here's a pretty good quality vid showing what I mean (one way of using it)
vid: http://uk.youtube.com/watch?v=7Pq8s5P_u40
ledge cancel = canceling the ending lag of the falcon kick by ending the kick right on the edge of the stage
ledge cancel will be LC in this topic (LC not discovered by me)
I've done quite some testing and found out the following:
I'll divide this in three category's:
1 sending the opponent upward with the falcon kick (with the middle of the kick)
2 sending the opponent horizontal (away from you) using the ending part of the kick
3 sending the opponent horizontal (away from you) using the beginning part of the kick
all ways set up for different posibilities of possible real combo's but also just strings that can work
1 With sending the opponent upward
(the opponent must be launched up from the falcon kick for these to happen)
the falcon kick>ledgecancel>jump>alot of things!
all this was done on an enemy falcon at 80 to 95%:
(it happens at the end of all vids, as they start with damage building than positioning and then the 'combo'/combo, so just fast forward to the last few seconds to see what the vid was made for, the Falcon kick>LC>arial/special)
falcon kick>LC>Nair = 3 consecutive hits at around 81%
vid:
falcon kick>LC>Fair = not a real combo as far as I tested but can work too
vid:http://www.youtube.com/watch?v=9CzzzhlptdU
falcon kick>LC>Bair = 2 consecutive hits
vid:http://www.youtube.com/watch?v=Eqdyynk_HlA
falcon kick>LC>Dair= not a real combo as far as I tested
vid:http://www.youtube.com/watch?v=rxLmD965XJs
falcon kick>LC>Uair = not a real combo as far as I tested
vid:http://www.youtube.com/watch?v=_MDbx2Qv5SM
falcon kick>LC>up b = not a real combo as far as I tested (maybe at lower % :D)
vid:
falcon kick>LC>side b = not a real combo as far as I tested
vid:http://www.youtube.com/watch?v=vRmtLRPoo2I
Credit to Steel_Dragon for recording and uploading the vids :D
(even the ones who are not 'real' combo's do work and look cool though )
it seems FK>LC>Nair/Bair are the only ones with 2 consecutive hits
I know this doesn't guarantee that they are real combo's, but it sure is a possibility
with the positioning of both the attacker and the victim are so precise, it could be that the other airs/specials can be real combo's too, although I only got Nair and Bair to work as 2 consecutive hits until now
I'll keep testing to see if another can be done as 2 consecutive hits
vids will be added as soon as possible
2 With sending the opponent horizontal (using the ending of the kick)
thanks to worgim another use of the ledgecancel is made possible:
it works from 0 to round 40 percent on an opponent falcon:
falcon kick and hit them with the ending part of the kick making them fly horizontally then ledgecancel then Uair without jumping is 2 consecutive hits!!
so: FK>LC>Uair immediatly = two consecutive hits
I tested nair this way too, and nair too is 2 consecutive hits :D (the second hit from the Nair doesn't connect :/)
so: FK>LC>Nair immediatly = 2 consecutive hits
I tested knee this way too, this one is 2 consecutive hits at around 21 % :D
so: FK>LC>Fair immediatly = 2 consecutive hits (but it's really hard to pull off for some reason >.< but I got it to work somehow :D)
raptor boost after the ledcancel this way works wonders, but only if the opponent second jumps immediatly :/ so it is kinda risky, maybe at higher percents though
so: FK>LC>side b immediatly = not a real combo and risky
using this way Bair, Dair and up b don't connect on lower percents unfortunatly. only if you jump but this makes it take too long for it to be two consecutive hits, maybe at higher percents up b can work, but I doubt the hitstun is enough for it to be a real combo
3 with sending the opponent horizontal (using the beginning of the kick)
this is wogrim's idea, so credit to him
the very first hitbox of the kick sends the opponent backwards, this is not the hit you are looking for with these 'combo's'/combo's
I mean the hit just after the 'backwards hit' of the kick, wich sends the opponent horizontal
So far I've found that if you send an opponent falcon flying with the beginning of the kick (around 38%) and then LC you get a free footstool :D
so:FK>hit with beginning of the kick sending them horizontally off the stage>LC>jump when above opponent = footstool
using this way, FK>LC>Uair immediatly is also 2 consecutive hits :D (At around 40%)
FK>LC>Nair is also 2 consecutive hits this way, the second hit doesn't connect though (At around 40%)
using this third way of the LC, FK>LC>side b immediatly works really well too, but it is not 2 consecutive hits, so it is risky
FK>LC>knee immediatly also works very well this way, but I couldn't get this to work as a 2 consecutive hit combo
Conclusion: more testing has to be done and will be done, but as it stands now. the FC>sending them upward>LC>jump>arial/special is most effective at higher percents
and the FK>sending them horizontal(with the last part of the kick)>LC>arial/special immediatly is most effective at lower percents
the opponent may not get too colse to the edge at lower percents, making it mroe situational but thsi does give us more options depending on the opponents damage percentage
The third way, FK>sending them horizontal (with the beginning of the kick)>LC>arial/special is also good. this may be the most practical one of the three in a real match, but they are all situational so they can all be helpfull :D (credit to wogrim for the idea for the third way of using the LC)
it still has to be tested if these are indeed real combo's, as some beeing 2 consecutive hits does not guarantee that they are real combo's
so I hope to test this on a human opponent as soon as possible
vid: http://uk.youtube.com/watch?v=7Pq8s5P_u40
ledge cancel = canceling the ending lag of the falcon kick by ending the kick right on the edge of the stage
ledge cancel will be LC in this topic (LC not discovered by me)
I've done quite some testing and found out the following:
I'll divide this in three category's:
1 sending the opponent upward with the falcon kick (with the middle of the kick)
2 sending the opponent horizontal (away from you) using the ending part of the kick
3 sending the opponent horizontal (away from you) using the beginning part of the kick
all ways set up for different posibilities of possible real combo's but also just strings that can work
1 With sending the opponent upward
(the opponent must be launched up from the falcon kick for these to happen)
the falcon kick>ledgecancel>jump>alot of things!
all this was done on an enemy falcon at 80 to 95%:
(it happens at the end of all vids, as they start with damage building than positioning and then the 'combo'/combo, so just fast forward to the last few seconds to see what the vid was made for, the Falcon kick>LC>arial/special)
falcon kick>LC>Nair = 3 consecutive hits at around 81%
vid:
falcon kick>LC>Fair = not a real combo as far as I tested but can work too
vid:http://www.youtube.com/watch?v=9CzzzhlptdU
falcon kick>LC>Bair = 2 consecutive hits
vid:http://www.youtube.com/watch?v=Eqdyynk_HlA
falcon kick>LC>Dair= not a real combo as far as I tested
vid:http://www.youtube.com/watch?v=rxLmD965XJs
falcon kick>LC>Uair = not a real combo as far as I tested
vid:http://www.youtube.com/watch?v=_MDbx2Qv5SM
falcon kick>LC>up b = not a real combo as far as I tested (maybe at lower % :D)
vid:
falcon kick>LC>side b = not a real combo as far as I tested
vid:http://www.youtube.com/watch?v=vRmtLRPoo2I
Credit to Steel_Dragon for recording and uploading the vids :D
(even the ones who are not 'real' combo's do work and look cool though )
it seems FK>LC>Nair/Bair are the only ones with 2 consecutive hits
I know this doesn't guarantee that they are real combo's, but it sure is a possibility
with the positioning of both the attacker and the victim are so precise, it could be that the other airs/specials can be real combo's too, although I only got Nair and Bair to work as 2 consecutive hits until now
I'll keep testing to see if another can be done as 2 consecutive hits
vids will be added as soon as possible
2 With sending the opponent horizontal (using the ending of the kick)
thanks to worgim another use of the ledgecancel is made possible:
it works from 0 to round 40 percent on an opponent falcon:
falcon kick and hit them with the ending part of the kick making them fly horizontally then ledgecancel then Uair without jumping is 2 consecutive hits!!
so: FK>LC>Uair immediatly = two consecutive hits
I tested nair this way too, and nair too is 2 consecutive hits :D (the second hit from the Nair doesn't connect :/)
so: FK>LC>Nair immediatly = 2 consecutive hits
I tested knee this way too, this one is 2 consecutive hits at around 21 % :D
so: FK>LC>Fair immediatly = 2 consecutive hits (but it's really hard to pull off for some reason >.< but I got it to work somehow :D)
raptor boost after the ledcancel this way works wonders, but only if the opponent second jumps immediatly :/ so it is kinda risky, maybe at higher percents though
so: FK>LC>side b immediatly = not a real combo and risky
using this way Bair, Dair and up b don't connect on lower percents unfortunatly. only if you jump but this makes it take too long for it to be two consecutive hits, maybe at higher percents up b can work, but I doubt the hitstun is enough for it to be a real combo
3 with sending the opponent horizontal (using the beginning of the kick)
this is wogrim's idea, so credit to him
the very first hitbox of the kick sends the opponent backwards, this is not the hit you are looking for with these 'combo's'/combo's
I mean the hit just after the 'backwards hit' of the kick, wich sends the opponent horizontal
So far I've found that if you send an opponent falcon flying with the beginning of the kick (around 38%) and then LC you get a free footstool :D
so:FK>hit with beginning of the kick sending them horizontally off the stage>LC>jump when above opponent = footstool
using this way, FK>LC>Uair immediatly is also 2 consecutive hits :D (At around 40%)
FK>LC>Nair is also 2 consecutive hits this way, the second hit doesn't connect though (At around 40%)
using this third way of the LC, FK>LC>side b immediatly works really well too, but it is not 2 consecutive hits, so it is risky
FK>LC>knee immediatly also works very well this way, but I couldn't get this to work as a 2 consecutive hit combo
Conclusion: more testing has to be done and will be done, but as it stands now. the FC>sending them upward>LC>jump>arial/special is most effective at higher percents
and the FK>sending them horizontal(with the last part of the kick)>LC>arial/special immediatly is most effective at lower percents
the opponent may not get too colse to the edge at lower percents, making it mroe situational but thsi does give us more options depending on the opponents damage percentage
The third way, FK>sending them horizontal (with the beginning of the kick)>LC>arial/special is also good. this may be the most practical one of the three in a real match, but they are all situational so they can all be helpfull :D (credit to wogrim for the idea for the third way of using the LC)
it still has to be tested if these are indeed real combo's, as some beeing 2 consecutive hits does not guarantee that they are real combo's
so I hope to test this on a human opponent as soon as possible