Dan_X
Smash Lord
Hybrid Air Dodge (HAD):
Code:
Hybrid Air Dodge (90 lines) [Phantom Wings]
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 00000014
92210003 00000068
92210004 00000070
92210006 0000007C
92210009 00000018
58010000 00000088
92210007 00000064
92210008 00000058
48001004 00000024
92210005 0000000C
48001004 00000020
92210004 00000014
4A001004 00000000
32000018 00000000
4A001006 00000000
30000038 00000021
4A001002 00000000
36000040 41000000
4A001003 00000000
9221000A 00000038
9221000B 0000003C
4A001005 00000000
3000000C 00000000
1400000C 00000001
9421000A 00000010
9421000B 00000014
4A001004 00000000
14000014 00000000
E2000001 00000000
4A001005 00000000
9221000A 00000010
9221000B 00000014
86A0000A 40000000
86A0000B 40000000
4A001007 00000000
9421000A 00000008
4A001008 00000000
9421000B 0000000C
4A001002 00000000
34000041 41000000
36000040 42000000
4A001007 00000000
14000008 00000000
4A001008 00000000
1400000C 3E000000
34000041 41C00000
4A000000 805A0100
9221000A 00000000
4A001002 00000000
9001000B 00000040
8891000B 0000000A
34000041 42100000
4A001004 00000000
14000018 00000000
E2000005 00000000
4A000000 805A0100
9221000A 00000000
4A001004 00000000
36000014[COLOR="Red"] [B]42000000[/B][/COLOR]
9001000B 00000014
8891000B 0000000A
4A001006 00000000
32000038 00000021
4A001004 00000000
14000018 00000000
E2000001 00000000
34000015 [COLOR="Cyan"][I]41FFFFFF[/I][/COLOR]
4A001009 00000000
3000014C 00000000
4A001004 00000000
14000018 00000001
E2000002 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
[B]Supports:[/B]
-A single Melee Air Dodge until you make contact with the ground again.
-A timer delay that will force you to wait a few frames if you're Melee Air Dodge is interrupted([I]Wavedash[/I]).
-Single direction Air Dodge.
-Everything that the original Melee Air Dodge Code had.
Disclaimer:
The inclusion of wavedashing in Brawl is the most controversial battle to date. As of now, most of the Brawl+ community are not backing HAD on the basis that it enables wavedashing. In addition, said people are against changing the air dodge mechanics in most every way as they are in favor of Brawl's default aerial dodge system. It should be known, that there is no evidence to support either side, to show that HAD works wonders or that it's outright terrible because the code simply isn't here yet. Only once we've tested the code can we accurately analyze it. This thread serves as a debate thread with which both sides can argue their points.
Stacked wavedashes are no longer possible! Phantom Wings has placed a timer on wavedashing, so that one can't Melee AD again, thus wavedashing again, until the timer has been met, which is only x amount of frames. If you attempt to Melee AD too early, trying to wavedash before the timer depletes you'll simply do a Brawl AD.
This code is great! What do you guys think!?
•PW said that if the code needs any sort of bug fix or tweaking he'd fix it. For example, if we decide that the timer is too long or too short he'd be willing to adjust it for us.
The code is 90 lines long, though it seems to share a similar pattern with Phantom's other codes, and they've all be shortened due to this pattern. Hopefully it's possible to shorten this quite a bit!
Q&A!
Q: Why do I keep shielding in midst of the wavedash? That needs fixing.
A: Actually, it doesn't need "fixing." If your shield is popping up during the wavedash your input and timing are off. It's not too difficult to get use to, but it does merit some practice. My shield never pops up anymore, practice!
Q: Does HAD make the recovery easy due to the "fourth jump."
A: I'm not sure who put it like this, but there is no "fourth jump." When you Melee AD upwards there's a delay after the AD. This delay is long enough that if you spam up+B you won't be able to execute your recovery until you've dropped below the point at which you originally Melee Air Dodged upward. Basically, you won't gain any height from the dodge upwards, you may as well have just recovered. Sure, HAD will make the air game more interesting, but it definately can't be considered a "fourth jump," it's simply not.
Thanks guys!