NinjaLink
Smash Master
In my lucario video thread ppl didn't understand me when i said i can double team out of a Aura Charge and thought i meant charge, cancel, drop shield and then double team. Boy were they wrong. Here i have a video that shows multiple choices out of a aura charge. Sadly there's one i forgot to show but I'll just explain how.
http://www.youtube.com/watch?v=20h488IePbA
Now i'll explain easiest to hardest.
(shown at :02) Aura Charge to Grab - Really easy. Just press Z.
(isnt shown) AC to Sidestep - While charging of course, press shield and down. Simple
(shown at :15) AC to Up-Smash - While charging ....duh... Press shield and immediately tap up and A.
(shown at :17) AC to Extreme Speed - Same as up-smash instead just press B.
(not shown) AC to Aerial Aura Charge Release - This is basically u charging up aura sphere and canceling it to throw it in the air right away. During charging, shield and immediately jump. Now this next part depends if the aura sphere is fully charged or not. If it isn't fully charged u press B twice. If it IS fully charged u press once.
(shown at :19 and on)AC to Aerial - pretty hard to get the timing at first but once u get it, u should be alright. As u are charging, press shield then jump and aerial. The real challenge is moving with it. Ur basically pressing the buttons in this order. *charging* L/R, X/Y(whatever u use to jump), immediately press stick for whichever direction ur tryin to go milliseconds after u jump, then press A/C-stick to aerial.
(shown at :09) AC to Double Team - This is the one ppl thought i was crazy about, thinking it wasn't possible. This is how its done. *charge* shield, jump, DT. Now the hard part is the timing. To make it look seamless and never seeing the shield is tricky. U have to literally do all the actions milliseconds of each other. But if u got everything else u should get this one.
The great things about these are the fact ppl think ur vulnerable when ur charging. They expect u to roll or shield. Not these other things. Hopefully this would improve the Lucario meta game.
Hope this helps everyone.
http://www.youtube.com/watch?v=20h488IePbA
Now i'll explain easiest to hardest.
(shown at :02) Aura Charge to Grab - Really easy. Just press Z.
(isnt shown) AC to Sidestep - While charging of course, press shield and down. Simple
(shown at :15) AC to Up-Smash - While charging ....duh... Press shield and immediately tap up and A.
(shown at :17) AC to Extreme Speed - Same as up-smash instead just press B.
(not shown) AC to Aerial Aura Charge Release - This is basically u charging up aura sphere and canceling it to throw it in the air right away. During charging, shield and immediately jump. Now this next part depends if the aura sphere is fully charged or not. If it isn't fully charged u press B twice. If it IS fully charged u press once.
(shown at :19 and on)AC to Aerial - pretty hard to get the timing at first but once u get it, u should be alright. As u are charging, press shield then jump and aerial. The real challenge is moving with it. Ur basically pressing the buttons in this order. *charging* L/R, X/Y(whatever u use to jump), immediately press stick for whichever direction ur tryin to go milliseconds after u jump, then press A/C-stick to aerial.
(shown at :09) AC to Double Team - This is the one ppl thought i was crazy about, thinking it wasn't possible. This is how its done. *charge* shield, jump, DT. Now the hard part is the timing. To make it look seamless and never seeing the shield is tricky. U have to literally do all the actions milliseconds of each other. But if u got everything else u should get this one.
The great things about these are the fact ppl think ur vulnerable when ur charging. They expect u to roll or shield. Not these other things. Hopefully this would improve the Lucario meta game.
Hope this helps everyone.