-14
Ledge Jump (above 100%)
D: 19
Invincibility: 1-19
Ledge Roll (below 100%)
D: 49
Invincibility: 1-34
Ledge Roll (above 100%)
D: 79
Invincibility: 1-61
Get up (below 100%)
D: 34
Invincibility: 1-30
Get up (above 100%)
D: 59
Invincibility: 1-55
MISC
Rising attack (face up)
Attack when down (front and back hits respectively)
HF: 17-19, (24-26 back hit only), 30-32
Invincibility: 1-26
D: 55, 55, 61
HL: 6, 6
BS: 8, 8
BHL: 6, 6
BD: 6, 6
Knockback (both, back, front)
Angle: 45, 45
Base: 3081.96, 3053.54, 3053.54
Growth: 8.92, 8.91, 8.91
Rising attack (face down)
Attack when down (back and front hits respectively)
HF: 19-21, (25-26 front hit only)
Invincibility: 1-26
D: 55, 55
HL: 6, 6
BS: 8, 8
BHL: 6, 6
BD: 6, 6
Knockback (front and back)
Angle: 45, 45
Base: 3053.54, 3053.54
Growth: 8.91, 8.91
Rising attack (tripped)
Attack after tripping (front and back respectively)
HF: 19-21, (25-27 back hit only), 30-32
Invicibilty: 1-8
D: 54, 54, 59
HL: 5, 5
BS: 6, 6
BHL: 5, 5
BD: 5, 5
Knockback
Angle: 45, 45
Base: 2212.6, 2212.6
Growth: 9.68, 9.68
Rise
D: 29
Invincibility: 1-22
Rise + Roll
D: 35
invincibility: 1-19
Shield Dash:
10 Frame startup from Dash
Fox Trot
Cancel every 15 frames
Spotdodge
D: 25
Invincibility: 2-20
Front Roll
D: 31
Invincibility: 4-19
Back Eoll
D: 31
Invincibility: 4-19
Airdodge
D: 49
Invincibility: 4-29
General Landing Lag
2 Frames
HF: hit on frames
D: Duration
HL: Hitlag
BS: Blockstun
BHL: Block Hit lag
BD: Base Damage
TILTS
jab (1st, 2nd, 3rd hits respectively)
AAA
HF: 4-5, (13-14; 2nd hit only), 18-19, (22-24; 3rd hit only), 31-33
D:74
HL: 5, 4, 12
BS: 7, 5, 6
BHL: 5, 4, 12
BD: 3, 2, 4
Knockback: (1st, 2nd, 3rd, 1st+2nd, 2nd+3rd, all 3)
Angle: 80, 45, 60
Base: 881.95, 1271.52, 2090.2, 1271.85, 2084.74, 2077.11
Growth: 3.35, 2.24, 21.2, 2.23, 21.21, 21.21
Claw Swipe
F-tilt
HF: 8, (9-10; 2nd hit only), 28-29
D: 53
HL: 19, 2
BS: 6, 8
BHL: 19, 2
BD:5, 6
Knockback (1st+2nd and 2nd hit only)
Angle: 45
Base: 1960.84, 1972.32
Growth: 23.56, 23.28
Low kick
D-tilt
HF: 5-6
D: 33
HL: 6
BS: 8
BHL: 6
BD: 6
Knockback:
Angle: 45
Base: 1373.68
Growth: 19.72
Split Kick
U-tilt
HF: 7-8, 9-11(foot)
D: 42
HL: 7
BS: 10
BHL: 7
BD: 8, 10 (foot, invisible hitbox)
Knockback (foot, invisible hitbox)
Angle: 85
Base: 1632.4, 1603.4
Growth: 35.06, 33.76
Flip
Dash Attack
HF: 11-12
D: 44
HL: 7
BS: 10
BHL: 7
BD: 9
Knockback
Angle: 85
Base: 2048.05
Growth: 22.55
SMASHES
Lunge
FSmash (1st and 2nd hits respectively)
HF: 10-13, (15-17; 2nd hit only) 21-23
D: 57
HL: 5, 8
BS: 6, 10
BHL: 5, 8
BD: 5, 10
Knockback (1st hit only, 2nd hit only, both hits)
Angle: 25, 45
Base: 2422.9, 1561.6 , 2060.95
Growth: 5.82, 30.24, 26.07
Scissor Kick
USmash (1st and 2nd hits respectively)
HF: 13-15,(20-22; 2nd hit only) 26-28
D: 57
HL: 6, 8
BS: 8, 12
BHL: 6, 8
BD: 6, 12
Knockback (1st hit only, 2nd hit only, 1st+2nd hit)
Angle: 105, 90
Base: 3306.4, 1906.8, 2948.92
Growth: 3.6, 29.85, 21.06
Claw Sweep
DSmash (1st, 2nd, and unsweetspotted hit respectively)
HF: 8-9, 13, 14-15
D: 43, 43, 41
HL: 9, 9, 7
BS: 13,13
BHL: 9, 9
BD: 14, 13, 10
Knockback (front and back)
Angle: 45, 45, 60
Base: 1787.86, 1797.33
Growth: 34.51, 32.59
Air
Spinning (1st hit)
Nair
HF: 4
D: 49
HL: 8
BS: 9
BHL: 8
BD: 8
LL: 9
Knockback
Angle: 30
Base: 1852.64
Growth: 24.17
Claw Swipe
Fair
HF: 7-9
D: 59
HL: 8
BS: 11
BHL: 8
BD: 11
LL: 29, 1 (0 lagged)
Knockback
Angle: 85
Base: 1807.27
Growth: 30.43
Back Kick
Bair
HF: 6-9
D: 38
HL: 9
BS: 13
BHL: 9
BD: 13
LL: 8
Knockback
Angle: 45
Base: 1176.26
Growth: 33.98
Sky Swipe
Uair
HF: 7-9
D: 46
HL: 8
BS: 12
BHL: 8
BD: 12
LL: 8
Knockback
Angle: 85
Base: 1354.52
Growth: 27.29
Spike
Dair
HF: 16-17
D: 69
HL: 9
BS: 14
BHL: 9
BD: 15
LL: 18
Knockback
Angle: Straight down
Base: 752.53
Growth: 27.19
B Attacks (grounded)
Blaster (blade and laser respecitvely)
Neutral B
HF: 11-12 Blade, (16 laser only), 21
Laser lasts: 33 frames
D: 49
HL: 5
BS: 6, 8
BHL: 5
BD: 4, 5
Knockback (laser+blade)
Angle: 25
Base: 2449.59
Growth: 6.49
Fire Wolf
Up B (Several kicks)
HF: 23-60
Last kick: 52-54
D: 97 (give or take)
HL: 4, 1, 1, 1, 1, 1, 1, 14
BS: 4, 4, 4, 4, 4, 4, 4, 6
BHL: 4, 1, 1, 1, 1, 1, 1, 14
BD: 2, 1, 1, 1, 1, 1, 1, 3
Knockback (last kick only)
Angle: 70 last kick only
Base: 3606.17
Growth: 14.61
Wolf Illusion
Fwd B (non sweetspot, partial sweetspot, full sweetspot respectively)
HF: 19 (non sweetspot)
Sweetspot frame: 21
Shortcancel frame : 18
Midcancel frame: 19
D: 73, 90 .96
HL: 0, 19, 24
BS: 6, 11 ,14
BHL: 0, 19, 24
BD: 3, 10, 15
Knockback (no sweetspot, semi-sweetspot, sweetspot)
Angle: 80, 45, spike
Base: 2530.16, 1511.5, 1014.95
Growth: 9.28, 29.85, 32.87
aerial version is 2 frames slower
Reflector (shine)
Down B
HF: 8-9
Invincibility Frames: 1-9
D: 34 -infinite
HL: 8
BS: 6
BHL: 8
BD: 3
Shine Frame Advantage (Greatest to Smallest)
Jiggs: 7
Lucas: 6
G&W: 6
Squirtle: 6
Pika: 6
Kirby:6
MK: 6
D3: 6
Olimar: 6
Fox: 6
Falco: 6
ZSS: 6
Pit: 6
IC: 5, 7(nana)
Mario: 5
Luigi: 5
Peach: 5
Bowser: 5
Donkey: 5
Diddy: 5
Yoshi: 5
Ness: 5
Snake: 5
Sonic: 5
Charizard: 5
Zelda: 5
Sheik: 5
Ganon: 5
TLink: 5
Link: 5
Marth: 5
Wario: 4
Samus: 4
ROB: 4
Wolf: 4
CF: 4
Ivysaur: 4
Lucario: 4
Ike: 4
GRABS
Grab
D: 29
Grab frames: 6-7
Dash Grab
D: 39
Grab frames: 11-12
Pivot Grab
D: 35
Grab frames: 9-10
Pummel
HF: 2
HL: 4
BD: 1
Fastest pummel rhythm: every 10 frames
FThrow
HF: 10
D: 38
HL: 5
BD: 7
Knockback
Angle: 45
Base: 1812.41
Growth: 16.37
BThrow
HF: 26
D: 58
HL: 8
BD: 7
Knockback
Angle: 80
Base: 2083.5
Growth: 19.5
UThrow
HF: 26
D: 66
HL: 11
BD: 7
Knockback
Angle: 85
Base: 3289.19
Growth: 9.83
DThrow
HF: 25
D: 59
HL: 9
BD: 12
Knockback
Angle: 0
Base: 1408
Growth: 15.5
Ledge stuff
Ledge Attack (Below 100%)
HF: 25-32
D: 61
Invincibility: 1-23
HL: 7
BS: 9
BHL: 7
BD: 8
Ledge Attack (Above 100%)
HF: 56-58
D: 76
Invincibility: 1-58
HL: 7
BS: 10
BHL: 7
BD: 10
Ledge Jump (below 100%)
D: 14
Invincibility: 1-14
Ledge Jump (above 100%)
D: 19
Invincibility: 1-19
Ledge Roll (below 100%)
D: 49
Invincibility: 1-34
Ledge Roll (above 100%)
D: 79
Invincibility: 1-61
Get up (below 100%)
D: 34
Invincibility: 1-30
Get up (above 100%)
D: 59
Invincibility: 1-55
MISC
Rising attack (face up)
Attack when down (front and back hits respectively)
HF: 17-19, (24-26 back hit only), 30-32
Invincibility: 1-26
D: 55, 55, 61
HL: 6, 6
BS: 8, 8
BHL: 6, 6
BD: 6, 6
Knockback (both, back, front)
Angle: 45, 45
Base: 3081.96, 3053.54, 3053.54
Growth: 8.92, 8.91, 8.91
Rising attack (face down)
Attack when down (back and front hits respectively)
HF: 19-21, (25-26 front hit only)
Invincibility: 1-26
D: 55, 55
HL: 6, 6
BS: 8, 8
BHL: 6, 6
BD: 6, 6
Knockback (front and back)
Angle: 45, 45
Base: 3053.54, 3053.54
Growth: 8.91, 8.91
Rising attack (tripped)
Attack after tripping (front and back respectively)
HF: 19-21, (25-27 back hit only), 30-32
Invicibilty: 1-8
D: 54, 54, 59
HL: 5, 5
BS: 6, 6
BHL: 5, 5
BD: 5, 5
Knockback
Angle: 45, 45
Base: 2212.6, 2212.6
Growth: 9.68, 9.68
Rise
D: 29
Invincibility: 1-22
Rise + Roll
D: 35
invincibility: 1-19
Shield Dash:
10 Frame startup from Dash
Fox Trot
Cancel every 15 frames
Spotdodge
D: 25
Invincibility: 2-20
Front Roll
D: 31
Invincibility: 4-19
Back Eoll
D: 31
Invincibility: 4-19
Airdodge
D: 49
Invincibility: 4-29
General Landing Lag
2 Frames
Frame data, To whom it may concern
HF: Hit Frames
D: Duration
HL: Hitlag
BS: Blockstun
BHL: Block Hitlag
BD: Base Damage
Wolf Illusion (grounded)
Fwd B (non sweetspot, partial sweetspot, full sweetspot respectively)
HF: 19 (non sweetspot)
Sweetspot frame: 21
Shortcancel frame : 18
Midcancel frame: 19
D: 73, 90 .96
HL: 0, 19, 24
BS: 6, 11 ,14
BHL: 0, 19, 24
BD: 3, 10, 15
Knockback (no sweetspot, semi-sweetspot, sweetspot)
Angle: 80, 45, spike
Base: 2530.16, 1511.5, 1014.95
Growth: 9.28, 29.85, 32.87
aerial version is 2 frames slower
Frames to Lightstep (running off the ledge and DI away)
12-15
Frame to Tstep Cancel
21
Tstep Duration + bs lag
37
Semi Scar/scar sweetspot Frame
23
Frames to scar after ledgedrop (normal)
1-9
Frames to regrab after ledgedrop (normal)
10-11
Frames to scar after ledgedrop (fastfall)
1-4
Frames to regrab after ledgedrop (fastfall)
5