Face124
Smash Ace
A possibly new technique and great approach method for Falcon. I've called it simply the jab slide, hopefully a term we will be hearing a lot in future. I've been looking into this for a few weeks now, I think I have all my info necessary.
Video: http://uk.youtube.com/watch?v=iSN-s5QbaVs
Just realised that the video makes it look like the slide is nothing on those zoomed in ones. Youtube did something horrible to it. Just do it yourself, go into training and go to zoom in then do it. You'll see.
It works based on the "sliding effect" Falcon has. Basically, whenever he lands from a jump, depending on the inner angle of him to the ground (The inner angle being furthest from the direction he is travelling) when he lands, he will slide slightly. This can be used to extend the hitbox's of his moves that don't cancel slide. The smaller that inner angle the further he slides. To do this, do a running short hop and then any aerial (or an air dodge) and tap the jab button. You must perform the aerial immediately after leaving the ground so you have no lag upon landing. the jab will come out when you land on the ground, and you will see it slide slightly. There are only a few moves which don't cancel the slide, and they are:
Jab
Grab (Huge reach)
D-tilt
U-smash
Up-B (Incredible reach)
Shield
Spot dodge
Roll
He slides this far:
Jab gains quite some distance from this, and is probably one of the best attacks out of it. Although these pictures will look crazy, and you might think that it doesn't actually reach that far; it does. I have done loads of testing, and I've triple checked everything.
Jab range:
Not all too impressive compared to grab, but this is only the first hit, the total hitbox reach is just slightly off grab's when you use the second hit.
Grab Range:
The grab range is fantastic, a good bit more than a dash grab and far less laggy. You must buffer it though, so that you don't shield.
More pictures will be added tomorrow.
This technique is great. Grab range is crazy, further than over half the casts dash grab ranges. Jabs are great for if you're opponent is close, but it seems grab is actually better in most cases. U-smash is pretty pointless tbh, as is rolling, although shield and SD are good for bating an attack and punishing. D-tilt too has very good reach, but it does cancel some of the slide. It seems to be about half, so I figured out a way to make it as effective as possible. Simply crouch first for half of the slide, then on the second half press "A" to initiate the D-tilt. That way you get the full reach possible and it comes out at the peak of the slide. Up-B is just plain madness. Coupled with its own sliding effect at the start and the slide from the landing it reaches crazily far. I can't express it in words, so just wait until tomorrow when more pictures will be done.
Video: http://uk.youtube.com/watch?v=iSN-s5QbaVs
Just realised that the video makes it look like the slide is nothing on those zoomed in ones. Youtube did something horrible to it. Just do it yourself, go into training and go to zoom in then do it. You'll see.
It works based on the "sliding effect" Falcon has. Basically, whenever he lands from a jump, depending on the inner angle of him to the ground (The inner angle being furthest from the direction he is travelling) when he lands, he will slide slightly. This can be used to extend the hitbox's of his moves that don't cancel slide. The smaller that inner angle the further he slides. To do this, do a running short hop and then any aerial (or an air dodge) and tap the jab button. You must perform the aerial immediately after leaving the ground so you have no lag upon landing. the jab will come out when you land on the ground, and you will see it slide slightly. There are only a few moves which don't cancel the slide, and they are:
Jab
Grab (Huge reach)
D-tilt
U-smash
Up-B (Incredible reach)
Shield
Spot dodge
Roll
He slides this far:
Jab gains quite some distance from this, and is probably one of the best attacks out of it. Although these pictures will look crazy, and you might think that it doesn't actually reach that far; it does. I have done loads of testing, and I've triple checked everything.
Jab range:
Not all too impressive compared to grab, but this is only the first hit, the total hitbox reach is just slightly off grab's when you use the second hit.
Grab Range:
The grab range is fantastic, a good bit more than a dash grab and far less laggy. You must buffer it though, so that you don't shield.
More pictures will be added tomorrow.
This technique is great. Grab range is crazy, further than over half the casts dash grab ranges. Jabs are great for if you're opponent is close, but it seems grab is actually better in most cases. U-smash is pretty pointless tbh, as is rolling, although shield and SD are good for bating an attack and punishing. D-tilt too has very good reach, but it does cancel some of the slide. It seems to be about half, so I figured out a way to make it as effective as possible. Simply crouch first for half of the slide, then on the second half press "A" to initiate the D-tilt. That way you get the full reach possible and it comes out at the peak of the slide. Up-B is just plain madness. Coupled with its own sliding effect at the start and the slide from the landing it reaches crazily far. I can't express it in words, so just wait until tomorrow when more pictures will be done.