This thread is a guide to counter picking stages. Obviously all tourneys have different rules, so if a stage here is banned, then don't use it (A-DURRRR).
CPs: Smashville, Battlefield, Corneria, Norfair
Bans: Final Destination, Jungle Japes, Pokemon Stadium 1, Pokemon Stadium 2
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CPs: Brinster, Frigate Orphion , Yoshi's Island (Melee), Pokemon Stadium 1, Cornaria
Bans: Jungle Japes, Rainbow Cruise.
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CPs: Rainbow Cruise, Final Destination, Smashville, Halberd, Delfino Plaza, Cornaria, Frigate Orphion
Bans: Battlefield, Norfair, Lylat Cruise, Pokemon Stadium 1
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Mario
CPs: Smashville, Battlefield, Corneria, Norfair
Bans: Final Destination, Jungle Japes, Pokemon Stadium 1, Pokemon Stadium 2
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Extra info:Info Box said:AliAsVee said:If you were fighting a good mario...you'd give yourself as much space as possible and don't let him throw you off stage. A good Mario Gimp game will almost surely take off a stock. And if you get on the edge? Have fun with Luigi's poor ledge options, not one can't be beaten or predicted by a good mario.
Info Box said:AliAsVee said:Vs a Mario, you ban FD if you suck at dodging SH fireballs, go BF. If you ARE good at buffering and powershielding while spacing, don't waste a neutral ban on FD, do that on Lylat.
If you go Isle Delfino, play the middle of the stage at all times, since there are hazards a plenty at every stop. Remember a fresh bthrow almost always kills by the shine tower.
Go Luigi's Mansion if the Mario isn't tech-savvy. at higher percents Fthrow > Dash Attack lock from the middle of the stage gets them off stage, follow by a spike. Chances are they'll try to beat your Dair with an UpB, so either edgeguard if they dropped low to sweetspot the stage, or shield and angle it Below and towards the edge to catch them with an OOS UpB when they land on the ground. Luigi does not slide much when the attack is coming from below him so powershield is not needed, nay, discouraged because of the multi hit.
Just make sure you know how to tech REALLY WELL on LM, because you will go flying at high percents > gimped offstage. Only go there if you are confident you have better reaction skills than your Mario. You figure this by....
Going corneria/other stage with walls (which includes the dreaded Pokemon Stadiums). If you happen to friendly your opponent before hand, snapshot their ability to tech the walls at varying percents. If they suck at it, you know to go LM later to lock in a win. Remember also Luigi has more range with fireballs than Mario in LM, because of the tighter vertical space. Don't tornado however, because you WILL get punished on that stage. Try to catch them with Uairs or something if they run to the second level to avoid you.
Uthrow actually isnt too bad if you want them out of your house at high percents for a quick bair kill, use sparingly.
Peach
CPs: Brinster, Frigate Orphion , Yoshi's Island (Melee), Pokemon Stadium 1, Cornaria
Bans: Jungle Japes, Rainbow Cruise.
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Extra info:Info Box said:LuigiKing said:I think the matchup is pretty even though. Praxis has a bombin Peach and we play pretty much every tourney. Frigate is a good place to go, don't take her to lava stages because she can and will just float until lava arrives if need be. Your Bair is your best friend in this matchup for sure. Tornado is really good too. Oh, and something neet to do when she is floating at you (without a turnip) is just spam Fsmash and it will trade hits with her Dair, except you take 4 damage and she dies.
Info Box said:SamusBrawler said:Any stage with platforms could potentially give Luigi a bit of a problem, but it depends on the Peach player. Peaches utilt can easily reach you when you are on the platform, even her usmash can reach you, I think, but it is really hard to hit with in that situation. But it's her utilt you have to watch out for.
Personally I think battlefield wouldn't work too well for Luigi. Peach and Luigi both have great aerial moves, which is why I main them lol, but Peach unfortunately, out ranges him.
Flat stages like FD might work well for Luigi, but this also allows Peach to put her glide tossing game to good use, so expect a whole lot of turnips. The ceiling height allows Luigi to kill when he should be, and Peach is a fairly light character. And the width of FD is fairly big, allowing for to live longer when hit by one of Peaches fairs. I'll need more input on this stage from the rest of you, but now I'd say this stage works as a starter for Luigi.
Yoshi's Island and Smashville are debatable since they have a platform, but it's not as bad as BF so it shouldn't be a problem.
But I always seem to die on Yoshi's Island...... but this could just be bad DI on my part
But since Luigi kills earlier than Peach this might work out in his favor.
Smashville would be another good starter stage in my opinion. The platform moves side to side so it doesn't give an advantage to anyone all the time and the stage is a decent size.
Both of these stages could probably work in both characters favor at certain points, so it should be safe enough to pick against a Peach player. I always found Peach and Luigi to be fairly matched up in the first place, but I'd have to check on that =D
Stages that work in Luigi's favor would be the smaller stages. I usually pick Brinstar to as my Luigi's cp so that would probably be a good stage. There are platforms on this stage, but they are placed on the very edges of the stage, so all you'd have to look out for is her fair and the top platform to probably too high for her. She'd definitely have to jump twice and even then all she could do is her uair, or umbrella if she's desperate for a hit.
Brinstar Tip: When the Lava/acid has risen above everything except the top platform, then that gives you a good oportunity to use up b since they can't go anywhere else
But in Peaches case she can just float until the acid goes back down >_>
Then there is corneria. I actually don't know much about the stage, but I know you guys do, so I'll leave it for you =D
All I know is a low ceiling = a happy Luigi
Bowser
CPs: Rainbow Cruise, Final Destination, Smashville, Halberd, Delfino Plaza, Cornaria, Frigate Orphion
Bans: Battlefield, Norfair, Lylat Cruise, Pokemon Stadium 1
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Extra info:Info Box said:Hippiedude92 said:The matchup is pretty much a dead even 50:50. It can go 55:45 in either's favor due to CPs/bans. It's actually hard to find a good luigi and a good boozer so matchup knowledge and experience is really needed. Don't take Boozer to platforms since he has a better advantage there due to utilt/upair killing early and exposing luigi's blind spot. Anything flat to camp and spam fireballs controlling his approach.
Info Box said:Hipiedude92 said:Don't get grabbed. Space. Or eat a grab releases. Luigi and Boozer's blind spots in the air, is below them. First one to get someone in the air will eat alot of damage. Luigi's = air game Boozer = Ground game. Don't underestimate him. Watch out for OOS upb. You won't like its inv frames XD!cr4sh said:The way I play frigate is as follows.
Frist transformation, play a camp game. Do everything you can to not get hit, pass up risky hits, take only sure hits. Once the stage starts to warn of a flip get super agressive. As agressive as you possibly can without using your double jump. When the stage flips, hope for a gimp, try to make it happen. When the stage resets, play a central stage control game with fireballs. Get agressive again at stage flip, rinse, repeat.
It works very well against characters you might take here, peach, DK, oli, bowser, snake, link, zss, a few others.
Donkey Kong
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Extra info:Info Box said:This will be used for he summary
Info Box said:This will be used for the extra info