saviorslegacy
My avater is not a Sheik avatar.
LASER TECH: A guide to Falcos laser's
First off I would like to say that Falcos laser's have huge potential. They have a thousand use's and I decided to right a guide on these uses.
Let us begin.
Grounded Laser's
Just shoot lasers on the ground. This is most of the time not used for the following reasons.
#1 It has really bad ending lag.
#2 It shoot's slower compared to laser's shot in the air.
Needless to say they aren't all bad, but they don't belong in a pro match for the most part. Mostly beginners use this tech because it's easy to use.
Uses
Use grounded lasers to laser lock someone. A laser lock is when someone has fallen on the ground (not a normal trip but one that Falco deal's to the foe) and you fire your laser's so when they are hit they repeat the falling animation taking damage. Basically it is impossible to get out of, so it's a true combo.
SHL or Short Hop Laser
This is performed by doing a short jump and squeezing off one laser. When you land you receive no lag. Try and time a dash upon landing to keep Falco moving.
Uses
This is good at keeping you mobile, making it harder to counter you in your time of lag. Basically replace grounded lasers with this.
The SHL is good as a retreat as well. To do this just back flip and shoot a laser. However, you have to do it in the following way.
Short Hop Back Flip> when going left to right shoot the laser when his feet is pointed at 10 o' clock : when going right to left shoot your laser when his feet is at 2 o' clock> repeat (doing this prevents Falco from turning around)
The SHL is also good for the following strings/combos.
#1 SHL to grab.
#2 SHL to Phantasm.
#3 SHL to A combo.
#4 SHL to Dash Attack.
#5 SHL to f-tilt.
#6 SHL to d-tilt to grab. (Only at certain percents.)
#7 SHL to Dair.
#8 SHL to Nair.
#9 SHL to Boost Smash.
#10 SHL to Gatling/DLX Combo.
#11 SHL to Reflector.
SHDL or Short Hop Double Laser's
This is the upgraded version of SHL. However, it is hard to do correctly and effectively. To perform this shoot the first laser at the peak of his jump, followed by a second laser before you hit the ground. Try and time a dash upon landing to keep Falco moving.
Uses
This is a good tech because it goes above their head (If they aren't a big character) and one laser hits them. So it greatly hinders the movement.
The SHDL can be used for a retreat as well. However, this not as good as SHL retreat in my opinion. Here is why.
#1 You can't get two laser's off because he turns around when you back flip.
#2 You can't get as much movement as a back flip SHL.
Now none the less, this is still a really good tech. It just doesn't apply as much movement when moving backwards.
The SHDL can also be used as a string/combo starter. The following states the strings/combos.
#1 SHDL to grab.
#2 SHDL to Phantasm.
#3 SHDL to A combo.
#4 SHDL to Dash Attack.
#5 SHDL to f-tilt.
#6 SHDL to d-tilt to grab. (Only at certain percents.)
#7 SHDL to Dair.
#8 SHDL to Nair.
#9 SHDL to Boost Smash.
#10 SHDL to Gatling/DLX Combo.
#11 SHDL to Reflector.
The SHDL can also be done in reverse by tapping the analog backwards, returning it back to it's neutral state and firing yah lasers! *note* This is hard to time because you will perform Phantasm by mistake if your not careful.
Here is a cool little trick.
Run, reverse SHDL off the edge (time it so both lasers hit), jump and fire off two more laser's recovering back to the stage.
I personally adore this trick.
Laser Barrage
There's no name for this so I just gave it the title Laser Barrage. Basically you perform a full jump and fire four laser at foe's recovering from the upper corner's of the stage. You can also do a full jump, fire two laser's, mid air jump and fire three laser's.
Use's
This is good at annoying you foes. It seems to make them iffy about recovering from above the stage. So they prefer to recover from below the stage. Use this to your advantage.
You can also laser lock them in the air this way. I call this LAL or Laser Air Lock. *note* This is not a true combo and only works on the following characters.
#1 Ganondorf
#2 Bowser
#3 King Dedede
#4 Ike
#5 Donkey Kong
#6 Snake
#8 Wolf
#9 Falco
#10 Marth
#11 Zero Suit Samus
#12 Link
This list is unfinished as of right now.
To do this simply line yourself up with a foe that falls around the same speed as Falco and start firing laser's while your are both falling. It looks truly epic!
Laser Tech For The Ledge
Laser's are also good for your ledge game. Here are a list of tech's you can do on the ledge.
#1 Ledge Hop Laser's:: Let go of the ledge, perform your mid air jump, shoot a laser and regrab the ledge.
*note* You will auto grab the ledge with one laser and if your timing is right you can auto grab with two. However if you get your timing down well enough you can squeeze off three. You will have to perform Fire Bird though. Which can be bad for you cause they can edge hog you.
#2 Ledge Hop To Laser's:: Simply perform Ledge Hop Laser's except DI back to the stage's surface.
#3 Wall Jump to Laser:: You can jump off a wall and fire a laser in the direction opposite of the wall. This can be used for your edge game at stage's like Yoshi's Island (Brawl version).
All Other Laser Tech's
This is more of an area in the guide where the laser tech's don't belong anywhere else.
#1 Silent Laser: This is one of Falco's best laser techs. As the name states, when this laser is shoot it has no sound. When you are close to a foe and this is performed followed by a quick it can be a true combo. (A true combo is one where it's impossible to get out of.)
A silent laser can be performed right before Falco hits the ground. The timing is hard but well worth it.
This can be used for SHDL and SHL.
#2 Fall Through Laser: Basically you duck through a plat form and fire a laser before hitting the ground.
*note* A silent laser can be used in this tech. However, it is difficult.
#3 Wall Jump To Laser's: This is a good tech for stage's like Shadow Moses Island or Corneria. Basically you wall jump and start shooting laser's. Real simple, but can be unexpected.
#4 Reverse Laser's: Okay, this is a sweet trick. Simply do a back flip and quickly fire your laser's. Falco should turn around when he starts shooting.
There is also a second way to do this. Just simply tap the analog to the direction you wish to face, return it back to the center and hit the B button as soon as possible (with out Phantasm suiciding). -_-
#5 Stale Moves and Laser Damage: Falco seems to have a very strange projectile. He suffers from stale moves by a percentage. ie If you look where it's doing 1 2 1 2, he is actually doing 1.5 damage. So when the next laser connects it will be. .5 + 1.5= 2 Here is a list of how much each connecting shot takes off.
#1 3%
#2 2%
#3 3%
#4 2%
#5 2%
#6 2%
#7 1%
#8 2%
#9 1%
#10 2%
#11 1%
#12 2%
Now it continues like this up to one hundred conecting shots have been fired. It isn't always one two though. Around 40% you fire about five lasers that do 2%. It does this with 1% as well.
Also, the lasers only suffer from stale moves if they hit. I fired about thirty lasers away from the foe. The first to connect done 3%.
Now you can refresh your lasers so it goes through its cycle again. To do this just get four attacks to connect. Oh, and the spinning slaps don't negate.
#5 Distance Negation: No matter how far the laser travels. It will never decrease in power.
Laser Uses On Different Stage's
This is a section on how to use laser's at different stages. *note* I will begin testing shortly.
Video's
Laser Storm http://www.youtube.com/watch?v=l5IgaK9SaiM
Well, that's it. Please tell me if I left something out and I'll add it. Also, if I have miss information please bring it to my attention.
First off I would like to say that Falcos laser's have huge potential. They have a thousand use's and I decided to right a guide on these uses.
Let us begin.
Grounded Laser's
Just shoot lasers on the ground. This is most of the time not used for the following reasons.
#1 It has really bad ending lag.
#2 It shoot's slower compared to laser's shot in the air.
Needless to say they aren't all bad, but they don't belong in a pro match for the most part. Mostly beginners use this tech because it's easy to use.
Uses
Use grounded lasers to laser lock someone. A laser lock is when someone has fallen on the ground (not a normal trip but one that Falco deal's to the foe) and you fire your laser's so when they are hit they repeat the falling animation taking damage. Basically it is impossible to get out of, so it's a true combo.
SHL or Short Hop Laser
This is performed by doing a short jump and squeezing off one laser. When you land you receive no lag. Try and time a dash upon landing to keep Falco moving.
Uses
This is good at keeping you mobile, making it harder to counter you in your time of lag. Basically replace grounded lasers with this.
The SHL is good as a retreat as well. To do this just back flip and shoot a laser. However, you have to do it in the following way.
Short Hop Back Flip> when going left to right shoot the laser when his feet is pointed at 10 o' clock : when going right to left shoot your laser when his feet is at 2 o' clock> repeat (doing this prevents Falco from turning around)
The SHL is also good for the following strings/combos.
#1 SHL to grab.
#2 SHL to Phantasm.
#3 SHL to A combo.
#4 SHL to Dash Attack.
#5 SHL to f-tilt.
#6 SHL to d-tilt to grab. (Only at certain percents.)
#7 SHL to Dair.
#8 SHL to Nair.
#9 SHL to Boost Smash.
#10 SHL to Gatling/DLX Combo.
#11 SHL to Reflector.
SHDL or Short Hop Double Laser's
This is the upgraded version of SHL. However, it is hard to do correctly and effectively. To perform this shoot the first laser at the peak of his jump, followed by a second laser before you hit the ground. Try and time a dash upon landing to keep Falco moving.
Uses
This is a good tech because it goes above their head (If they aren't a big character) and one laser hits them. So it greatly hinders the movement.
The SHDL can be used for a retreat as well. However, this not as good as SHL retreat in my opinion. Here is why.
#1 You can't get two laser's off because he turns around when you back flip.
#2 You can't get as much movement as a back flip SHL.
Now none the less, this is still a really good tech. It just doesn't apply as much movement when moving backwards.
The SHDL can also be used as a string/combo starter. The following states the strings/combos.
#1 SHDL to grab.
#2 SHDL to Phantasm.
#3 SHDL to A combo.
#4 SHDL to Dash Attack.
#5 SHDL to f-tilt.
#6 SHDL to d-tilt to grab. (Only at certain percents.)
#7 SHDL to Dair.
#8 SHDL to Nair.
#9 SHDL to Boost Smash.
#10 SHDL to Gatling/DLX Combo.
#11 SHDL to Reflector.
The SHDL can also be done in reverse by tapping the analog backwards, returning it back to it's neutral state and firing yah lasers! *note* This is hard to time because you will perform Phantasm by mistake if your not careful.
Here is a cool little trick.
Run, reverse SHDL off the edge (time it so both lasers hit), jump and fire off two more laser's recovering back to the stage.
I personally adore this trick.
Laser Barrage
There's no name for this so I just gave it the title Laser Barrage. Basically you perform a full jump and fire four laser at foe's recovering from the upper corner's of the stage. You can also do a full jump, fire two laser's, mid air jump and fire three laser's.
Use's
This is good at annoying you foes. It seems to make them iffy about recovering from above the stage. So they prefer to recover from below the stage. Use this to your advantage.
You can also laser lock them in the air this way. I call this LAL or Laser Air Lock. *note* This is not a true combo and only works on the following characters.
#1 Ganondorf
#2 Bowser
#3 King Dedede
#4 Ike
#5 Donkey Kong
#6 Snake
#8 Wolf
#9 Falco
#10 Marth
#11 Zero Suit Samus
#12 Link
This list is unfinished as of right now.
To do this simply line yourself up with a foe that falls around the same speed as Falco and start firing laser's while your are both falling. It looks truly epic!
Laser Tech For The Ledge
Laser's are also good for your ledge game. Here are a list of tech's you can do on the ledge.
#1 Ledge Hop Laser's:: Let go of the ledge, perform your mid air jump, shoot a laser and regrab the ledge.
*note* You will auto grab the ledge with one laser and if your timing is right you can auto grab with two. However if you get your timing down well enough you can squeeze off three. You will have to perform Fire Bird though. Which can be bad for you cause they can edge hog you.
#2 Ledge Hop To Laser's:: Simply perform Ledge Hop Laser's except DI back to the stage's surface.
#3 Wall Jump to Laser:: You can jump off a wall and fire a laser in the direction opposite of the wall. This can be used for your edge game at stage's like Yoshi's Island (Brawl version).
All Other Laser Tech's
This is more of an area in the guide where the laser tech's don't belong anywhere else.
#1 Silent Laser: This is one of Falco's best laser techs. As the name states, when this laser is shoot it has no sound. When you are close to a foe and this is performed followed by a quick it can be a true combo. (A true combo is one where it's impossible to get out of.)
A silent laser can be performed right before Falco hits the ground. The timing is hard but well worth it.
This can be used for SHDL and SHL.
#2 Fall Through Laser: Basically you duck through a plat form and fire a laser before hitting the ground.
*note* A silent laser can be used in this tech. However, it is difficult.
#3 Wall Jump To Laser's: This is a good tech for stage's like Shadow Moses Island or Corneria. Basically you wall jump and start shooting laser's. Real simple, but can be unexpected.
#4 Reverse Laser's: Okay, this is a sweet trick. Simply do a back flip and quickly fire your laser's. Falco should turn around when he starts shooting.
There is also a second way to do this. Just simply tap the analog to the direction you wish to face, return it back to the center and hit the B button as soon as possible (with out Phantasm suiciding). -_-
#5 Stale Moves and Laser Damage: Falco seems to have a very strange projectile. He suffers from stale moves by a percentage. ie If you look where it's doing 1 2 1 2, he is actually doing 1.5 damage. So when the next laser connects it will be. .5 + 1.5= 2 Here is a list of how much each connecting shot takes off.
#1 3%
#2 2%
#3 3%
#4 2%
#5 2%
#6 2%
#7 1%
#8 2%
#9 1%
#10 2%
#11 1%
#12 2%
Now it continues like this up to one hundred conecting shots have been fired. It isn't always one two though. Around 40% you fire about five lasers that do 2%. It does this with 1% as well.
Also, the lasers only suffer from stale moves if they hit. I fired about thirty lasers away from the foe. The first to connect done 3%.
Now you can refresh your lasers so it goes through its cycle again. To do this just get four attacks to connect. Oh, and the spinning slaps don't negate.
#5 Distance Negation: No matter how far the laser travels. It will never decrease in power.
Laser Uses On Different Stage's
This is a section on how to use laser's at different stages. *note* I will begin testing shortly.
Video's
Laser Storm http://www.youtube.com/watch?v=l5IgaK9SaiM
Well, that's it. Please tell me if I left something out and I'll add it. Also, if I have miss information please bring it to my attention.