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Ness' Official Frame Data (Taunt frame data is up)

Ref

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Refpsi
Okay I decided to do this because we don't have official frame data, while levitas supplied some it was in a method that wasn't quite 100% accurate, therefore I now managed to get equipment to record this accurately with proper interlacing tools.

Here is what I currently have, the complete version will come most likely on Saturday.

Jab#1

Start up: 2
Hits: 3
Hitlag:4-8
ENDS: 24
Shield lag: 6
Shield stun: 1

Jab #2

Start up: 2
Hits:3
Hitlag:4-7
ENDS: 23
Shield lag: 5
Shield stun: 1

Jab #3

Start up: 4
Hits: 5
Hitlag: 6-10
ENDS: 33
Shield Lag: 6
Shield Stun: 1


Up tilt

Start up:4
Hits:5
Hit lag: 6-11
ENDS: 36
Shield Lag: 7
Shield Stun: 3

D tilt

Start up:2
Hits:3
Hit lag: 4-5
Ends: 15
Shield lag: 6
Shield stun: 1

F tilt

Start up: 6
Hits:7
Hit lag: 8-16
Ends: 42
Shield Lag: 9
Shield Stun: 3


Aerials

N air Sweet spot

Start up: 4 frames
Hits: 5
Hitlag: 6-13
ENDs: 39
Landing lag: 19
Shield Lag: 9
Shield stun: 3


N air sour spot

Start up: 19
Hits: 20
Hit lag: 21-27
ENDS:---
Shield Lag: 7
Shield Stun: 3

B air sweet spot

Start up: 9
Hits: 10
Hitlag: 11-25
Ends: 49
Landing lag: 12
Shield Lag: 10
Shield stun: 5


B air sour spot

Start up:15
Hits: 16
Hit lag:17-24
Ends: ---


D air sweet spot

Start up: 19
Hits: 20
Hitlag:21-29
Ends: 67
Landing lag: 28
Shield lag: 9
Shield stun: 4

D air sour spot

Start up: 27
Hits:28
Hitlag:29-35
Ends: ---

U air

Start up:7
Hits: 8
Hitlag: 9-17
Ends: 51
Landing lag: 12
Shield Lag: 10
Shield stun: 4


F air

Start up: 7
Hits: 8, 14, 20, 26, 33
Hit lag: 9-11, 15-17, 21-23, 27-29, 34-36
Ends: 55
Landing lag: 12
Shield Lag: ???
Shield stun: ???

Smashes

Up smash charging hit

Start up: 8
Hits: 9
Hit lag: 10-14
Ends: ????
Shield Lag: 6
Shield Stun: 3


Up smash

Start up: 8
Hits: 9, 15
Hit lag: 10-14, 16-22
Ends: 65
Shield Lag: 8
Shield stun: 3

Down smash charging hit

Start up: 9
Hits: 10
Hit lag: 11-15
Ends: ????
Shield Lag: 6
Shield stun: 3

Down Smash

Start up: 9
Hits: 10, 17
Hit lag: 11-15, 18-24? (Hard to tell, there seems to be frames where Ness/ Yo Yo is completely still in his down smash, these are not hit lag ones though...)
ENDS: 75
Shield Lag: 9
Shield Stun: 4

Forward smash

Start up: 20
Hits: 21
Hit lag: 22-34
Ends: 67
Shield Lag: 14
Shield Stun: 8

Specials


PK Fire

Start up: 20
Hits: 21, 22, 33, 44, 53, 62, 74, 83, 94, 105
Ness ends: 56

PK thunder

Start up: 18
Hits: 19
Ends: 73

PSI Magnet

Start up: 9
Absorbs: 10
Hits: 31
Ends: 46

PK Flash Fully charged

Start up: 146
Hits: 147
Ends: 173

Quick Flash
Start up: 42
Hits: 43
Ends:69
Time between hit and end: 26

Frames opponent is stunned after end time: 4

Dash attack

Start up: 6
Hits: 7, 23, 38
Hit lag: 8-16, 24-31, 39-46
ENDS: 63


Miscellaneous

Grab
Hits: 6
Missed:35

Dashing grab:
Hits: 8
Missed:35

Pivot grab
Hits: 8
Missed:36

(All hits for grabs are on the earliest frame you can grab)

Ness holding opponent frame recovery: 29
Ness held by opponent grounded: 40
Pummel: 3 (Hits)


Jump: 5 frames until leaving the ground

Spot dodge
Ends: 25
Invincibility: 2-21

Flex Kick
Hits: 19 Back
Hits: 25 front
Ends: 53

Back roll
ENDS: 31
Invincibility: 4-21

Front Roll
ENDs: 31
Invincibility: 4-21

Air dodge
ENDS: 50
Invincibility: 4-30

Up taunt
Ends: 60

Side taunt
Ends: 65

Down taunt
Ends: 75
 

Gaussis

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I have a question for the grabs. Do they linger for a few frames, or do you have to grab on the frame it hits?
 

_clinton

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Well...I know Ness' Nair isn't as fast as Mario's and Peach's...so I guess it does make sense that it is 5...
 

_clinton

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Looking good so far Ref...Ness is somewhat faster then I thought on the ground...
 

Ref

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Pretty much done I'm just going to get Ness' flex kick frames, and roll frames.
 

Luigi player

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Nice work.

What do you mean by hitlag? Is that how long the hitbox stays out? If not I doubt nearly every hitbox is only there for 1 frame :\
 

Ref

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Hit lag is the amount of frames your opponent is stunned. This is also their time to smash DI if I am correct
 

Luigi player

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Hit lag is the amount of frames your opponent is stunned. This is also their time to smash DI if I am correct
Okay, that's what I thought...

Well, did you test how long the hitbox is there? I think not, this would be something else you might want to add to this, because it's rather important too :)

Edit: Okay, I just saw the 95 % complete :p I thought I read you're done and just wanted to point out that this is missing. ^^
 

Ref

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Testing how long hit boxes stay out is a cruel and unusual punishment... It's kind of determined by self knowledge. Everything that doesn't hit you after a year since it comes out, is about 1-2 frames.

I can get shield stun if you guys really want me to.
 

Levitas

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I'd suggest changing the format just a little.

Hitlag would best be shown as a number of frames instead of a range of time in a move, since it is (relatively) constant (decay affects this) and people can hit with the move at points other than the first frame it's out.
 

Ref

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Refpsi
I left it in frame ranges because those count in with completion of the move.
 

_clinton

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Mind if I ask what is the very 1st frame on which PK Flash can hit (Quick Flash)
 

Ref

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Okay I'll get shield stun over this weekend, probably Saturday I'm busy Friday.

I'll get Uncharged PK flash maybe tomorrow. If not Saturday.
 

Levitas

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I've got flash hitting on frame 42 earliest (I may be off by a frame or two, as that's an annoying amount of frames to count)
 

Ref

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Yep very annoying but look I counted a fully charged Pk flash and PK fire. Shouldn't damage my brain/ keyboard too much.
 

FireKirby7

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For the bair/nair sweetspots ending frames, is that for when the sweetspot ends and when the sourspots comes in, or is that when the whole move ends? This is for momentum cancelling.

And yesz, I'm all for the sticky! Frame data is very good info to know. :)
 

Ref

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That is for when the aerial completely ends, Meaning when you can do the Next action...

Anyway I'm so angry right now... Not because of anything you guys did but, just because...
 

Levitas

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Anger is awesome. I love being angry. And also depressed. I love being depressed. Oh, and I love it when I'm in pain. Physical pain too.

Negative emotions rock!!!!!1!!
 

Ref

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Yeah I'm going to get shield stun on Saturday... So look forward to that. If I forget spam me with PMs about it.

Levitas: Angry is good as long as you don't take it out on people. Depression is cool but only sometimes...
 

Ref

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Some shield stun up, someone is playing on my wii right now more up later.

The shield lag is how long Ness is stunned in the position after shielding.

Sheild stun is how many frames the player must wait before dropping their shield

Both so far seem proportionate to percents, and possibly knock back, percents for sure
 

Gaussis

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For shield lag, is the opponent stuck in the shield as well, or is it only for Ness?
 

_clinton

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Can I ask for a few things still if it is ok?

Air Dodge
Fastest use of Flash (just pressing B and not holding it)
 

Ref

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Okay now that someone bump this I can continue my work, on jan first I will get the following : Invincibility frames for Spot dodge and rolling, quickest flash, some more shield stun, and possibly shield drop lag for Ness.
 

Ref

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Invincibility for air dodge, rolls, and spot dodge are up.

I'll get quick flash now..

Quick Flash
Start up: 42
Hits: 43
Ends:69
Time between hit and end: 26
 
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