let me just start this with with a quote:
and if i missed anything, anything at all you want tested LET ME KNOW
Jab (10% jab)
6 startup
7-11 (5) 1st hit
12-13 (2) frames in between hits
14-18 (5) 2nd hit
19-24 (6)
25-29 (5) 3rd hit
30-35 (6)
36-39 (4) 4th hit
40
41-45 (5) 5th hit
46-58 (13) cooldown
58 total
Down tilt
2 startup
3-7 (5) frames the hitbox is out (how many frames the move last)
8-17 (10) cooldown (number of frames in cooldown)
17 total
Forward tilt
2
3-8 (6) 1st hit
9-15 (7)
16-20 (5) 2nd hit
21-25 (5)
26-30 (5) 3rd hit
31-56 (26)
56 total
Up tilt
7
8-13 (6)
14-34 (21)
34 total
Forward smash
20
21-29 (9)
30-43 (14)
43 total
Down smash (front stroke only)
4
5-12 (8)
13-36 (24)
36 total
Down smash (hits in back only)
8
9-17 (8)
18-38 (21)
38 total
Up smash
7
8-12 (5) 1st hit
13-14
15-20 (6) 2nd hit
21-22
23-28 (7) 3rd hit
29-53
53 total
Up air
1
2-7 (6)
8-17 (10)
17 total
Forward air
5
6-10 (5) 1st hit
11-13 (3)
14-18 (5)
19-20 2nd hit
21-26 (6)
27-41 (15)
41 total
Back air
6
7-12 (6) 1st hit
13-16 (4)
17-22 (6) 2nd hit
23-27 (5)
28-32 (5) 3rd hit
33-49 (17)
49 total
Down air
3
4-8 (5)
9-26 (18)
26 total
Neutral air
2
3-6 (4) 1st hit
7-11 (5)
12-17 (6) 2nd hit
18-35 (18)
Dash attack
4
5-10 (6)
11-32 (22)
32 total
Tornado
9
10 hitbox starts
23 frames of cooldown
Dimensional cape
Invisible on frame 13
Attack 4 frames after re-appearance
10 frames of hitbox
41 frames of cooldown
Side b
21
22 hitbox starts
22 frames of cooldown when done into the ground
19 frames for falling animation (meaning you hit the ground on frame 1 and can do an action on frame 20)
Shuttle loop
4
5-13 (9)
Glide attack
4
5-13 (9)
Grab 6
Dash Grab 9
Missed dash grab 28 frames
Missed standing grab 25 frames
Spot dodge
Invincibility starts on frame 6
Last till frame 18
19-21 vulnerable
Roll
Invincibility starts on frame 7
Last till frame 11
27 total
... i know this, i understand who m2k is and i have the upmost respect for him as a smash player. with that being said i must say I DID NOT CONTRADICT ANYTHING HE SAID i am not a fool but more importantly, my information matched his so no need to worry so without further ado here ya go.if yours don't match mine then yours are wrong, make sure all yours match mine before proposing new ones
and if i missed anything, anything at all you want tested LET ME KNOW
Jab (10% jab)
6 startup
7-11 (5) 1st hit
12-13 (2) frames in between hits
14-18 (5) 2nd hit
19-24 (6)
25-29 (5) 3rd hit
30-35 (6)
36-39 (4) 4th hit
40
41-45 (5) 5th hit
46-58 (13) cooldown
58 total
Down tilt
2 startup
3-7 (5) frames the hitbox is out (how many frames the move last)
8-17 (10) cooldown (number of frames in cooldown)
17 total
Forward tilt
2
3-8 (6) 1st hit
9-15 (7)
16-20 (5) 2nd hit
21-25 (5)
26-30 (5) 3rd hit
31-56 (26)
56 total
Up tilt
7
8-13 (6)
14-34 (21)
34 total
Forward smash
20
21-29 (9)
30-43 (14)
43 total
Down smash (front stroke only)
4
5-12 (8)
13-36 (24)
36 total
Down smash (hits in back only)
8
9-17 (8)
18-38 (21)
38 total
Up smash
7
8-12 (5) 1st hit
13-14
15-20 (6) 2nd hit
21-22
23-28 (7) 3rd hit
29-53
53 total
Up air
1
2-7 (6)
8-17 (10)
17 total
Forward air
5
6-10 (5) 1st hit
11-13 (3)
14-18 (5)
19-20 2nd hit
21-26 (6)
27-41 (15)
41 total
Back air
6
7-12 (6) 1st hit
13-16 (4)
17-22 (6) 2nd hit
23-27 (5)
28-32 (5) 3rd hit
33-49 (17)
49 total
Down air
3
4-8 (5)
9-26 (18)
26 total
Neutral air
2
3-6 (4) 1st hit
7-11 (5)
12-17 (6) 2nd hit
18-35 (18)
Dash attack
4
5-10 (6)
11-32 (22)
32 total
Tornado
9
10 hitbox starts
23 frames of cooldown
Dimensional cape
Invisible on frame 13
Attack 4 frames after re-appearance
10 frames of hitbox
41 frames of cooldown
Side b
21
22 hitbox starts
22 frames of cooldown when done into the ground
19 frames for falling animation (meaning you hit the ground on frame 1 and can do an action on frame 20)
Shuttle loop
4
5-13 (9)
Glide attack
4
5-13 (9)
Grab 6
Dash Grab 9
Missed dash grab 28 frames
Missed standing grab 25 frames
Spot dodge
Invincibility starts on frame 6
Last till frame 18
19-21 vulnerable
Roll
Invincibility starts on frame 7
Last till frame 11
27 total