Pokemon Trainer
Go ^_^
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Oh yeah XD, forgot about that lol.As if squirtle wasn't easy enough for Marth, you have a grab release death combo on him which ends with a spike.
how do you do that ?As if squirtle wasn't easy enough for Marth, you have a grab release death combo on him which ends with a spike.
Just a totally random note. If you're on castle seige and they pk switch during the changing scene animation, the pokemon won't come out until it's at the next stage. Don't mistime your shield breaker =b lol.When Pokemon Trainer is switching pokes, you can charge a shield breaker and hit them when they come out of their pokeball.
Granted hydro-planning is annoying(and the long range he gets on his sliding grab from it), I don't think it's good enough. Squirtle's advantages are hydro-planning, 1 frame jab, and I suppose gimping via watergun(which isn't as good as F.L.U.U.D.). His best option to get in is hydro-planning, but he'll end up getting in a lot further than he wants and it's an easy shield-grab--->death combo. PK boards agree squirtle is the worst match-up vs. marthSquirtle vs Marth = 65:35 Marth
haha déjà vu, eh?Zelda, no way that Squirtle does better here than Ivy. You only said what Marth has to do to win, you didn't mention any sort of advantage. It's like me saying that to have an advatage against MK, just dodge all of his attacks.
I always had a easier time with Ivysaur, I was going by what I faced. But yeah, I can see how Ivysaur does better. Both are Marths favor anyway.Zelda, no way that Squirtle does better here than Ivy. You only said what Marth has to do to win, you didn't mention any sort of advantage. It's like me saying that to have an advatage against MK, just dodge all of his attacks.
Most people suck with Ivysaur, so that's maybe a reason. Lol.I always had a easier time with Ivysaur, I was going by what I faced. But yeah, I can see how Ivysaur does better. Both are Marths favor anyway.
Possibly, I guess Ivysaur's stronger smashes and aerials mixed with projectiles make him better then Ivysaur, for Marth anyway. Even if you can easily perfect shield the leaves. Ivysaurs jab seems useful if Marth gets too close, and he has good grab range as well. Mixing razor leaf, and grabs can be annoying.Most people suck with Ivysaur, so that's maybe a reason. Lol.
.................10 characters.Marth has poor grab range?
3rd best in the game, sir.
And i agree squirtle isn't COMPLETELY helpless, so 70:30 probably.
Ivy's ftilt and fsmash outrange Marth but the fsmash is very telegraphed and the ftilt is easily DI'd out of. Not very viable options when Marth is zoning ivy.
Ivy's Fsmash is about as telegraphed as Marth's Fsmash. That's not Ivy's most used kill move either, so it shouldn't be anyway.
The Ftilt can be DI'ed out of easily if you expect it for some reason. The second you DI inward for a second, you're not going any where.
Zard's flamethrower does not shut down Marth's ground game at all. If it gets shielded Zard is easily up b'd.. same if Marth just DI's up.
Marth also outranges Zard's rock smash
What doesn't out range it?
.