Ulevo
Smash Master
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Funny thing you guys should keep in mind about the FSmash for Marth is that even though it has longer range than Meta Knights DTilt, it mainly comes down to timing, even assuming perfect spacing. Both characters lean forward quite far when they use both moves, so assuming both attack at the same time, Meta Knight will win because of how fast his DTilt is. But if times properly, you can wait for the hitbox of the DTilt to fade, and throw out an FSmash to tip. Of course, Meta Knight can do the same.FSMASH IS OP GUYS.
No MK dash attack, Ulevo?
Go right ahead. I don't mind. It's at the disposal of the community.This is good for me Ulevo, considering I was creating a list of this information for a specific Marth v Meta guide. Do you mind me using it?
I already pointed that out when I quoted Shaya. I tested it, I just forgot to add it before I threw out my papers, and I don't remember the results at the moment.Ulevo, I don't see ftilt in the both category for marth?
Very nice!
Hence the point of this thread. Because his attacks don't clank, excluding Glide Attack, in order to out prioritize them, you have to out reach them or out speed them. In this case, we're relying on reach.MKs grounded sword moves have transcendental priority; meaning they will never clank with other hitboxes.
Meta Knights Tornado is a completely separate issue. Overriding it all comes down to specific moves in Marths arsenal, it isn't just about reach. I've covered that in another thread of mine in the Tactical Discussion forum if you're interested.Fair enough. Sorry, just woke up so I sorta skimmed over the responses.
A few things that would probably just be optional, but eh
MK's nado
MK's down-b
Grab ranges(probably unnecessary)
Both's uair's and usmashes vs dairs
Marth's counter(range-wise)
MK's nair.
But again, those are pretty optional. You've already made the things that can break mk's nado list, and MK's dimentional cape is horrible. Grabs just seem unnecessary. Only thing I'm actually really curious about are the uairs and usmashes vs dairs.
Pfft. Glide Attack > Everything anyone has. It's range is ludicrous. It is the epitome of non-transcended priority. It does however clank with attacks, thankfully. The best remedy against this move is to DSOOS, or Jab and DSmash/Whatever.Wow.
MK's fair and bair FAIL against Marth. I did not expect that at all.
BTW -> glide attack?
That's correct. Marth has the upper hand always when he's below Meta Knight. UThrow anyone?So Marth completely outranges MK vertically?
I mean his only downward move has equal distance to MK's most ranged upward one.
And his 2nd most ranged upward move outranges MK's only downward move (meaning that Usmash has to, also).
No, it doesn't. Marths FTilt is much longer.Does Meta's Fair outrange Marth's F-tilt? Can't test this right now......
I did add Dancing Blade originally, but now every special is up excluding Drill Rush and Glide Attack.Ulevo, what about DB and Shieldbreaker? You did grounded DS you I can guess it's not because you aren't doing specials, but why not those?
Yeah I think that this helps marth players a lot more than MK players.ahem**
help Mk players .
no way