Vlade
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How to Deal With Specific Moves
Something I've decided to steal from the peach boards, although Blad01 had the idea in the Falco Back Room as well. In this thread we discuss ways to deal with certain moves that people seem to struggle with. I plan to be updating this once I feel the move has been discussed enough.
So falco boards, please make this work!
Currently Discussing:
-Metaknight's Shuttle Loop
-Diddy's Bananas
Summaries:
#1: Game and Watch's Bair (Pages 1-3)
- SHL
- Shield all hits except for the last one which you spotdodge. Follow up after this.
- Shield the whole move, then follow up.
- If you get hit, SDI up (then bair?)
- Reflector
#2: Snake's Grenades (Pages 3-5)
- If the snake is camping with them, SHDL or reflect them with the maximum range of the shine.
- For shield-dropped grenades, IAP but make the initial jump a little higher so that you do not come into contact with the grounded grenades.
- It is best not to pick them up, particularly if it's from the ground.
- If a snake walks up to you and drops one, IAP or chase his roll.
- Shield as a last resort. Never spotdodge or roll.
#3: Ness's PK Fire (Pages 6-8)
- Powershield then punish
- Walk out of range so the projectile does not make contact
- Reflector
- If you get caught in it, SDI up so that Ness cannot grab/follow-up.
#4: Sheik's Ftilt (Pages 8-9)
- SDI towards the sheik. You'll have to eat about 3-4 hits and possibly a dsmash if you don't shield it.
- Shield the first ftilt so you don't get caught in the lock
#5: ROB's Gyro + laser (Pages 10-11)
- Reflect or dodge the laser
- Be attentive, ROB's often like to fire their laser while recovering, or after throws and other moves like ftilt.
- Reflect the Gyro.
- If you manage to airdodge and catch the gyro (or other means of obtaining it) it's probably worth holding onto it for a while and just camping with lasers, phantasm and reflector. Aerials can be performed by z-dropping and then immediately inputting the aerial.
- Glidetossing the Gyro when you're done helps for grab opportunities or other follow-ups.
#6: Metaknight's Tornado (Pages 11-13)
- Laser beats it everytime.
- Shine also beats it, and is easier to aim. Cooldown lag isn't appealing however.
- Angle your shield up if you seen an incoming tornado. Punish the tornado's cooldown lag with IAP.
- If you get caught in it, DI up and out of it, then punish with Dair.
- Usmash will beat it from underneath, and is effective OoS.
- Nair and bair will beat it from the sides. Dair from above.
#7: Toon Link's Zair
- Powershield then punish (mainly with ftilt or usmash)
- Reflector outranges it, but not advisable because it could be punished when not spaced properly
- Shieldgrab if the zair isn't spaced well
- Otherwise it's a very safe move