JCaesar
Smash Hero
WARIO
Sudai asked me to make the matchup thread this week because he's out of contact for the time being. Discuss!
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Clearly spamming spotdodge is a bad idea in this matchup, just like in ROB vs Peach. It's not so crucial that ROB can't live without it, it just forces ROB to be a bit more mobile on the ground than usual.
That's exactly how I play vs Wario though: walk back and forth with ftilts/utilts whenever Wario tries to get in close. ROB doesn't really have a blindspot above him, though he's somewhat open from about 45-60 degrees up if he stays stationary. Ftilt can be angled upward and utilt has surprising horizontal range and can do major damage if you get caught in it and try to DI out.
Platforms are a great boost to ROB as long as he's grounded. I admit he can have trouble getting down vs Wario, but if ROB is getting overwhelmed he can fly to the edge where Wario can't do much to him. I would easily take Battlefield over FD in this matchup, just because ROB can make it frustratingly difficult for Wario to approach by just standing under a platform. Dair bombs are Wario's best approach vs ROB and platforms eliminate them entirely and force him to approach low where he gets massively outranged. If Wario SHADes in, follow the ftilt with a dsmash. Simple.
In the air, ROB is vulnerable from below, but from any other angle, ROB wins. Fair and bair are disjointed and high-priority enough to beat any of Wario's aerials. Same with uair, though I think a fastfalled dair might be able to break through, I can't remember.
I've played a lot of this match with Slikvik, one of the best Warios in MD/VA, and he refuses to use Wario against my ROB now because the matches were getting so one-sided.
JCaesar (ROB) vs SlikVik (Wario)
Smashville - some funny wheel combos early on
Yoshi's Story - fair and Wario's ftilt trade hits, be careful with that
Battlefield - ftilts and grab release -> usmashes, poor Wario, nothing he can do
That last match is what put him over the edge.
Maybe if Vik sees this (I know you search your name) he can add his 2 cents.
Oh and yeah, you're right about the grab-releases not working. He didn't know about it at the time. I don't think it makes a huge impact on the matchup though.
The trick is not playing Wario's game. ROB can force Wario to fight on his terms.
It's the standard grab release to d-tilt. It is guaranteed to piss off your opponent and can't be punished, and if they get hit and trip you can do a dash grab.Hmm I didn't know that. That's a guaranteed CG?
Now everyone is going to take advantage of wario lolIt's the standard grab release to d-tilt. It is guaranteed to piss off your opponent and can't be punished, and if they get hit and trip you can do a dash grab.
Yeah BMX I'll MM you this weekend.OH YEA JCEASER I dont see u alot dude. CHUS THanksgiving tourney=U and me MM possibly? I know im better than last time! AND I OWE U ONE FROM LAST TIME!
Actually, we can struggle to get out, just that pressing up or jump is risky. Also, his grab range isn't really that large, and ROB is gonna have a hard time getting a grab. Besides, what good does ROB get from a grab? Really not much if the Wario isn't trying to jump break or attack you immediately once he gets free. ROB's throws also aren't much to cheer about, but that is a different story.The fact that Wario can't afford to struggle out on a grab means that ROB can get in quite a few grab attacks when he gets a grab, and it's not very hard for ROB to get a grab in general when you consider his huge grab range.
Until Wario retreats his approach/airdodges if he isn't using an attack. Or just simply shielding if you are running on the ground works fine usually. ROB's best way to kill IMO isn't from a Nair but an Usmash; less startup time and usually would be less stale (if at all) compared to Nair.If ROB is looking for a KO, retreating N-air as Wario is approaching sounds pretty viable to me.
Powershield an aerial -> Dashgrab. Works pretty well if you ask me.Actually, we can struggle to get out, just that pressing up or jump is risky. Also, his grab range isn't really that large, and ROB is gonna have a hard time getting a grab. Besides, what good does ROB get from a grab? Really not much if the Wario isn't trying to jump break or attack you immediately once he gets free. ROB's throws also aren't much to cheer about, but that is a different story.
Wow, no. U-smash has TOO many positional constraints. He's only landing that from an air break grab release. N-air punishes dodges, has huuuuuuuuge range, and stuff.Until Wario retreats his approach/airdodges if he isn't using an attack. Or just simply shielding if you are running on the ground works fine usually. ROB's best way to kill IMO isn't from a Nair but an Usmash; less startup time and usually would be less stale (if at all) compared to Nair.
BF is not that hard for Wario to approach ROB on, his SH's don't place his entire body above the platforms, and he has an easier time juggling ROB there since he has platforms to help him land faster and lets him go back into the air faster.For anyone who thinks this matchup is close, try this
Play a top ranked R.O.B. at battlefield and and try to approach him while he is standing in the center
you've got to work so hard to get an approach it is almost not worth it- but wario doesn't have a choice, he's got to approach because he can't camp R.O.B.
I say this matchup is somewhere between 60-65 in the favor of R.O.B. Even though JCaesar's wario beats me sometimes. JCaesar's wins because he is smarter and has more experience, but it is a lot harder because the matchup is tough. Wario can't camp, can't approach very well and doesn't really out prioritize R.O.B. with any of his aerials. One thing I will say for Wario, is if he gets a good approach he will make minced meat of R.O.B. quickly, but that's not enough to balance the matchup.
The issue with this is that Wario telegraphs his intentions very early. He can't even really get under ROB unless he has a half/full Waft ready, since he otherwise needs to use the Bike for vertical recovery (which would prevent him from attacking ROB), making it obvious what he's trying to do.Another problem that i like to take advantage of is the fact that ROB cannot dodge during up B. When a ROB is in position, a smart wario would have saved a half charged fart or more and kill him when ROB attempts an ariel attack.IT SHOULD BE AVOIDED BY ROB!
Maaaaan you have no idea how good he is lolI dunno Shadow, I think Futile's just hella good.
I remember playing you guys at a Triweekly at UCSD a long time ago after Futile won UCLA VI. seigehyland and I played doubles against you and Futile, and we lost, but I was like "man, futile ain't that hard".Maaaaan you have no idea how good he is lol
Its crazy in this game there have only been 2 people able to just drain me so quickly in a set and that is Teba and Futile.
I have to work so hard to hit him cuz hes always jumping around and ADing its just hard
But I know what your saying
I talked to him and he believes its 50/50
As do I
Im sticking with his descision cuz we hes the best Wario lol