I tested it in training mode and was surprised by the result
Autocancel'd Dair>Up B CAN be a real combo only there is one condition:
It only is a real combo if the opponent trips from the Dair (wich isn't a real problem cause it happens quite often at lower percents, before they are send upward by the Dair, in wich case a Knee is a better follow up)
So this is how to do it:
On on opponent who is standing on the ground:
Run towards opponent>Sh immediatly Dair>DI away from opponent>autocancel>Up b = 2 consecutive hits!
*is happy*
I'm not sure if this is known, but it sure is cool IMO
again: It is only a REAL combo if the opponent trips from the Dair (so I guess this is more a combo to perform at lower percents)
PS: thanks face124 for the idea to mess around with up b :D
Edit: it does 26 % damage if done with 'fresh' moves (when no diminishing in damage/knockback has occured yet)
Autocancel'd Dair>Up B CAN be a real combo only there is one condition:
It only is a real combo if the opponent trips from the Dair (wich isn't a real problem cause it happens quite often at lower percents, before they are send upward by the Dair, in wich case a Knee is a better follow up)
So this is how to do it:
On on opponent who is standing on the ground:
Run towards opponent>Sh immediatly Dair>DI away from opponent>autocancel>Up b = 2 consecutive hits!
*is happy*
I'm not sure if this is known, but it sure is cool IMO
again: It is only a REAL combo if the opponent trips from the Dair (so I guess this is more a combo to perform at lower percents)
PS: thanks face124 for the idea to mess around with up b :D
Edit: it does 26 % damage if done with 'fresh' moves (when no diminishing in damage/knockback has occured yet)