Legendary Pikachu
Smash Ace
[REVISED 11/6 8:50pm EST]
Dear Pika's:
Many would agree that Pikachu's strongest practical move to hit an opponent with would ge the blue explosion of thunder: having good range, temporary INVINCIBILITY, and lag-reduction makes it one of pikachu's most epic KO'ing moves in the game--limited only by the time it takes the lightning to hit pikachu and the short duration of the blue blast. Even for like 1/10'seconds of duration, Pikachu's of all kinds have battled, gimped, and won with this move.
Imagine having the Explosion last 2 times the duration! How about 3x's. How about 1 full second or more?!
Mostly by accident, this new tech combines long-known physics of Brawl with the unique properties of Pikachu's thunder. What we have is a thunder explosion that lasts almost a full second (actually 0.649 sec--still quite long for a move of this calibur). Yes, the practicallity of this move still requires a teammate, but the requirements of the tech essentially requires only 2 factors: Pikachu's thunder explosion and a constant supply of "targets."
http://www.youtube.com/watch?v=v3xzQvawR7E
Yes.... the explosion hitbox lasts for the ENTIRE time that pikachu is "raising his paws to the clouds!" and then the Thunder Rod hitbox continues to take place before and slightly after the explosion. When executed perfectly in the perfect situation, the opponent must dodge THREE hitboxes: thunder rod > blue explosion > residual lightning rod hitbox on pikachu's body as he DI's insanely upwards in a sickle-path after the explosion. the hitbox has been confirmed on a "victim" by Stealth Raptor and other Better-Pika's and I will update this thread with credits whenever I recieve the epic footage.
>>> _ _ _ Placeholder for credit and vid 2.
Breakdown: Pikachu's thunder explosion, as with other moves, lag when hitting a shield. Another property of SUPER MOVES (super-armor, invincibility [pika's T2 falls into this cat.] is the absolute priority when executed perfectly); as any hit attempting to overprioritize either Thunder/DKpunch/Euruption/etc. will NEVER cancel but only lag (similar to shield-hit lag) the move until the super-move comes to completion. Now, the good thing for Pikachu is that his thunder has invinciblility (hehe :D).
If a shield gets hit by aerial thunder explosion, the hitbox will lag for a little bit and that is the most basic form of this tech. Continuous supply of "targets" such as Mario/Squirtle's water streams lag Pikachu's Thunder Explosion for an ABSURDLY long period of time. Not only does pikachu freeze in place like the movies of "Matrix" but the tech requires a big/continuous array or a "matrix" of targets to execute.
Radial hitbox, offstage capability, simple setup, dangerous to punish, and invincibility: we have one of the most sickest thunder applications ever, ready to be used in the hands of masters.
"Pikaa!" 'em all folks!
Sincerely,
Legendary Pikachu (LDPK), a fledgling Smashboards'er
NC, USA
Dear Pika's:
Many would agree that Pikachu's strongest practical move to hit an opponent with would ge the blue explosion of thunder: having good range, temporary INVINCIBILITY, and lag-reduction makes it one of pikachu's most epic KO'ing moves in the game--limited only by the time it takes the lightning to hit pikachu and the short duration of the blue blast. Even for like 1/10'seconds of duration, Pikachu's of all kinds have battled, gimped, and won with this move.
Imagine having the Explosion last 2 times the duration! How about 3x's. How about 1 full second or more?!
Mostly by accident, this new tech combines long-known physics of Brawl with the unique properties of Pikachu's thunder. What we have is a thunder explosion that lasts almost a full second (actually 0.649 sec--still quite long for a move of this calibur). Yes, the practicallity of this move still requires a teammate, but the requirements of the tech essentially requires only 2 factors: Pikachu's thunder explosion and a constant supply of "targets."
http://www.youtube.com/watch?v=v3xzQvawR7E
Yes.... the explosion hitbox lasts for the ENTIRE time that pikachu is "raising his paws to the clouds!" and then the Thunder Rod hitbox continues to take place before and slightly after the explosion. When executed perfectly in the perfect situation, the opponent must dodge THREE hitboxes: thunder rod > blue explosion > residual lightning rod hitbox on pikachu's body as he DI's insanely upwards in a sickle-path after the explosion. the hitbox has been confirmed on a "victim" by Stealth Raptor and other Better-Pika's and I will update this thread with credits whenever I recieve the epic footage.
>>> _ _ _ Placeholder for credit and vid 2.
Breakdown: Pikachu's thunder explosion, as with other moves, lag when hitting a shield. Another property of SUPER MOVES (super-armor, invincibility [pika's T2 falls into this cat.] is the absolute priority when executed perfectly); as any hit attempting to overprioritize either Thunder/DKpunch/Euruption/etc. will NEVER cancel but only lag (similar to shield-hit lag) the move until the super-move comes to completion. Now, the good thing for Pikachu is that his thunder has invinciblility (hehe :D).
If a shield gets hit by aerial thunder explosion, the hitbox will lag for a little bit and that is the most basic form of this tech. Continuous supply of "targets" such as Mario/Squirtle's water streams lag Pikachu's Thunder Explosion for an ABSURDLY long period of time. Not only does pikachu freeze in place like the movies of "Matrix" but the tech requires a big/continuous array or a "matrix" of targets to execute.
Radial hitbox, offstage capability, simple setup, dangerous to punish, and invincibility: we have one of the most sickest thunder applications ever, ready to be used in the hands of masters.
"Pikaa!" 'em all folks!
Sincerely,
Legendary Pikachu (LDPK), a fledgling Smashboards'er
NC, USA