Fino
Smash Master
Well, I was talking to Zori, and I was under the impression that this was known but I guess not. So without further ado, Pikmin-cide!
It's not really the easiest thing to do, but then again... people have to be dumb to fall into a suicide move to begin with. We all know that olimar doesn't have grab armor, but why is this? When olimar grabs his pikmin move independent of him, therefore he can get knocked out of grabbing. I also happened to notice that the pikmin remain independent while they are grabbed and about to be thrown - this was found out in a teams battle when I did a u-throw and an fsmash at the same time (being jabed right after inputing the throw command).
So, all this in mind, the pikmin have nothing to do with olimar when they're grabbing someone. This got me thinking into ways to use this, and I stumbled upon a couple. The first being rainbow cruise. Yes, I still will say RC is a good olimar stage... the ability to pikmin-cide only makes it better. Basically, if you grab someone, olimar being on safe ground, while the grabbed opponent is on a falling block, the bad guy will fall while the pikmin is still grabbing him. In laymens terms (top right side of RC)
~~~~Y-X
000000--------
Where Y is the opponent being grabbed, X being olimar, and 0 being a falling block. When you get this, the game thinks that the person is just standing there, and since the pikmin are independent of olimar... they will keep holding them as they fall to their death.
Problem with pikmin-cide: you can break out of a grab easily.
Solution: you should be able to hold them long enough for them to start falling, mindgames come in here with what to do to them. Personally... if I know they will get out, I like to throw them under the stage knowing that most characters won't be able to get back. Even if they don't die they will be scared ****-less and question why they CP'd this stage XD.
Pikmin-cide 2: So this got me thinking... why stop at falling blocks? There are rising platforms as well. DelFINO (^_^) for instance... not really the easiest thing to do, but very sneaky. Learning where the platform comes up is key to pulling it off. Pretty much the same thing, except instead of falling blocks you have rising platform.... apply where needed
The same problem occurs here, but it's not as big of an issue. The platform on delfino rises fast enough to pikmin-cide easily. If you're doubting yourself, I myself will uthrow. Uthrow puts them in a long animation that they can't get out of, longer since the stage is moving. Best part: As NC-Echo puts it, the uthrow is pretty much a pikmin body-slam... in other words... the pikmin will body-slam them into death XD.
Well, I hope this helps a few people out
~Fino
EDIT
Here's the vid ^_^
http://www.youtube.com/watch?v=AY61c9-IdBA
look at 3:45
It's not really the easiest thing to do, but then again... people have to be dumb to fall into a suicide move to begin with. We all know that olimar doesn't have grab armor, but why is this? When olimar grabs his pikmin move independent of him, therefore he can get knocked out of grabbing. I also happened to notice that the pikmin remain independent while they are grabbed and about to be thrown - this was found out in a teams battle when I did a u-throw and an fsmash at the same time (being jabed right after inputing the throw command).
So, all this in mind, the pikmin have nothing to do with olimar when they're grabbing someone. This got me thinking into ways to use this, and I stumbled upon a couple. The first being rainbow cruise. Yes, I still will say RC is a good olimar stage... the ability to pikmin-cide only makes it better. Basically, if you grab someone, olimar being on safe ground, while the grabbed opponent is on a falling block, the bad guy will fall while the pikmin is still grabbing him. In laymens terms (top right side of RC)
~~~~Y-X
000000--------
Where Y is the opponent being grabbed, X being olimar, and 0 being a falling block. When you get this, the game thinks that the person is just standing there, and since the pikmin are independent of olimar... they will keep holding them as they fall to their death.
Problem with pikmin-cide: you can break out of a grab easily.
Solution: you should be able to hold them long enough for them to start falling, mindgames come in here with what to do to them. Personally... if I know they will get out, I like to throw them under the stage knowing that most characters won't be able to get back. Even if they don't die they will be scared ****-less and question why they CP'd this stage XD.
Pikmin-cide 2: So this got me thinking... why stop at falling blocks? There are rising platforms as well. DelFINO (^_^) for instance... not really the easiest thing to do, but very sneaky. Learning where the platform comes up is key to pulling it off. Pretty much the same thing, except instead of falling blocks you have rising platform.... apply where needed
The same problem occurs here, but it's not as big of an issue. The platform on delfino rises fast enough to pikmin-cide easily. If you're doubting yourself, I myself will uthrow. Uthrow puts them in a long animation that they can't get out of, longer since the stage is moving. Best part: As NC-Echo puts it, the uthrow is pretty much a pikmin body-slam... in other words... the pikmin will body-slam them into death XD.
Well, I hope this helps a few people out
~Fino
EDIT
Here's the vid ^_^
http://www.youtube.com/watch?v=AY61c9-IdBA
look at 3:45