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...Lucas is hard for you guys because none of you know how to space.
*whips out a ruler* >=(
It latches onto stuff & talks to you about being more than just a side character.Oh, and beware of Lucas's Zair.
Luc Zair >>> any other Zair
*Enjoys videos*For reference: http://www.youtube.com/watch?v=VmyIF3oruJY < best lucas in MD/VA
Don't listen to scrubby commentating lol
I'll add more later
LOLWUT......might wanna check your percentagesIn my experience it is like a 60-65% in TL's favor. I'm sure people have played better lucas' than me though.
yea your ftilt is utilt isn'ti'm ToxiCrow-i dont play lucas so much anymore(well enough to hold my own), but i still know alot about him and contribute to the threads whenever i can say something intelligent
I 2nd most of noraa's comment.
and while we cannot absorb ur projectiles, we can still reflect them.
our tilts might be a little faster then yours, but i hav to check. havent played brawl in awhile :/
your downsmash pwns and is better than ours.
finally, our zair is better than yours
represent
lolwut?finally, our zair is better than yours
tilts for rack up damage, spect a lot of smashes at +80%Which is more frequent in Lucas' metagame? Smashes or tilts?
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From my experience, Lucas isnt tough to juggle since his aerials while good arent that quick and his dair has some start up lag. I dont know lucas' frame data but judging from what Ive seen his uair and fair look pretty fast. His nair is multi hit so u should avoid that and it autocancels allowing him to hit ur shield and follow up with something like jab or dtilt. I recommend shielding it all and then grabbing or nairing Oos. Be careful with getting predictable with grabs since they can use a whiffed grab to their advantage with a charged smash. Be careful of usmash always be weary if u are above him since he can mindgame u into one.
Bombs are your friend. We can't deal with them directly, and you can then follow up w/ another projectile. A good idea is to bait a PKF, and then throw a bomb from the air while we're lagging. At this point, the lucas can either run away, or jump. So you throw a boomerang upwards. Bam. Lucas must retreat, or deal with dodging the boomerang twice AND you. You have just zoned lucas.His pk fire is annoying but clever use of ur 3 proyectiles can force him to approach. Then when he approaches swat him away with nair or space with zair, if the zair hits remember to follow up with nair. Save usmash for the kill. Bombs and rangs while constantly moving and avoiding him is good in this matchup. Play gay, play to win....Most importantly, be TOON! 55:45 TL.
Listen to people who say zap jump, because you've never seen one before. Lucas has a recovery that's clearly better than 3/4 of the cast, very much including you. His up-b is the longest directional recovery in the game. His zap jump is quite high, and can be wavebounced. He can do a wavebounced zap jump into a magnet pull (increases momentum w/ psi magnet) to get from FD's edge to 3/4 of the distance of FD w/o using any further recovery options. He has a DJ almost as high and fast as yours, but his DJ recovery is better because of his longer rope snake. Yes, it is longer by a decent margin.You can kill him pretty easily if you get him of the stage. His recovery takes forever to get him back to the stage and most of that time is spent floating down slowly in anticipation of his actual movement. Seriously. You have so much time to torture him in his recovery and can just keep hitting him 'till he's ripe for killing.
You'll see aerials most, tilts are tricky with lucas. They each have a specific purpose, but they're inconsistent with what most people would expect. Dtilt is a combo move. Ftilt spaces vs some characters, or can finish nair strings.Which is more frequent in Lucas' metagame? Smashes or tilts?
Wha? I'm sorry but the main reason that this matchup is in TL's favor is because his projectiles FORCE Lucas to approach, and I'm sorry but Lucas options for approaching are complete ballsLucas has really good approach options
Yes neutral air is pretty hard to punish, but forward air is probably the easiest one to punish.....um hold on.....I think its called....um...sheeld grabb? shield grab? ya that's it, shield grabLucas can approach with Fair or Nair and they're pretty hard to punish.
Lucas z air is the king of mind games...beware the fake plush snake XDOh, and beware of Lucas's Zair.
Luc Zair >>> any other Zair
TL can't do anything if you pressure his shield from diagonally above, which is where Lucas hits.Wha? I'm sorry but the main reason that this matchup is in TL's favor is because his projectiles FORCE Lucas to approach, and I'm sorry but Lucas options for approaching are complete balls
Have you seen Toon Link's grab? =3Yes neutral air is pretty hard to punish, but forward air is probably the easiest one to punish.....um hold on.....I think its called....um...sheeld grabb? shield grab? ya that's it, shield grab
true.Fair isnt a good approach at all....but it can be used as an edge guard though...along with uair/PK Freeze/PKT/dair/bair
dont 4get: good lucas' approach with zair too. it's just as strong as luigi's up-b is u sweetspot itgood Lucas approaches with Dair (best approach vs TL) and Nair