SuSa
Banned via Administration
CURRENTLY COUNTING FRAMES | Will update as I go along
Current Frame of Video: 6390
Out of: 10,406 frames
Going 1 frame at a time
I posted this sooner, so you could look through and tell me like "you forgot something" or have me testing something for you. (eg; Falcon Kick Ledge Cancel type of stuff?)
Hitboxes will be added after I count the total frames (except utilt, I didn't mean to test that though)
Reason that is:
1. Tested move by itself
2. Tested move and held shield (IASA)
3. Tested move against ROB for hitboxes
I tested 1+2 together, then after ALL of that, I did 3. So 3 is at the end, therefore will be done last.
Why I don't do "hitbox ends"-
That takes weeks to be accurate -_- dropping a metal player into the move near its ending time.... over and over and over.... no thanks, sorry.
Things I just realized I forgot:
Reverse Falcon Punch
Dash Attack
My hitboxes are the same as Knee's, so I will assume we both did it correctly, which means my # of frames total, etc. Is also correct. I am still double-checking his work however, I just noticed our Jab/Ftilt/Dtilt/Utilt/Dsmash are all the same.
"Ends" is when Falcon returns to his neutral standing stance, or the soonest time he can perform another action (air)
IASA stands for Interruptable As Soon As, meaning you can interupt the real end lag by shielding, for example. Not all moves are interruptable.
All moves "start" on frame 1
Hitbox is the soonest frame that the hitbox comes out on.
That's all you need to know to be able to read this data:
_______________________________________
Jab:
1st Jab:
Hitbox - 3
Ends - 22
IASA -
2nd Jab:
Hitbox -
Ends - 34
IASA -
3 Jabs:
Hitbox -
Ends - 68 (holy, thats an entire second)
IASA -
Forward tilt:
Hitbox - 9
Ends - 39
IASA - --Not interruptable
Down Tilt:
Hitbox - 11
Ends - 39
IASA - 37
Up Tilt:
Hitbox - 17
Ends - 53
IASA - 41 (no, I didn't make a mistake...I even double checked O_O)
Forward Smash:
Hitbox - 18
Ends - 60
IASA - N/A
Down Smash:
Hitbox - 19
Ends - 54
IASA - 51
Up Smash:
Hitbox -
Ends - 59
IASA - 54
Neutral Air:
Hitbox -
Ends -
IASA -
Forward Air:
Hitbox -
Ends -
IASA -
Up Air:
Hitbox -
Ends -
IASA -
Down Air:
Hitbox -
Ends -
IASA -
Falcon Punch:
Hitbox -
Ends -
IASA -
Falcon Dive:
Hitbox -
Ends -
IASA -
Rapter Boost/Dash:
Hitbox -
Ends -
IASA -
Falcon Kick:
Hitbox -
Ends -
IASA -
Shield Raise:
("Start" refers to when the shield COMPLETELY COVERS Falcon)
3 frames
Shield Drop:
(Refers to just "tapping" shield, when the shield no longer covers Falcon)
11 frames
Roll Forward:
(Refers to the amount of frames when shield was down, to when shield was raised again)
31 Frames
Roll Backward:
(Refers to the amount of frames when shield was down, to when shield was raised again)
Sidestep:
(Refers to the amount of frames when shield was down, to when shield was raised again)
25 Frames
Shorthop
(Refers to the amount of frames between jump and landing)
47 Frames
Full Hop
(Refers to the amount of frames between jump and landing)
72
Airdodge:
Ends - 39
Current Frame of Video: 6390
Out of: 10,406 frames
Going 1 frame at a time
I posted this sooner, so you could look through and tell me like "you forgot something" or have me testing something for you. (eg; Falcon Kick Ledge Cancel type of stuff?)
Hitboxes will be added after I count the total frames (except utilt, I didn't mean to test that though)
Reason that is:
1. Tested move by itself
2. Tested move and held shield (IASA)
3. Tested move against ROB for hitboxes
I tested 1+2 together, then after ALL of that, I did 3. So 3 is at the end, therefore will be done last.
Why I don't do "hitbox ends"-
That takes weeks to be accurate -_- dropping a metal player into the move near its ending time.... over and over and over.... no thanks, sorry.
Things I just realized I forgot:
Reverse Falcon Punch
Dash Attack
My hitboxes are the same as Knee's, so I will assume we both did it correctly, which means my # of frames total, etc. Is also correct. I am still double-checking his work however, I just noticed our Jab/Ftilt/Dtilt/Utilt/Dsmash are all the same.
"Ends" is when Falcon returns to his neutral standing stance, or the soonest time he can perform another action (air)
IASA stands for Interruptable As Soon As, meaning you can interupt the real end lag by shielding, for example. Not all moves are interruptable.
All moves "start" on frame 1
Hitbox is the soonest frame that the hitbox comes out on.
That's all you need to know to be able to read this data:
_______________________________________
Jab:
1st Jab:
Hitbox - 3
Ends - 22
IASA -
2nd Jab:
Hitbox -
Ends - 34
IASA -
3 Jabs:
Hitbox -
Ends - 68 (holy, thats an entire second)
IASA -
Forward tilt:
Hitbox - 9
Ends - 39
IASA - --Not interruptable
Down Tilt:
Hitbox - 11
Ends - 39
IASA - 37
Up Tilt:
Hitbox - 17
Ends - 53
IASA - 41 (no, I didn't make a mistake...I even double checked O_O)
Forward Smash:
Hitbox - 18
Ends - 60
IASA - N/A
Down Smash:
Hitbox - 19
Ends - 54
IASA - 51
Up Smash:
Hitbox -
Ends - 59
IASA - 54
Neutral Air:
Hitbox -
Ends -
IASA -
Forward Air:
Hitbox -
Ends -
IASA -
Up Air:
Hitbox -
Ends -
IASA -
Down Air:
Hitbox -
Ends -
IASA -
Falcon Punch:
Hitbox -
Ends -
IASA -
Falcon Dive:
Hitbox -
Ends -
IASA -
Rapter Boost/Dash:
Hitbox -
Ends -
IASA -
Falcon Kick:
Hitbox -
Ends -
IASA -
Shield Raise:
("Start" refers to when the shield COMPLETELY COVERS Falcon)
3 frames
Shield Drop:
(Refers to just "tapping" shield, when the shield no longer covers Falcon)
11 frames
Roll Forward:
(Refers to the amount of frames when shield was down, to when shield was raised again)
31 Frames
Roll Backward:
(Refers to the amount of frames when shield was down, to when shield was raised again)
Sidestep:
(Refers to the amount of frames when shield was down, to when shield was raised again)
25 Frames
Shorthop
(Refers to the amount of frames between jump and landing)
47 Frames
Full Hop
(Refers to the amount of frames between jump and landing)
72
Airdodge:
Ends - 39