hough123
Smash Ace
- Joined
- Sep 18, 2007
- Messages
- 627
I had to remake this because it was deleted for no apparent reason as I was about to update it :| I also fine-tuned it.
-Updates-
29\10\08: Thread is made.
30\10\08: Added the Shortcuts, Recent Finds, Index, and Updates sections. Also made the equations easier to read.
31\10\08: Updated the complicated code to make it simpler (lolwut), I'm going to try and make a graph for the move decay code tonight if no one wants to volunteer.
-Index-
-Complicated Version
-Easy Version
-Shortcuts
-Recent Finds
-Complicated Version-
B*S*[0.006*H+1]*[256.671^(-0.0991x)*B]=D
-Easy Version-
-Shortcuts-
Boosts by each 10%:
ie: I am at 73%, so I would multiply the base damage done by my attack by 1.438,(0.42+0.006*3).
(This would replace the numbers in the parentheses.)
-Recent Finds-
**Stop trying to calculate the damage at 170% and up, for that is his damage cap.
***Means is still being tested.
This can be used to calculate damage done by combos which can really help us.
NOTE: Please do not even try to atempt to do this during a match D:
-Updates-
29\10\08: Thread is made.
30\10\08: Added the Shortcuts, Recent Finds, Index, and Updates sections. Also made the equations easier to read.
31\10\08: Updated the complicated code to make it simpler (lolwut), I'm going to try and make a graph for the move decay code tonight if no one wants to volunteer.
-Index-
-Complicated Version
-Easy Version
-Shortcuts
-Recent Finds
-Complicated Version-
B*S*[0.006*H+1]*[256.671^(-0.0991x)*B]=D
- H= Health**.
- B= Normal damage inflicted at 0%.
- D= Damage inflicted.
- S= Stock Boost.
- -2= 1.3
- -1= 1.23
- 0= 1
- +1= 0.84
- +2= 0.76
- -2= 1.3
- X= How many times you've used the move.
- e=The log.
Thanks go to Annhialator for this.OK I have simplified it a bit to:
B*S*[0.006*H+1]*[256.671^(-0.0991x)*B]=D
Assuming the move is fresh it is:
B*S*[0.006*H+1]*[0.57707*B]=D
-Easy Version-
- [0.006*H+1]*B*S=D
- H= Health**.
- B= Normal damage inflicted at 0%.
- D= Damage inflicted.
- S= Stock Boost.
- -2= 1.3
- -1= 1.23
- 0= 1
- +1= 0.84
- +2= 0.76
-Shortcuts-
Boosts by each 10%:
- 10%-1.06
- 20%-1.12
- 30%-1.18
- 40%-1.24
- 50%-1.3
- 60%-1.36
- 70%-1.42
- 80%-1.48
- 90%-1.54
- 100%-1.6
- 110%-1.66
- 120%-1.72
- 130%-1.78
- 140%-1.84
- 150%-1.9
- 160%-1.96
- 170%-2.02
ie: I am at 73%, so I would multiply the base damage done by my attack by 1.438,(0.42+0.006*3).
(This would replace the numbers in the parentheses.)
-Recent Finds-
- After doing some more math, I found out that Lucario's damage inflicts 0.078% more by each percentage point***
-
OK I have simplified it a bit to:
B*S*[0.006*H+1]*[256.671^(-0.0991x)*B]=D
Assuming the move is fresh it is:
B*S*[0.006*H+1]*[0.57707*B]=D
If anyone is proficient with Excel you might be able to make a graph out of this. Maybe make nine seperate graphs depending on how fresh the move is.
**Stop trying to calculate the damage at 170% and up, for that is his damage cap.
***Means is still being tested.
This can be used to calculate damage done by combos which can really help us.
NOTE: Please do not even try to atempt to do this during a match D: