gallax
Smash Hero
Lucario
General Discussion
At first it seemed like whoever used pika also used lucario. But as time goes on that trend is dwindling. It seems that their playstyles differ enough to make this matchup very interesting. This matchup is one of pikas most finesse matchups that you will ever encounter. But why is this? It is not because lucario is pikas worst matchup. It is not because lucario beat pika in every way. It is because lucario beat our aerials in every way AND becuase as pika players we do not care as much as others how high the percentage gets since we need to in order to kill. But, as lucario get more damage, the stronger he becomes. And the stronger he becomes, the more vulnerable we are. Leading us to become more finesse to not even get hit as by a single jab.
Pika's Advantages
1. The Mst Important- Speed
2. Better ground game
3. Better at approaching
Pika's Disadvantages
1. A spammable projectile that always equals/beats pikas
2. Much better airiel game
3. The need to kill faster
Strategy for Winning
A New Look
Now I know that most of my matchup guides follow a certain guideline. With lucario I am going to write it differently and you can tell me what you really think about it.
Lucario's Health
First and very foremost the pika player needs to be aware that the higher lucarios percentag gets, the more powerful his attacks are. Especially once he hits 150%, which is very likely with pika since we play to damage. Once he gets into the higher percents, his game plan will change since it will be a lot easier to kill you.
The Aura Sphere(AS)
Lucario has one advantage over pikachu that is very annoying and can mean the difference in the matchup if you do not know how to handle it. Unlike snake or marth where they have to jab to cancel the tjolt, lucario can send a projectile back at you, but at an even faster rate and with more priority depending on time charged. Making us, the projectile master, now the prey of projectile spamming. His aura sphere(nuetral b-AS) can cancel out our tjolt. But that also means our tjolt can cancel out his AS. Yay. But, a medium charged AS can cancel out our tjolt and eat it and keep coming. Not good. Recommendations, pshield. Another one, jump over it. Whatever you do, do NOT spotdodge it.
Now I read something and watched a few vids and it seems to be a little true. If you do decide to jump over it, watch what the lucario player is going to do. Do not watch yourself. The lucario might follow it up with another AS or attack. You are in the air and now in his domain. Watch out for a fair or nair. It is very plausible that lucario will want to attack you when you don't expect it.
General Notes
Now the thing that lucarios worry about the most is the fair and the dsmash. They know how to DI out of it and to combat our fair. This means that you may have to learn to play without your fair and dsmash as much as you might in other matches. Please do not freak out. I have good news. I have studied vids and no matter what they say in the lucario threads, spamming tjolt does work and so does the fair. The dsmash is good to stop the lucarios from rolling around you. But that will be talked about later.
The best thing to do when fighting lucario is to keep him on the ground. Getting him in the air and fighting an aeriel game can result in death. His air game is stronger, better and has more range than ours. You may get lucky a few time with the fair, but do not count on it unless your hitboxes come out sooner than his.
His tilts are very useful for him, but the only one really worth noting is his utilt. It covers his right and left side and has good range/priority. Therefore, DI away from him if you ever get hit by the utilt or if his grab gets a hold of you. You can be hit multiple times with his utilt.
If he grabs you, smashbuttons and get out ASAP. Lucarios will try to get as much damage as they can by hittting the A button when you are grabbed.
Utilizing the fair/tjolt/dsmash
When using your fair, there are two different scenarios. On the ground and in the air. Now lucario beat pika in the air. So, fighting in the air is going to take some conditioning and some mind games. In the air, shieldpoke with the fair. Now, this is where the conditioning comes in. Start out with doing a FJ fair. Do not use your second jump until you have conditioned your opponent into thinking that you always use your first jump to shield poke at him. Then, when you are absolutely sure that you have conditioned your opponent, FH at them then DI away and use your double jump>fair after your opponent has either used an attack or landed.
If lucario is on the ground, then the fair will still be a b*tch to fight. Lucario's fastes attack that damages and most used will be his jab. Therefore, if you use your fair to shieldpoke and DI away if its shielded then you are fine and away from attack. If it isn't shielded then your shieldpoke is effective and no need to explain. further. If you do not use your fair to shieldpoke and intend to land on the ground trying to use the lagless move to combo then you must not land in front of him. If you do then a jab is coming your way. My recommendation, is to land your fair behind lucario. That way you can use your utilt which is extremely more effective from behind anyways. From there, use your imagination.
With the tjolt, this can be your best damage dealer. Tolts right in the face of lucario are awesome. He is very floaty in the air. We can Jump>tjolt into his face. Spamming it on the ground will more than likely result in canceled tjols with a charged AS coming. If they refuse to stay in the air with your tjolt spamming, then follow up your tjolt with the from behind utilt/fair. DO NOTBE AFRAID TO SPAM TJOLT.
And the dsmash. Let me tell you what this is useful for. Aggravating the **** out of your opponent>getting them more predictable, and to stop them from rolling around you and making you look like a fool. It is effective for behaviour changes in your opponent. Aggrvting them by spammming a dsmash and stopping them from rolling around you. If they are frustrated be sure that there will be more spamming of AS's.
Playing a Defensive Lucario
The thing with playing a defensive lucario is that they are going to rely more on their AS and baiting you to come closer to them. Normal one will play defensive when either they are at a higher percentage and do not want to be aggressive and make a mistake, the opponent is playing offensively and a good defense is a good offense, or if they are being pressured.
Now with the AS, you can shield it. Do not let lucario bait you into coming towards him unless you absolutley have to. For example, you will LOSE since you have a higher percentage so you have to attack. In this case you are being aggressive. Lucarios know how to space really well with their attacks and their roll dodge is exceptional. The AS can eat through our projectile and potentially force us into coming closer. If you keep up the tjolts too, you can also apply a pressure through spamming projs.
The next thing with playing a defensive lucario is that his airiels>ours. This means when we try to approach from above, there is a good chance that lucario has a counter for it. Just try not to be predictable. Mix in a qac around him or dj >bair
The last thing, and by far the most important note about playing a defensive lucario, is when he is playing defensively due to his high health. His higher health has now given him the ability to kill us that much faster. Be careful and be sure to use your kill moves sparingly. Just like ESAM once said, playing to damge and not to kill. But. the higher his damage, the faster you will die. Its a two bladed sword.
The AS is much greater in power now too. Watch out for it. Most lucarios will release it in the air. If they are airiel, its game time for them. DO NOT let the fully charged AS hit you. It hurts a lot and can kill you as well.
Playing an Offensive Lucario
The thing that sticks out in my mind against lucarios who like to play aggressively is that they tend to roll around a lot. This is where we dsmash them. Even though they can DI out of it, the habit of rolling will go away and be less annoying. You can also try to dtilt them. Since it comes out relatively fast and can be turned around and it trips, it may be the better option than dsmash sometimes.
From the air you need to watch a few things. The fiar, bair, and nair. They are going to use their dair when they are near above you and to slow themselves down in momentum. With the airiels , you will want to focus on fair/bair. The bair is good since you can DI it really well. Also, try to attack from a above lucario. You can jump above him then try to use the fair or dair. His uair is descent, but very beatable.
When playing an aggressive lucario you will tend to see a decline in the number of AS's thrown. This means you should tjolt more. Every bit of free damage helps in this matchup. You may also see less of a ground game. If this is the case then try doing a running usmash or utilt or qac>nair. You could also try baiting them into a few thunders.
Learn how to space lucario. This will be hard, like when fighting a marth. Therefore I am allowing you to unleash the power of the fsmash upon lucario. Do not worry about degenerating it.
Killing and Edgeguarding
More than likely, lucario will not be able to edgeguard you with your QA. If you use your skullbash then you will be punished with his dair. Something he is also famous for is edgeguarding with his AS. He will time your fall and try to get that lucky hit and kill you. My advice, get below the edge as fast a you can but still ensure your return back to the stage.
For pika edgeguarding lucario, it is a little easier than others. His recovery has a small lag time before it moves. Learn to time this lag and learn to punish with a thunder. My advice is try a double thunder. You can also try to tjolt lucario if he is below the stage. This is when he is in the air and on the side of the stage. The great thing with pika is that the tjolt wraps around the stage. This is something that we have that also aggravates them, we can tjolt them to death on the edge.
As for lucario killing us, there are a few things. He can use his AS, his fsmash, his dair, his usmash and his dsmash. The fsmash can be deceptively crazy for killing. But is does have a small startup time. Watch out for it when falling on the ground. Also, he gets stronger the easier it is to kill. You can be killed at 85% when he gets above 150%.
Same thing as always with killing lucario. There isn't anything special with killing lucario. Utilt and usmash is harder to pull off due to the dair. Best best, the nair or thunder. Do not worry about conserving your fsmash as much since it will be useful for spacing.
Helpful Video's
??????????????????????????????????????????????????
Overall Matchup
Lucario>Pika
General Discussion
At first it seemed like whoever used pika also used lucario. But as time goes on that trend is dwindling. It seems that their playstyles differ enough to make this matchup very interesting. This matchup is one of pikas most finesse matchups that you will ever encounter. But why is this? It is not because lucario is pikas worst matchup. It is not because lucario beat pika in every way. It is because lucario beat our aerials in every way AND becuase as pika players we do not care as much as others how high the percentage gets since we need to in order to kill. But, as lucario get more damage, the stronger he becomes. And the stronger he becomes, the more vulnerable we are. Leading us to become more finesse to not even get hit as by a single jab.
Pika's Advantages
1. The Mst Important- Speed
2. Better ground game
3. Better at approaching
Pika's Disadvantages
1. A spammable projectile that always equals/beats pikas
2. Much better airiel game
3. The need to kill faster
Strategy for Winning
A New Look
Now I know that most of my matchup guides follow a certain guideline. With lucario I am going to write it differently and you can tell me what you really think about it.
Lucario's Health
First and very foremost the pika player needs to be aware that the higher lucarios percentag gets, the more powerful his attacks are. Especially once he hits 150%, which is very likely with pika since we play to damage. Once he gets into the higher percents, his game plan will change since it will be a lot easier to kill you.
The Aura Sphere(AS)
Lucario has one advantage over pikachu that is very annoying and can mean the difference in the matchup if you do not know how to handle it. Unlike snake or marth where they have to jab to cancel the tjolt, lucario can send a projectile back at you, but at an even faster rate and with more priority depending on time charged. Making us, the projectile master, now the prey of projectile spamming. His aura sphere(nuetral b-AS) can cancel out our tjolt. But that also means our tjolt can cancel out his AS. Yay. But, a medium charged AS can cancel out our tjolt and eat it and keep coming. Not good. Recommendations, pshield. Another one, jump over it. Whatever you do, do NOT spotdodge it.
Now I read something and watched a few vids and it seems to be a little true. If you do decide to jump over it, watch what the lucario player is going to do. Do not watch yourself. The lucario might follow it up with another AS or attack. You are in the air and now in his domain. Watch out for a fair or nair. It is very plausible that lucario will want to attack you when you don't expect it.
General Notes
Now the thing that lucarios worry about the most is the fair and the dsmash. They know how to DI out of it and to combat our fair. This means that you may have to learn to play without your fair and dsmash as much as you might in other matches. Please do not freak out. I have good news. I have studied vids and no matter what they say in the lucario threads, spamming tjolt does work and so does the fair. The dsmash is good to stop the lucarios from rolling around you. But that will be talked about later.
The best thing to do when fighting lucario is to keep him on the ground. Getting him in the air and fighting an aeriel game can result in death. His air game is stronger, better and has more range than ours. You may get lucky a few time with the fair, but do not count on it unless your hitboxes come out sooner than his.
His tilts are very useful for him, but the only one really worth noting is his utilt. It covers his right and left side and has good range/priority. Therefore, DI away from him if you ever get hit by the utilt or if his grab gets a hold of you. You can be hit multiple times with his utilt.
If he grabs you, smashbuttons and get out ASAP. Lucarios will try to get as much damage as they can by hittting the A button when you are grabbed.
Utilizing the fair/tjolt/dsmash
When using your fair, there are two different scenarios. On the ground and in the air. Now lucario beat pika in the air. So, fighting in the air is going to take some conditioning and some mind games. In the air, shieldpoke with the fair. Now, this is where the conditioning comes in. Start out with doing a FJ fair. Do not use your second jump until you have conditioned your opponent into thinking that you always use your first jump to shield poke at him. Then, when you are absolutely sure that you have conditioned your opponent, FH at them then DI away and use your double jump>fair after your opponent has either used an attack or landed.
If lucario is on the ground, then the fair will still be a b*tch to fight. Lucario's fastes attack that damages and most used will be his jab. Therefore, if you use your fair to shieldpoke and DI away if its shielded then you are fine and away from attack. If it isn't shielded then your shieldpoke is effective and no need to explain. further. If you do not use your fair to shieldpoke and intend to land on the ground trying to use the lagless move to combo then you must not land in front of him. If you do then a jab is coming your way. My recommendation, is to land your fair behind lucario. That way you can use your utilt which is extremely more effective from behind anyways. From there, use your imagination.
With the tjolt, this can be your best damage dealer. Tolts right in the face of lucario are awesome. He is very floaty in the air. We can Jump>tjolt into his face. Spamming it on the ground will more than likely result in canceled tjols with a charged AS coming. If they refuse to stay in the air with your tjolt spamming, then follow up your tjolt with the from behind utilt/fair. DO NOTBE AFRAID TO SPAM TJOLT.
And the dsmash. Let me tell you what this is useful for. Aggravating the **** out of your opponent>getting them more predictable, and to stop them from rolling around you and making you look like a fool. It is effective for behaviour changes in your opponent. Aggrvting them by spammming a dsmash and stopping them from rolling around you. If they are frustrated be sure that there will be more spamming of AS's.
Playing a Defensive Lucario
The thing with playing a defensive lucario is that they are going to rely more on their AS and baiting you to come closer to them. Normal one will play defensive when either they are at a higher percentage and do not want to be aggressive and make a mistake, the opponent is playing offensively and a good defense is a good offense, or if they are being pressured.
Now with the AS, you can shield it. Do not let lucario bait you into coming towards him unless you absolutley have to. For example, you will LOSE since you have a higher percentage so you have to attack. In this case you are being aggressive. Lucarios know how to space really well with their attacks and their roll dodge is exceptional. The AS can eat through our projectile and potentially force us into coming closer. If you keep up the tjolts too, you can also apply a pressure through spamming projs.
The next thing with playing a defensive lucario is that his airiels>ours. This means when we try to approach from above, there is a good chance that lucario has a counter for it. Just try not to be predictable. Mix in a qac around him or dj >bair
The last thing, and by far the most important note about playing a defensive lucario, is when he is playing defensively due to his high health. His higher health has now given him the ability to kill us that much faster. Be careful and be sure to use your kill moves sparingly. Just like ESAM once said, playing to damge and not to kill. But. the higher his damage, the faster you will die. Its a two bladed sword.
The AS is much greater in power now too. Watch out for it. Most lucarios will release it in the air. If they are airiel, its game time for them. DO NOT let the fully charged AS hit you. It hurts a lot and can kill you as well.
Playing an Offensive Lucario
The thing that sticks out in my mind against lucarios who like to play aggressively is that they tend to roll around a lot. This is where we dsmash them. Even though they can DI out of it, the habit of rolling will go away and be less annoying. You can also try to dtilt them. Since it comes out relatively fast and can be turned around and it trips, it may be the better option than dsmash sometimes.
From the air you need to watch a few things. The fiar, bair, and nair. They are going to use their dair when they are near above you and to slow themselves down in momentum. With the airiels , you will want to focus on fair/bair. The bair is good since you can DI it really well. Also, try to attack from a above lucario. You can jump above him then try to use the fair or dair. His uair is descent, but very beatable.
When playing an aggressive lucario you will tend to see a decline in the number of AS's thrown. This means you should tjolt more. Every bit of free damage helps in this matchup. You may also see less of a ground game. If this is the case then try doing a running usmash or utilt or qac>nair. You could also try baiting them into a few thunders.
Learn how to space lucario. This will be hard, like when fighting a marth. Therefore I am allowing you to unleash the power of the fsmash upon lucario. Do not worry about degenerating it.
Killing and Edgeguarding
More than likely, lucario will not be able to edgeguard you with your QA. If you use your skullbash then you will be punished with his dair. Something he is also famous for is edgeguarding with his AS. He will time your fall and try to get that lucky hit and kill you. My advice, get below the edge as fast a you can but still ensure your return back to the stage.
For pika edgeguarding lucario, it is a little easier than others. His recovery has a small lag time before it moves. Learn to time this lag and learn to punish with a thunder. My advice is try a double thunder. You can also try to tjolt lucario if he is below the stage. This is when he is in the air and on the side of the stage. The great thing with pika is that the tjolt wraps around the stage. This is something that we have that also aggravates them, we can tjolt them to death on the edge.
As for lucario killing us, there are a few things. He can use his AS, his fsmash, his dair, his usmash and his dsmash. The fsmash can be deceptively crazy for killing. But is does have a small startup time. Watch out for it when falling on the ground. Also, he gets stronger the easier it is to kill. You can be killed at 85% when he gets above 150%.
Same thing as always with killing lucario. There isn't anything special with killing lucario. Utilt and usmash is harder to pull off due to the dair. Best best, the nair or thunder. Do not worry about conserving your fsmash as much since it will be useful for spacing.
Helpful Video's
??????????????????????????????????????????????????
Overall Matchup
Lucario>Pika