• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Snake Frame Data (WIP)

SuSa

Banned via Administration
Joined
Jul 20, 2008
Messages
11,508
Location
planking while watching anime with Fino
Well now, my data seems to be pretty accurate compared to the tidbits I've found lying around.

PS:
Counting frames is really boring and tedious work, I often have to recount my frames to make sure I didn't miss one. Due to me testing multiple things (Mine/C4 time limits, how long, this frame data, and making my video guide) it may take a week or two to gather all data. Thank you.


There is an order, it goes neutral, forward, down, up.

#1 - Movement Starts (Startup Lag)
#2 - Hitbox Comes Out
#3 - Hitbox Ends (hard to test < no really.. its really hard to test)
#4 - IASA Frame (Can you shorten End Lag by Shielding?)
#5 - Movement Stops (Without IASA - Goes back to NEUTRAL STANCE) (End Lag)


Note:

Green letter
= Confirmed (Tested multiple times and is consistant
Red Letter = Unconfirmed (Needs more testing)


JAB
Single A
2
3
5
? (Forgot to test)
11

Second A (counting from Single A)
16
19
23
? (Forgot to test)
40

Third A (counting from Single A)
31
32
47
? (Forgot to test)
82

FORWARD TILT
First Knee
3
4
15
? (Forgot to test)
33 (end)

Second Knee (Counting from First Knee)
21
34
38
? (forgot to test)
62


DOWN TILT
1
5
10
34 (Oh goody 1 frame less!)
35 (Back into Neutral Crouch)


UP TILT
3
7
13
? (need to test)
39

NEUTRAL AIR

Kick 1
3
7

Kick 2 (counting from Kick 1)
?
26

Kick 3 (counting from Kick 1)
?
43


Kick 4 (counting from Kick 1)
?
60


FORWARD AIR

DOWN AIR

UP AIR

FORWARD SMASH
1
41
55
?
96


DOWN SMASH
2
150 (lol!)
?
93


UP SMASH
1
10 (First Hitbox)
43 (missile)
?
64


B
1
2 (if you got hit)
32 (Neutral - Holding Grenade Stance)

Normal Toss

Short Toss


Long Toss


FORWARD B

DOWN B


UP B


SHIELD (Tested by just TAPPING SHIELD)
Starts on Frame 3
Ends on Frame 11
2 Frame Shield Drop (I guess IASA?)
26 (When Snake goes into Neutral Stance)

Crouch
12 (To go into full Crouch)


ROLL

SPOTDODGE


AIRDODGE

JUMP
Full Hop
1
11 (Both feet off ground)
49 (Botth feet touch ground)
64 (Back to Neutral Stance)
 

8AngeL8

Smash Lord
Joined
Oct 4, 2008
Messages
1,298
Location
Dallas, TX
We need the frames for camping with 'nades. Also, spacing with Ftilt. Everything else is optional.

Also, awesome! Great thread.
 

SuSa

Banned via Administration
Joined
Jul 20, 2008
Messages
11,508
Location
planking while watching anime with Fino
:) Not 100% sure if my methods doing it correctly...

I recorded at 30FPS, delaced it and set it to 60FPS and am counting frame by frame.

I'm assuming because Ftilt and Jab's hitboxes were correct, that I did it correctly and therefore all data found (Except IASA and Hitbox Ending...) are accurate.
 

SuSa

Banned via Administration
Joined
Jul 20, 2008
Messages
11,508
Location
planking while watching anime with Fino
7 Frame uptilt... our down tilt is more broken at 5 frames!!! (so long as you don't count the 12 frames to crouch making it around 17~ frames.

How I'm testing first hitbox:

The frame it SHOWS -HITSTUN- against ROB after startup lag.
 

8AngeL8

Smash Lord
Joined
Oct 4, 2008
Messages
1,298
Location
Dallas, TX
Uptilt is really only 7? Wow.

I'm actually really interested in Nair, it's one of my favorites. When are you doing that one?
 
Top Bottom