MdrnDayMercutio
Smash Champion
GET HYPED! Super Mass Bros. is coming back and we're looking to you to provide even more Spairs. Remember kids, Spair kills at Captain Falcon at 901%. DON'T QUESTION IT! JUST DO IT!
*Name Courtesy of Maine's Greatest Fiendlord
LOCATION
Four Rivers Charter Public School
248 Colrain Rd.
Greenfield, Ma 01301
PRICING AND SCHEDULE
All Events are $5 per person(Thusly $10 a team)
Venue fee is $5
10 - Doors Open
10:30 - Registration for Brawl Doubles and Melee Singles and Brawl Singles starts
End of Reg - Brawl Doubles Starts
End of Brawl Doubles -Half Hour Sign Ups for Melee Singles and Brawl Singles/Food Break/Freeplay
- Melee Singles Starts
End of Melee Singles - Sign ups for Brawl singles, 15-30 minute(Depends on timing) Food Break/Free Play
Brawl Singles End - Friendlies and congrats to your awesome TO
(Schedule Subject to change. I promise to update the thread and make it known if anything does change.)
RULESETS
BRAWL
• 3 Stock, 8 minute timer, items are set to "off" and "none," all matches are best 2 out of 3 with the exception of Winners Finals, Losers Finals, and Grand Finals (all to be played 3 out of 5)
• First game is double blind character, random stage.
• Second and third games, loser of the previous game picks stage, winner picks character, loser picks character.
• No player may choose a stage they have already won on in that set unless agreed upon by both players.
• Stage Strike: Each person strikes two stages for the entire set. One neutral stage, one counterpick stage. The neutral can't be played on the first game, and the counterpick can't be used during the set. Consider the chosen neutral a counterpick stage, and the chosen counterpick a banned stage. You can Strike a nuetral twice(the first turns it into a counterpick, the second striking it from that list as well.)
• In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
• In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
• If the timer runs out, the victor is determined first by stock and then by percentage. If a tie still occurs, play a one stock match in the same match-up, character-wise and stage-wise.
• Metaknight's Infinite Cape glitch is banned.
• If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.
• You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
• Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
• Stalling is banned (The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling. Any infinite chain grabs most end quickly after 250% has been reached so as to prevent excessive stalling.)
• Dedede's Standing Infinite IS BANNED. The wall infinite, because there are no permawalled stages on is legal but is subject to the 250% stalling rule.(This rule is for clarification purposes. If you have an issue with me bring it up, I'm willing to reconsider this one. If swayed, but keep in mind there are no permenant walls, and the stages with walls can be banned, can be avoided. There are characters that can't be chain grabbed that can help you avoid the walls if need be.)
Starters(Set to Random)
Battlefield
Final Destination
Smashville
Yoshi's Island
Counter Picks
Brinstar
Castle Siege
Delfino
Frigate Orpheon
Halberd
Jungle Japes
Lylat Cruise
Norfair
Pictochat
Pokémon Stadium 1
Rainbow Cruise
All other stages are banned.
MELEE
• 4 Stock, 8 minute timer, items are set to "off" and "none," all matches are best 2 out of 3 with the exception of Winners Finals, Losers Finals, and Grand Finals (all to be played 3 out of 5)
• First game is double blind character, random stage.
• Second and third games, loser of the previous game picks stage, winner picks character, loser picks character.
• No player may choose a stage they have already won on in that set unless agreed upon by both players.
• If the timer runs out, the victor is determined first by stock and then by percentage. If a tie still occurs, play a one stock match in the same match-up, character-wise and stage-wise
• Stage Strike: Each person strikes one stage for the entire set. This stage must be selected at the beginning of the match, after initial characters have been chosen. The chosen stage may not be used during the entire set.
• You are responsible for your own controller. Any malfunctions that occur are your responsibility, so bring an extra controller if possible. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
• Controller Mods, Glitches (IC Freeze Glitch, Mewtwo Soul Stunner, etc), and tactics used to stall a match (wall-bombing, rising pound, Wobbling forever), are banned. Wobbling by itself is allowed, capped at 250%.
Starters
Final Destination
Dream Land 64
Battlefield
Yoshi’s Story
Pokemon Stadium
Fountain of Dreams
Counters
Mute City
Rainbow Cruise
Brinstar
Pokefloats
Kongo Jungle 64
Jungle Japes
Green Greens
Corneria
All other stages are banned.
General Rules:
• The Mages DQ Rule is applicable when a player is late for a match and it goes as follows:
-2 Minutes Late – Warning
-4 Minutes Late – Loss of first match of set
-6 Minutes Late – Loss of set
CONTACT INFO
Ace/MdrnDayMercutio - 413-455-5385
Call me if you need anything, and if you're trying to make it for a specific event I will see if there's anything I can do for you or update you as to where we are in relation to it currently.
Spife is the man with directions though. Call me and I'll get a hold of him if needed, not sure if he'd want his stuff here or not.
GET HYPED PEOPLE!
SUPER MASS BROS.*
*Name Courtesy of Maine's Greatest Fiendlord
LOCATION
Four Rivers Charter Public School
248 Colrain Rd.
Greenfield, Ma 01301
PRICING AND SCHEDULE
All Events are $5 per person(Thusly $10 a team)
Venue fee is $5
10 - Doors Open
10:30 - Registration for Brawl Doubles and Melee Singles and Brawl Singles starts
End of Reg - Brawl Doubles Starts
End of Brawl Doubles -Half Hour Sign Ups for Melee Singles and Brawl Singles/Food Break/Freeplay
- Melee Singles Starts
End of Melee Singles - Sign ups for Brawl singles, 15-30 minute(Depends on timing) Food Break/Free Play
Brawl Singles End - Friendlies and congrats to your awesome TO
(Schedule Subject to change. I promise to update the thread and make it known if anything does change.)
RULESETS
BRAWL
• 3 Stock, 8 minute timer, items are set to "off" and "none," all matches are best 2 out of 3 with the exception of Winners Finals, Losers Finals, and Grand Finals (all to be played 3 out of 5)
• First game is double blind character, random stage.
• Second and third games, loser of the previous game picks stage, winner picks character, loser picks character.
• No player may choose a stage they have already won on in that set unless agreed upon by both players.
• Stage Strike: Each person strikes two stages for the entire set. One neutral stage, one counterpick stage. The neutral can't be played on the first game, and the counterpick can't be used during the set. Consider the chosen neutral a counterpick stage, and the chosen counterpick a banned stage. You can Strike a nuetral twice(the first turns it into a counterpick, the second striking it from that list as well.)
• In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
• In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
• If the timer runs out, the victor is determined first by stock and then by percentage. If a tie still occurs, play a one stock match in the same match-up, character-wise and stage-wise.
• Metaknight's Infinite Cape glitch is banned.
• If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.
• You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
• Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
• Stalling is banned (The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling. Any infinite chain grabs most end quickly after 250% has been reached so as to prevent excessive stalling.)
• Dedede's Standing Infinite IS BANNED. The wall infinite, because there are no permawalled stages on is legal but is subject to the 250% stalling rule.(This rule is for clarification purposes. If you have an issue with me bring it up, I'm willing to reconsider this one. If swayed, but keep in mind there are no permenant walls, and the stages with walls can be banned, can be avoided. There are characters that can't be chain grabbed that can help you avoid the walls if need be.)
Starters(Set to Random)
Battlefield
Final Destination
Smashville
Yoshi's Island
Counter Picks
Brinstar
Castle Siege
Delfino
Frigate Orpheon
Halberd
Jungle Japes
Lylat Cruise
Norfair
Pictochat
Pokémon Stadium 1
Rainbow Cruise
All other stages are banned.
MELEE
• 4 Stock, 8 minute timer, items are set to "off" and "none," all matches are best 2 out of 3 with the exception of Winners Finals, Losers Finals, and Grand Finals (all to be played 3 out of 5)
• First game is double blind character, random stage.
• Second and third games, loser of the previous game picks stage, winner picks character, loser picks character.
• No player may choose a stage they have already won on in that set unless agreed upon by both players.
• If the timer runs out, the victor is determined first by stock and then by percentage. If a tie still occurs, play a one stock match in the same match-up, character-wise and stage-wise
• Stage Strike: Each person strikes one stage for the entire set. This stage must be selected at the beginning of the match, after initial characters have been chosen. The chosen stage may not be used during the entire set.
• You are responsible for your own controller. Any malfunctions that occur are your responsibility, so bring an extra controller if possible. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
• Controller Mods, Glitches (IC Freeze Glitch, Mewtwo Soul Stunner, etc), and tactics used to stall a match (wall-bombing, rising pound, Wobbling forever), are banned. Wobbling by itself is allowed, capped at 250%.
Starters
Final Destination
Dream Land 64
Battlefield
Yoshi’s Story
Pokemon Stadium
Fountain of Dreams
Counters
Mute City
Rainbow Cruise
Brinstar
Pokefloats
Kongo Jungle 64
Jungle Japes
Green Greens
Corneria
All other stages are banned.
General Rules:
• The Mages DQ Rule is applicable when a player is late for a match and it goes as follows:
-2 Minutes Late – Warning
-4 Minutes Late – Loss of first match of set
-6 Minutes Late – Loss of set
CONTACT INFO
Ace/MdrnDayMercutio - 413-455-5385
Call me if you need anything, and if you're trying to make it for a specific event I will see if there's anything I can do for you or update you as to where we are in relation to it currently.
Spife is the man with directions though. Call me and I'll get a hold of him if needed, not sure if he'd want his stuff here or not.
GET HYPED PEOPLE!