We all know we can chain grab squirtle, but I figured out something that will make you able to infinite him.
This is how its done:
grab>grab release>(buffer)dash pivot grab>grab hit>grab release>run pivot grab>grab hit>grab release>run pivot grab - repeat.
This way you can keep squirtle in one place, and grab hit him to build up damage. When squirtle has enough damage, grab release>regrab him to the edge of the stage, and finish him off with a grab release>offstage falling Uair.
As far as I tested, this works, but I will test it more to make sure it is really inescapable.
The reason I'm not completely sure this works is:
The pivot grab seems to take a little longer than a dash grab, and even though it seems like you grab squirtle in the same frame(s) he is in when you dash grab him, I'm not completely sure if squirtle can spot dodge in these very few frames of difference (if there is a difference at all).
But I'm almost certain you can make the pivot grab a sliding pivot grab in time to make it inescapable.
It seems squirtle can escape in time, but I might not be executing it correctly (as in, fast enough). I will practice this and test it more
Edit: I got it to work, but this doesn't say much. I'm still not sure. Can someone please test this too?
In case the pivot grab turns out not to work, I have another idea:
grab>grab release>run past squirtle>buffer jab>grab
A buffer jab might come out quicker than a pivot grab, and if it does, it can maybe make the difference between escapable and inescapable.
This is how its done:
grab>grab release>(buffer)dash pivot grab>grab hit>grab release>run pivot grab>grab hit>grab release>run pivot grab - repeat.
This way you can keep squirtle in one place, and grab hit him to build up damage. When squirtle has enough damage, grab release>regrab him to the edge of the stage, and finish him off with a grab release>offstage falling Uair.
As far as I tested, this works, but I will test it more to make sure it is really inescapable.
The reason I'm not completely sure this works is:
The pivot grab seems to take a little longer than a dash grab, and even though it seems like you grab squirtle in the same frame(s) he is in when you dash grab him, I'm not completely sure if squirtle can spot dodge in these very few frames of difference (if there is a difference at all).
But I'm almost certain you can make the pivot grab a sliding pivot grab in time to make it inescapable.
It seems squirtle can escape in time, but I might not be executing it correctly (as in, fast enough). I will practice this and test it more
Edit: I got it to work, but this doesn't say much. I'm still not sure. Can someone please test this too?
In case the pivot grab turns out not to work, I have another idea:
grab>grab release>run past squirtle>buffer jab>grab
A buffer jab might come out quicker than a pivot grab, and if it does, it can maybe make the difference between escapable and inescapable.