Airgemini
Chansey
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Float Guide
I'm surprised no one has made a guide on Peach's float so I thought I'd take the honors of doing it myself. In this thread you will find things and information about Peach's Float. I hope this will help and/ or inform those who would like to know about it. So here it goes!
Table of Contents
1.0 What is Floating
- Where did it come from
2.0 How do you float
- Controls
- Ways to float
3.0 When should you float
- Approaching
- Recovering
4.0 Floating techiniques
- Autocancelling
- Ledge games
- Infinate float
- Avoiding Stage Terrain
- Restoring Float/ Attacking in Water
- Floatland/ Ledge Float Cancel
5.0 Conclusion
1.0 What is floating
Floating is a unique technique that only Peach can do in both Melee and Brawl. Floating allows Peach to hover in the air for about 2-3 seconds. While floating she is able to move around horizontaly and use all of her moves (exculding grabs, Down B, and gound attacks), although if you use a special move it'll will end your float.
-Where did it come from?
Peach's ability to float came from the game Super Mario Bros. 2, released in North America in 1988. this game stared 4 Mario characters including: Mario himself, Luigi, Toad, and Peach. Each character had their own special abilities. Mario was the well round character of course, Luigi could jump really high, Toad was the fastest of them all, and Peach had the ability to float. Fortunately the designers of Melee cleverly added this ability in it and it was continued to be in Brawl.
2.0 How do you float
Floating is very simple to perform. The normal way of floating is holding your jump button after your second jump.
- Controls
To activate floating hold the jump button on whatever control device you are using. Some may find it easier on some controllers than others. I and many others would agree that the Gamecube controller is the most effective way of floating while the Wii remote on its side is probably the most complicated to use floating to its full potential. **Important, you must hold the jump button/ or up on the control stick in orde to keep floating, you CANNOT float twice in one jump, you must touch the ground in order to restore floats**
- Ways to float
There are lots of ways to float, here I will tell you them.
One main way of floating that many Peach players worldwide use. This is called auto-floating. Auto-floating allows you to float at any desired height you wish. You can do this by pressing your jump button and hold down immediately afterwards. In order to continue auto-floating you must hold down the jump button for the entire duration of your float. It might seem annoying at first but you'll get used to it eventually.
Another way to float but is less used is by holding up on the control stick (or whatever you use to move). This only workif you have your tap jump configurations on, this will make Peach do a full jump and at the end she'll start to float. As said above you must hold up on the control stick to keep floating. If you use this type of floating you may find it a bit restricting because it'll be very hard to perform attacks while floating such as her Dair. If you do like to float like this you may want to use aerials with the c-stick. I dont find this as useful as auto floating because it's noticably slower because you have to first do a full jump and hold up on the control stick, and its potential isnt as great, but who knows, maybe in the future there could be a good use for it.
3.0 When to float
There are many times and opportunities when you could float but if you use it too much you might become a little predictable. Here I'll tell you some good times to float.
- Approaching
Floating gives Peach wonderful approaches and maybe it could give some bad ones depending on the character you're facing. Floating combined with Dairs gives Peach an awesome approach. Also approaching characters by floating with Peach allows her to dodge many ground attacks. You can also bait opponents by moving back and forth.
Floating gives Peach wonderful approaches and maybe it could give some bad ones depending on the character you're facing. Floating combined with Dairs gives Peach an awesome approach. Also approaching characters by floating with Peach allows her to dodge many ground attacks. You can also bait opponents by moving back and forth.
Some nice approaches are:
Jump> Throw Turnip> Float> Follow with aerialFloat> Dair
Float> Fair
*Will add more in the future*
- Recovering
If Peach's float is intact while she is trying to recover it grants her an incredible horizontal recovery. With floating as long as Peach isnt knocked too low from the stage she'll always get back to the stage with her float and maybe Parasol. Generally when recovering with the float you'll probably double jump then float which is nice. Try to remember if you still have a float when recovering to the stage. Every now and then when I'm recovering below a stage I double jump and I think that I still have my float but I dont and by the time I realize it it's too late to Parasol back to the stage. Also, try moving back and forth to dodge/bait attacks. If you're recovering on to the stage while floating and someone jumps and trie to Fair you or whatever move away from them and punish them.
If Peach's float is intact while she is trying to recover it grants her an incredible horizontal recovery. With floating as long as Peach isnt knocked too low from the stage she'll always get back to the stage with her float and maybe Parasol. Generally when recovering with the float you'll probably double jump then float which is nice. Try to remember if you still have a float when recovering to the stage. Every now and then when I'm recovering below a stage I double jump and I think that I still have my float but I dont and by the time I realize it it's too late to Parasol back to the stage. Also, try moving back and forth to dodge/bait attacks. If you're recovering on to the stage while floating and someone jumps and trie to Fair you or whatever move away from them and punish them.
4.0 Float Techniques
Even though float canceling was removed in Brawl Peach still has some techniques that involve floating.
- Auto-cancelling
All of Peach's attacks can be auto-cancelled. Auto-cancelling is when a character lands at the earliest or last frames of an aerial attack. This causes the character to land with normal landing lag (usually 4 frames) without any additional lag from using the attack. While floating you can auto-cancel Peach's aerial attacks, the most noticeable when auto-cancelling is her Fair. It allows Peach to quickly follow up with any other attack and is a nice spacing tool combined with her Fair (try not to spam it too much though).
All of Peach's attacks can be auto-cancelled. Auto-cancelling is when a character lands at the earliest or last frames of an aerial attack. This causes the character to land with normal landing lag (usually 4 frames) without any additional lag from using the attack. While floating you can auto-cancel Peach's aerial attacks, the most noticeable when auto-cancelling is her Fair. It allows Peach to quickly follow up with any other attack and is a nice spacing tool combined with her Fair (try not to spam it too much though).
- Ledge Games
If you are holding on the ledge of a stage and you still have your float intact you can jump of the ledge and cancel it by floating. To do this you press and hold the jump button and at any height you want to float at you hold down. This allows Peach to give nice surprise attacks like jumping off the ledge and immediately Dair your opponent, or Fair them, etc.
Here's a video of Peach performing it.
Also, as some Peach mainers may say, Peach is the best edge hogger in the game. With Peach's float you can stall by the stage's ledge while an opponent is trying to recover. While stalling the minute your opponent executes their revovery move let go of your float and you'll grab the ledge. Hopefully, if you timed it right, the invincibility frames you recieve when grabbing the ledge will avoid you from being harmed by the oppoent's attack and if they tried to sweetspot the ledge or if their recovery move doesnt grant much distance, they'll fall to their deaths.
- Infinate float
This technique was discovered a while ago and isnt used by many Peach mainers. This technique is known as ISJR or InfiniteSecond Jump Recovery. What is it you ask? Basically, if you time it right, even after you've double jumped, you can jump AGAIN by using an air move and have it end JUST before you land. Luckily, all of Peach's aerials can be ISJR
Here are the steps
1) Jump (full or short)
2) Second jump (at any time)
3) Perform an aerial
4) Time the aerial so that you land on the ground as the move finishes**
5) Buffer a jump just before you land on the ground.
6) You should second-jump into the air with zero landing lag or jump time, as you are actually recovering your second-jump without touching the ground..
Peach's aerials may need to be pseudo-ISJR'd, meaning the use of her float is needed in order to time the landing. However, this also means Peach may be able to float forever with little aerial breaks in between.
Here's a video of Peach performing an ISJR Dair
- Avoiding Stage Terrain
Though its not commonly discussed Peach can avoid stage terrain by floating. The most obvious example is PS2. Lets say for example, that it turns into the electric type part of the stage. As we all know the conveyor belts on it move characters off the stage, Peach is able to avoid this completely by floating above it. Same goes with the ice part. While characters are slipping and sliding all over the place, Peach is able to stay in the air and avoid all of that.
- Restoring your Float/ Attacking in Water
Peach can restore her float by landing in water (Delfino, Jungle Japes, etc.)
Credit to Praxis for bringing this to the Peach boards.
- Floatland/ Ledge FLoat CancelNow, those of us who play on Jungle Japes a lot know that the best thing about water and Peach is that the water refreshes Peach's jumps and float. Fall in the water and when Japes sweeps you off you can jump out and float right back, and even if your opponent makes you fall back in, you get the float right back. We know this because it's vital to keep from dying.
I was fighting my Lucario rival, and pulled this off on accident. Just like Jungle Japes, the water refreshes your float when you fall in to it. And it seems...You can groundfloat/instafloat underwater, or on the water's surface, with only the upper half of Peach's body sticking out. You can perform all of your aerials normally, and you'll hit the water (getting your float back after the splash lag) immediately upon releasing.
This initially just seems like a cool novelty, but it actually has very significant practical usage. When Peach falls in the water, any smart player with a Spike will be chasing after her trying to spike her through it. You can groundfloat and back up and they'll miss. More importantly- you can fair people while you are both in the water.
This technique was originally discovered by NinjaLink and called it the Floatland. However, recently NikoK brought it back up with some new information. This is basically combining Peach's ledge instant float (see above) with an attack. Basically, if you're fast enough you can cancel your ledge float with an attack with at least 5 frames of invincibility to attack with whatever you please. Here's a video further explaining it: http://www.youtube.com/watch?v=0CxLFT77-OY.
*Will add more in the future*
5.0 Conclusion
In conclusion Peach's float is a very nice ability, and is one of the main reasons many people main Peach and is a major part of her game. If one wishes to get good with her one of the first things they'll need to learn about is her float. I hope this guide has helped some of you.
Please critique and give suggestions! I know this isnt fully finished so advice would be greatly appreciated.