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Yes, genius. >_>throw stuff at him
You just have to gay him with projectiles. Hes slow enough so that you just have to keep attacking him and play somewhat smart to win. I really don't know what else to say. Don't be stupid and get hit by his slow smashes. Don't get hit with his Bair chain. He has like 3 spikes that you should be able to avoid.
Counterpick levels like Lylat or Delfino Plaza.
Ban Jungle Japes and other small blast zones.
Toon Link has "infinites" against the wall, water spikes, Cargo kills are really preventable.Just curious why CP Delfino? DK gets water spikes, wall infinites, and walk off cargo kills there. What are Tinks advantages?
What? TL has a better bair than DK? I don't think that...DK's bair, his key attack, is beaten by TL's bair. TL has projectiles and better approaching so he beats DK there. The biggest strength in this match-up is the fact that TL has a better spacing game. DK has long range tilts and smashes, however, TL has three projectiles and disjointed hitboxes. My brother used to play an AMAZING DK and could pull off the Giant Punch with excellence. TL is good against this for one reason, spacing.
TL beats DK cause of spacing and approaching.
I assume zair would out range DK's bair@ tharoy, no, it doesn't, when dk is in the air you want to hit him with a projectile so he turns around, his bair beats your whole air game when used right.
LOL at the idea of TL using his tilts to space. TL uses his zair to space, which is probably at a similar range to most of DK's ground game.You'll know when dk is spacing right because your tilts won't reach, and you'll get hit out of your projectiles before you can get them off.
yes my post is serious. and 60-40 seriously that does sound off but i like to see things more evenly since the spamming of his projectiles is slow and is easier to dodge. But i did forget to add something in my previous post. i am not saying that i never get hit by projectiles (i know i kinda made it seem that way) since its impossible but i do not get hit very often. yes we are not frame perfect on it but we are not slow like most big characters. it is more often we will not get hit by the attacks then be hit by them. even if we are hit by them we can trade off hits with up b (which at low % can deal lots of dmg around 20%-36%) or africa paunch. im sure getting hit by either of those is a lot worse than being hit by a arrow. if a t link uses his projectiles sparingly its more often they can hit with them than someone who tries to abuse it. the bombs can be mixed up with the boomerang since the boomerang can be bounced off the ground for a bit of mind games. i would not recommend using the arrow if DK is at mid range since thats a bit risky. all in all i do believe this is a 50/50 match up but just because of the spamming of projectiles ill give it a 55/45 tlink favor.^
I honestly can't tell if thats a serious post.
I like calling everything 60-40 against TL, but he seriously has the advantage in this match up.
You act like all Toon Link has are projectiles.stuff about projectiles.
You're a horrible, filthy liar.You act like all Toon Link has are projectiles.
Its called other moves.
Toon Link has them.
Projectiles are like half TL's game at most.
1. you said other moves. are you telling me your depending on one predictable move to cancel all of dk's moves? not to mention if you dont hit with it and you are using it as a approach and not defensively then it will be punished.._.
...... Dude what are you even talking about?
1.Uhh okay. Zair. Toon Link's like, best move. Out ranges DK. Auto cancels.
2.Toon Link's don't usually even roll. Against anyone.
3.Toon Link doesn't have "heavy hitting moves that come out quick" and neither does DK.
4.DK has one of the most spike-able recoverys in the game if hes recovering from a distance.
---------
5.The thing about this match up is that DK kills early, while TL takes forever to kill someone. TL has an easy time raking up damage against DK, while DK has a hard time getting hit.
Can you or another DK main explain how DK can punish zair when it is used at almost max range? I'm just curious1. you said other moves. are you telling me your depending on one predictable move to cancel all of dk's moves? not to mention if you dont hit with it and you are using it as a approach and not defensively then it will be punished.
only number 2 and are right1. I'm pretty sure it out ranges all of DK's moves.
2. It auto cancels so it is lagless.
3. We can airdodge an attack immediately (or at whenever time needed) from a short hop before using zair.
4. Even if zair is "predictable", it is lagless and can be followed up with ANYTHING
I don't agree with this. DK's recovery is much more predictable then TL's. We are floaty enough to not need our Up B in most situations that would count as a "gimp." Our Up B shouldn't be getting "gimped" until high percentages where TL would die from a smash anyway.dks adv
- he gimps you
- he does not get gimp
That's a bit of an overstatement. Is his bair really THAT good. And what if TL is in front of DK while they are in the air?- his bair > you in the air
Not true. Toon Link will recover from high above with projectiles if he is at low percents (because as you said, he is very floaty). Only at high percents are we forced to use UpB. Toon Link really shouldn't be getting gimped at low percents (disregarding a bad mistake of course).yeah, basically, you're floaty, and are only safe recovering low, which mean dk's bair is very good for gimping you.
So is DK's Up B like a weaker MK Tornado? I can't say I've ever seen a DK put it to much use offensively.but dk's upb goes through zairs/projectiles if you can time SA.
Ftilt is the only move you should be using out of those.only number 2 and are right
1. ftilt, fsmash, upb and the back end of utilt all beat it
Meta Knight's Glide attack is also predictable.4. if it's predictable, we can punish before it happens/block it
Please play a Toon Link that doesn't suck and actually knows how to space Zair, and then we'll talk. None of those options work.to punish it just run up and normal shield, powershield not needed, that thing does not have much shield stun or rush in and rar bair or upb, they all work, i've also rolled in - dsmash against the predictable ones.