SamuraiPanda
Smash Hero
- Joined
- May 22, 2006
- Messages
- 6,924
This is identical to the sticky in the General Brawl Discussion, so please discuss this over there: http://www.smashboards.com/showthread.php?t=205203
As some of you may have noticed, there is a new sub-board in the General Brawl Discussion called "The Smash Lab." That is a brand new area that only members, called "Smash Researchers" who have a cyan name such as my own right now, that I either invite or accept after they've applied via the group memberships tab in the User CP.
Many of you must be wondering what the Smash Lab is, so let me fill you in on what I'm hoping to do with it. Here are some of the goals I hope to fulfill through the Smash Lab:
- Making "official" names for ATs we've discovered
- Making "official" frame data we find for characters
- Discovering new techniques
- Learning new codes for hacking the game, as well as new projects for modding the game in general
- Gathering "official" numbers and data for a wide variety of things such as character weight or length of glide tosses.
- Learning more about the game wherever and whenever possible (i.e. researching reasons for why some DI work better than others, figuring out why some ATs work although we have no idea, etc.)
And more.
As you can see, I'm hoping to make The Smash Lab into the most knowledgeable place on the boards, and we fully intend on sharing the knowledge with all of you whenever we discover it. We'll try to figure out things like if Wario's Dthrow really is an infinite against some characters, or if there is some way to alter the properties of specific moves through hacking the game. Yes, The Smash Lab will include Brawl hacking as one of the the many different aspects of the game we'd like to study. As of right now our purpose is fairly undefined, but I hope, as the new leader of this group, to make The Smash Lab into something incredible. But of course, I'll need the help of dedicated Smashers like those here to make this possible.
Also, I'd like to announce a contest to become the first ever Smash Researcher! That's right, anybody here can become the first member... but that is if you can pass this test. So here we go:
King Dedede has a standing infinite downthrow on 5 characters in the game, but for 3 of those characters (Samus, Luigi, and Mario) his downthrow stales for some reason. You have to throw in grab punches in order to keep it unstale, and continue the infinite (see this video for more details on Dedede's infinite throws: http://www.youtube.com/watch?v=23UyrHXK36A ). So the challenge I'm setting forth for you all is to figure out how Dedede's downthrow stales when he does the infinite grab. What becomes stale? The speed of the regrab? The distance it sends them? The range of the grab? As far as I know, this question remains unanswered to this day, so even I have no idea how this works.
The first person to correctly discover exactly what stales in Dedede's downthrow will become the first accepted member of The Smash Lab! And after this is discovered, I will begin to accept/invite other members who I feel would work quite well as the first wave of Smash Researchers.
As some of you may have noticed, there is a new sub-board in the General Brawl Discussion called "The Smash Lab." That is a brand new area that only members, called "Smash Researchers" who have a cyan name such as my own right now, that I either invite or accept after they've applied via the group memberships tab in the User CP.
Many of you must be wondering what the Smash Lab is, so let me fill you in on what I'm hoping to do with it. Here are some of the goals I hope to fulfill through the Smash Lab:
- Making "official" names for ATs we've discovered
- Making "official" frame data we find for characters
- Discovering new techniques
- Learning new codes for hacking the game, as well as new projects for modding the game in general
- Gathering "official" numbers and data for a wide variety of things such as character weight or length of glide tosses.
- Learning more about the game wherever and whenever possible (i.e. researching reasons for why some DI work better than others, figuring out why some ATs work although we have no idea, etc.)
And more.
As you can see, I'm hoping to make The Smash Lab into the most knowledgeable place on the boards, and we fully intend on sharing the knowledge with all of you whenever we discover it. We'll try to figure out things like if Wario's Dthrow really is an infinite against some characters, or if there is some way to alter the properties of specific moves through hacking the game. Yes, The Smash Lab will include Brawl hacking as one of the the many different aspects of the game we'd like to study. As of right now our purpose is fairly undefined, but I hope, as the new leader of this group, to make The Smash Lab into something incredible. But of course, I'll need the help of dedicated Smashers like those here to make this possible.
Also, I'd like to announce a contest to become the first ever Smash Researcher! That's right, anybody here can become the first member... but that is if you can pass this test. So here we go:
King Dedede has a standing infinite downthrow on 5 characters in the game, but for 3 of those characters (Samus, Luigi, and Mario) his downthrow stales for some reason. You have to throw in grab punches in order to keep it unstale, and continue the infinite (see this video for more details on Dedede's infinite throws: http://www.youtube.com/watch?v=23UyrHXK36A ). So the challenge I'm setting forth for you all is to figure out how Dedede's downthrow stales when he does the infinite grab. What becomes stale? The speed of the regrab? The distance it sends them? The range of the grab? As far as I know, this question remains unanswered to this day, so even I have no idea how this works.
The first person to correctly discover exactly what stales in Dedede's downthrow will become the first accepted member of The Smash Lab! And after this is discovered, I will begin to accept/invite other members who I feel would work quite well as the first wave of Smash Researchers.