Fizzi
Smash Ace
Alright, to start I'd like to say that some of you will probably already know all the stuff I'm about to show. The videos/explanations are for people that don't. I also did not discover this stuff, I am just explaining and displaying what they are. Also I made this thread pretty noob friendly, so some things might seem over explained to you.
Here is a video by Infzy that pretty much sums up what I'm gonna talk about below - http://www.youtube.com/watch?v=njcYW0rFmUg . I am also going to show you videos displaying the effects that these ideas have with Snake.
Vertical Recovery:
When someone attempts to kill you vertically, do not just allow it to happen. There are things you can do to help you survive longer. The first is DI, but that's for a whole other topic. Vertically, the best way to survive is to use your aerial that comes out the fastest (I am not 100% sure about this, but it definitely seems to be the case). Here is a general look at how this affects Snake:
http://www.youtube.com/watch?v=1UpNyKahqxQ
I showed how many platforms Snake goes up in the video. This is obviously not very scientific and not very exact, I did it like this for a few reasons. Firstly, I did not have that much time. Secondly, there are discrepancies that can occur. In order to get the best result, the aerial must be used at the soonest possible time. Our best way to replicate this is to spam the c-stick, and so the result is limited by how fast my fingers can move and/or how lucky I get. Thirdly, you can get a pretty good look at exactly how high snake goes by just looking.
Dair:
To Perform - Just spam down on the c-stick, keep control stick anywhere but down.
Effect - This is personally my favorite one to use. This is because it seems easier to spam downC quickly than to press two buttons.
Fair/Uair:
To Perform - Hold DOWN on the control stick and spam forward/up on the c-stick, respectively.
Effect - Ehh... you can see for yourself in the video. Seems about as effective as Dair.
Bair:
Effect - Seems worse than the others, could be because of the way he moves his body though. I was wondering what you guys thought about this?
Air Dodge:
Effect - I did not show air dodge in the video. Air dodge does nothing, nothing at all. Don't use it to recover vertically.
Horizontal Recovery:
Alright, the idea here is that you have to use the aerial that starts and finishes the fastest, followed by a jump to slow your momentum. I also heard that fast falling and then jumping slows your momentum more? I tested this and could not produce the desired results, anyone have videos or anything? For now I'll just leave it at jumping.
The problem Snake has here... is that it's hard to tell if his aerials are actually faster than his air dodge. To test it what I did was short hop of a ledge, do an aerial/air dodge, and jump back on the stage. I took note of how low snake fell before the second jump was executed. The idea was that, the lower snake went, the worse the action. What I got from this test was that air dodge was the fastest. The video also seems to prove that, here it is:
http://www.youtube.com/watch?v=9afW_QTeO04
High Percentage C4 Recovery:
This is just a simple little trick I wanted to share. I'm sure some people have thought of this already (I know Ally had thought of it before I mentioned it to him, go figure). This is EXTREMELY situational, and will very rarely happen. I have done it once in a tournament match before, the only time ever doing it in a real match (friendlies included). Here is the video:
http://www.youtube.com/watch?v=UqdTFCzYDJY
To Perform: Do a normal C4 recovery. When you detonate the C4, DI towards the stage aiming to hit it. Tech the stage. Cypher when you want, waiting to Cypher will probably increase your chances of making it on the actual stage and not the ledge.
Fun fact: I lived to 273% against Gk's G&W on lylat in a pool match at Only in Niagara II .
Songs in the videos are pretty random btw.
Here is a video by Infzy that pretty much sums up what I'm gonna talk about below - http://www.youtube.com/watch?v=njcYW0rFmUg . I am also going to show you videos displaying the effects that these ideas have with Snake.
Vertical Recovery:
When someone attempts to kill you vertically, do not just allow it to happen. There are things you can do to help you survive longer. The first is DI, but that's for a whole other topic. Vertically, the best way to survive is to use your aerial that comes out the fastest (I am not 100% sure about this, but it definitely seems to be the case). Here is a general look at how this affects Snake:
http://www.youtube.com/watch?v=1UpNyKahqxQ
I showed how many platforms Snake goes up in the video. This is obviously not very scientific and not very exact, I did it like this for a few reasons. Firstly, I did not have that much time. Secondly, there are discrepancies that can occur. In order to get the best result, the aerial must be used at the soonest possible time. Our best way to replicate this is to spam the c-stick, and so the result is limited by how fast my fingers can move and/or how lucky I get. Thirdly, you can get a pretty good look at exactly how high snake goes by just looking.
Dair:
To Perform - Just spam down on the c-stick, keep control stick anywhere but down.
Effect - This is personally my favorite one to use. This is because it seems easier to spam downC quickly than to press two buttons.
Fair/Uair:
To Perform - Hold DOWN on the control stick and spam forward/up on the c-stick, respectively.
Effect - Ehh... you can see for yourself in the video. Seems about as effective as Dair.
Bair:
Effect - Seems worse than the others, could be because of the way he moves his body though. I was wondering what you guys thought about this?
Air Dodge:
Effect - I did not show air dodge in the video. Air dodge does nothing, nothing at all. Don't use it to recover vertically.
Horizontal Recovery:
Alright, the idea here is that you have to use the aerial that starts and finishes the fastest, followed by a jump to slow your momentum. I also heard that fast falling and then jumping slows your momentum more? I tested this and could not produce the desired results, anyone have videos or anything? For now I'll just leave it at jumping.
The problem Snake has here... is that it's hard to tell if his aerials are actually faster than his air dodge. To test it what I did was short hop of a ledge, do an aerial/air dodge, and jump back on the stage. I took note of how low snake fell before the second jump was executed. The idea was that, the lower snake went, the worse the action. What I got from this test was that air dodge was the fastest. The video also seems to prove that, here it is:
http://www.youtube.com/watch?v=9afW_QTeO04
High Percentage C4 Recovery:
This is just a simple little trick I wanted to share. I'm sure some people have thought of this already (I know Ally had thought of it before I mentioned it to him, go figure). This is EXTREMELY situational, and will very rarely happen. I have done it once in a tournament match before, the only time ever doing it in a real match (friendlies included). Here is the video:
http://www.youtube.com/watch?v=UqdTFCzYDJY
To Perform: Do a normal C4 recovery. When you detonate the C4, DI towards the stage aiming to hit it. Tech the stage. Cypher when you want, waiting to Cypher will probably increase your chances of making it on the actual stage and not the ledge.
Fun fact: I lived to 273% against Gk's G&W on lylat in a pool match at Only in Niagara II .
Songs in the videos are pretty random btw.