Fair works well against shuttle loop. Not positive, but I'd assume nair would too, since it has a lingering hitbox. Shuttle Loop makes Sonic look like he has priority.
Against SHUTTLE LOOP, Phoenix? Are you sure?
There's a vid somewhere and PD does F-air and knocks MK out of shuttle loop. I think, personally, it's more of what M2K mentioned with attacking/approaching a shuttle-loop user - attack from above and DI upwards in case you get hit.
He was directly above the MK and the MK did an aerial shuttle loop and got caught inside the F-air.
#'s 1 and 3 actually happened in matches with DMK during winners and the unrecorded matches 6-7 in the Grand Finals.
I was trying to recreate #1, but to no avail, and at the angle he was approaching, I found it hard to set up the up-B, but after I did it once in our regular bracket matches, i realized I can manipulate his movement and punish.
Still, it's hard to do when you face someone who has a certain "skill" with whorenado.
I saw you pull the SDI>aerial with B-air. Cool stuff.
I saw you do a 1-2 wind F-smash and knock him out of a low Tornado too.
I did notice that instant dash attacks (tap forward, C-stick down) do pretty well at catching "between tornado" lag. This really bad MK had asked on AiB "how to beat a Sonic with Metaknight" and I told him that Tornado eats spindash approaches. lmao you'd wonder why a MK would ask that. And I realized it was because he wanted to beat me cause he had lost to me previously XD.
In one of our rounds, I racked 80%+ on him just hitting him between and/or after tornados. Assuming that spamming B button will eventually start tornados ASAP, I think IDA's might be decent for screwing their momentum. Just keep in mind that if you hit with the middle of the dash attack, you might want to shield right away, whereas you might be able to attack normally if you hit him with the end of the dash attack.
Also, I've watched the vs DMK matches 1-3 so far and noticed something:
You get 'camped' (poorly) when you do spring. He baits spring and moves away from it + towards your predicted landing spot (he didn't predict too well most of the time) and most of the time you'd get caught by it.
Wondering "why did he get me when I was doing D-air right above him!?!"? Well, part of the reason is the 'lag cancel' of the D-air. If you delay the timing like normal, you usually get a 'lagless' landing, right? Well, as we should know by now, that's because the attack finishes. Sometimes, you'd do the D-air as though you were going for a lagless landing, and it'd finish and just fastfall you straight into the nado.
That's no good.
The other part is that, like I said, he was camping your landing spot assuming you'd "instantly" do a D-air out of spring. IMO it might be better to just normal fall > fastfall as his tornado is ending. Or do a delayed D-air (move backwards to bait him in, then D-air [stall>fall forward] when he starts to retreat).
I understand if you got flustered lol. I played against someone online by the name of God (lol.. and he played MK). He said he's played dNES before, and said something about me using springs alot more while dNES used more spin specials. I was kinda shocked a bit because at the time, I definitely overused spin specials, and I realized that when I was getting pressured, I was doing waaay too much spring> D-air (and D-airs aimed to land on the tornado).
running from tornado and going for a shff b-air was cool.