CaliburChamp
Smash Master
The New List:
Battlefield
Final Destination
Smashville
Yoshi's Island
Castle Siege
Delfino
Halberd
Lylat Cruise
Pokémon Stadium 1
Brinstar
Corneria
Distant Planet
Frigate Orpheon
Green Hill Zone
Jungle Japes
Luigi's Mansion
Norfair
Pictochat
Pirate Ship
Pokémon Stadium 2
Rainbow Cruise
Yoshi's Island (Pipes)
Green Greens
Mario Circuit
Onett
Port Town Aero Dive
Skyworld
Bridge of Eldin
Hanenbow
Mushroomy Kingdom I
Mushroomy Kingdom II
Rumble Falls
Shadow Moses
Hyrule Temple
New Pork City
75m
Banned stages:
Big Blue
Flat Zone 2
Mario Bros.
Spear Pillar
The Summit
Wario Ware
The New Rules:
The reason why there aren't any starter stages is because some characters do very well on starter stages which gave them the advantage in the beginning stages of brawl's meta game because a starter stage always had to be picked at least once in a set. All stages are treated as counter stages giving more strategic elements to the game, preventing ledge camping for stages with no way to edgehog (Ex: Mute City), preventing projectile camping (Ex: Rumble Falls), helping characters with bad recoveries (Ex: Pirate Ship), preventing chaingrabs.(Ex: Hanenbow) and so on, for whatever tactic is a strong element in your opponents character and/or playstyle you can limit it or stop it completely from happening.
Players Stage Choice:
This new format of rules can be called "The Counter Factor Ruleset." The players have a choice to play the old fashioned way of rock, paper, scissors, and whoever wins picks their first stage they want to play on, or the players can both agree on a stage. However, the player who loses at rock, paper, scissors gets to ban 2 stages from use. Player 1 won at Rock/paper/scissors, player 2 bans 2 stages from use as player 1 picks. If player 2 banned the stages that player 1 wanted to play on, P1 has to choose his third choice for a stage. They play the third stage chosen.
If P1 wins, P2 picks next stage, so P2 can picks the 1st and 2nd stage choice, however P1 stage bans those, so they play on the third choice, thats not banned. If P2 wins the first round, P1 gets to pick a stage. Stage bans are used for the whole set and they remain banned as long as they were banned in the previous rounds.
Rules:
1. No one particular stage can be used twice in a set.
2. Your first round ban stages remains banned throughout the whole entire set. (Ex: Battlefield and pokemon stadium melee.)
3. When you lose on the round that you chose your stages, your opponent gets to ban an additional 2 more stages of your choosing, unless he decides not to.
4. Your opponent selects his third choice of a stage for the final round of round 3. Making it more fair since you eliminated his 2 best stages and he can't choose the stages he has already played you on, limiting his options even more, making it more fair game.
Why is this Necessary?:
It adds more strategic elements to the game, and forces players to adapt. Also, the stages that were banned before were good counter stages against the top tier characters, giving other characters a chance who don't have a good recovery or whatsoever. Starter stages were used once in every set or even more, making certain characters perform better than other characters who do not do so well on starter stages, thus giving them the advantage.
The difference is, let each player play on the stage they want according to the Counter Factor ruleset. With this ruleset added to brawl, you can really step up your game by making smart stage decisions preventing so called cheap tactics. This is merely embracing the diversity of the stages in brawl to help improve the strategic elements of brawl. To sum it up, every stage is a counter pick stage.
The Banned Stages:
These stages are banned because of a huge luck factor, or easy accidental suicides that can drastically change the tide of battle, or one hit stage assisted KO's which merits a ban.
Attention tournament hosts:
I ask for tournament hosts to please try out the Counter Factor ruleset and you'll see a positive change in the meta game for brawl or just try it out at least and see how you and all the local smashers like it. Give it some time and you'll see the benefits from these new rules. I can see why people are being negative about this, because they are not used to this, but that's like anything in life that is new, you have to test it out and work with it, then you will see the advantages and start to adapt with the new situation improving your mind because now you learned how to adapt to something new, thus making you a better player at this game and thus improving the players skills in your local smash community and the metagame. We'll see how this works out in Online tournaments first with live communication chat, so the players will know what stages to ban for their round picks.
Battlefield
Final Destination
Smashville
Yoshi's Island
Castle Siege
Delfino
Halberd
Lylat Cruise
Pokémon Stadium 1
Brinstar
Corneria
Distant Planet
Frigate Orpheon
Green Hill Zone
Jungle Japes
Luigi's Mansion
Norfair
Pictochat
Pirate Ship
Pokémon Stadium 2
Rainbow Cruise
Yoshi's Island (Pipes)
Green Greens
Mario Circuit
Onett
Port Town Aero Dive
Skyworld
Bridge of Eldin
Hanenbow
Mushroomy Kingdom I
Mushroomy Kingdom II
Rumble Falls
Shadow Moses
Hyrule Temple
New Pork City
75m
Banned stages:
Big Blue
Flat Zone 2
Mario Bros.
Spear Pillar
The Summit
Wario Ware
The New Rules:
The reason why there aren't any starter stages is because some characters do very well on starter stages which gave them the advantage in the beginning stages of brawl's meta game because a starter stage always had to be picked at least once in a set. All stages are treated as counter stages giving more strategic elements to the game, preventing ledge camping for stages with no way to edgehog (Ex: Mute City), preventing projectile camping (Ex: Rumble Falls), helping characters with bad recoveries (Ex: Pirate Ship), preventing chaingrabs.(Ex: Hanenbow) and so on, for whatever tactic is a strong element in your opponents character and/or playstyle you can limit it or stop it completely from happening.
Players Stage Choice:
This new format of rules can be called "The Counter Factor Ruleset." The players have a choice to play the old fashioned way of rock, paper, scissors, and whoever wins picks their first stage they want to play on, or the players can both agree on a stage. However, the player who loses at rock, paper, scissors gets to ban 2 stages from use. Player 1 won at Rock/paper/scissors, player 2 bans 2 stages from use as player 1 picks. If player 2 banned the stages that player 1 wanted to play on, P1 has to choose his third choice for a stage. They play the third stage chosen.
If P1 wins, P2 picks next stage, so P2 can picks the 1st and 2nd stage choice, however P1 stage bans those, so they play on the third choice, thats not banned. If P2 wins the first round, P1 gets to pick a stage. Stage bans are used for the whole set and they remain banned as long as they were banned in the previous rounds.
Rules:
1. No one particular stage can be used twice in a set.
2. Your first round ban stages remains banned throughout the whole entire set. (Ex: Battlefield and pokemon stadium melee.)
3. When you lose on the round that you chose your stages, your opponent gets to ban an additional 2 more stages of your choosing, unless he decides not to.
4. Your opponent selects his third choice of a stage for the final round of round 3. Making it more fair since you eliminated his 2 best stages and he can't choose the stages he has already played you on, limiting his options even more, making it more fair game.
Why is this Necessary?:
It adds more strategic elements to the game, and forces players to adapt. Also, the stages that were banned before were good counter stages against the top tier characters, giving other characters a chance who don't have a good recovery or whatsoever. Starter stages were used once in every set or even more, making certain characters perform better than other characters who do not do so well on starter stages, thus giving them the advantage.
The difference is, let each player play on the stage they want according to the Counter Factor ruleset. With this ruleset added to brawl, you can really step up your game by making smart stage decisions preventing so called cheap tactics. This is merely embracing the diversity of the stages in brawl to help improve the strategic elements of brawl. To sum it up, every stage is a counter pick stage.
The Banned Stages:
These stages are banned because of a huge luck factor, or easy accidental suicides that can drastically change the tide of battle, or one hit stage assisted KO's which merits a ban.
Attention tournament hosts:
I ask for tournament hosts to please try out the Counter Factor ruleset and you'll see a positive change in the meta game for brawl or just try it out at least and see how you and all the local smashers like it. Give it some time and you'll see the benefits from these new rules. I can see why people are being negative about this, because they are not used to this, but that's like anything in life that is new, you have to test it out and work with it, then you will see the advantages and start to adapt with the new situation improving your mind because now you learned how to adapt to something new, thus making you a better player at this game and thus improving the players skills in your local smash community and the metagame. We'll see how this works out in Online tournaments first with live communication chat, so the players will know what stages to ban for their round picks.