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don't take zss here. she actually does pretty well here.I would take any opponent besides MK and maybe ROB (though he has enough problems against GW as it is) here. It is great against Snake, Falco, IC's, Diddy, Olimar, ZSS, and anyone else with a lackluster recovery or not particularly good aerials. The good thing about this level also is that it's always legal - I've never been to a tournament where it was banned. 9.5/10, only because you can (but shouldn't) accidentally suicide.
this is taken from snakeee's thread here: http://www.smashboards.com/showthread.php?t=1559752. Rainbow Cruise - This is the one that I'm going to get the most "WTF" responses about. Of course people are going to say things like "she's a tether character, she'll get gimped there" However even when there is no ledge, ZSS' extremely high jumps (especially while boosting them with Up-B) and down B will still recover her almost as well if you're careful enough. This stage makes great use of both ZSS' aerial game and camping ablility. A lot of characters will have trouble moving when the stage requires them too when they have Forward B's in their faces . Don't use this stage against characters that have a lot of jumps (except DDD)/can fly/can float.
I'm going to argue this with you Jordan. Sorrydon't take zss here. she actually does pretty well here.
ZSS ***** on RC. you don't want to take a good one thereI'm going to argue this with you Jordan. Sorry
ZSS, while she wouldn't have an easy time recovering here with no ledges, is going to have a harder time in the air against GW because she isn't very good in the air, especially on a stage that forces her into the air.
****Originally Posted by Overswarm
Synopsis:
ZSS is a character with a horrible and predictable aerial approach, a horrible grab, and very poor OOS options. Despite this, ZSS does very well when she has her opponent in a poor position
It's also important to note that ZSS recovery, while tether-based, isn't that bad. She can be gimped incredibly easy if her player doesn't know what they are doing, but in the hands of a ZSS veteran she has enough options to continually be one step ahead of the opposition. ***
There you have it, from the SBR themselves. ZSS does not have the awesome aerial game that GW does. I assume this stage would limit her up B combos as well, and her reach would be less of an issue because you're not going to be on the ground with her very often. The only thing you'd really have to watch out for is her over B, and you should always be watching out for that anyway. She is not going to have GW in a poor position very often on this level.
(Sorry about the crappy posting of OS's post, I wish I could do cool html things)
...well i won't argue against 2 people who probably know more than i do. i will definitely test this out though (should i ever encounter a good ZSS), i'm very curious about it now.ZSS ***** on RC. you don't want to take a good one there