Before we continue let me just say that IFHS does have actual uses in a competitive match. I will highlight three here (mindgames aside).
1. Edgeguarding
2. Snake's Mortar Slide (or reflecting/evading any projectile that is shot at you. Especially if being pressured on the edge by projectiles i.e. Snake/Diddy)
3. Strategies on the ledge
Update 2/01/09
-Added some more videos and applications of Falco's IFHS. Check them out below. I believe you can tell more of what's going on. Bad quality but hey, I'm not getting much help from others, so I've got to lone wolf it all myself. Here they are below.
IFHS- Out of shield
http://www.youtube.com/watch?v=qr6ojmEBj-8&feature=channel_page
IFHS- IFHS on lower platform to Aerial to laser to grab
http://www.youtube.com/watch?v=xzJwT1Ri-vM&feature=channel_page
Update 1/31/09
-More accurate image of "Shine-hopping" on the ledge. Check it out below.
Before you judge, I suggest you watch this video. (Bad quality, but it was the best I could do)
http://www.youtube.com/watch?v=OLUALsW-pr4&feature=channel_page
Changed naming to Instant Full Hopped Shine. I think people refer to full hops more than full jumps so since people use (FH sometimes), so we'll go with that.
I believe I have a Down-B (Reflector) tactic that, if its known, it certainly is not utilized much. I did do a search beforehand on the various AT and Falco guides and I did not find anything. If someone is really interested in reproducing this with better quality I can send them a .bin format file containing the save.
Keep in mind that anything with Falco's reflector cannot be spammed in a competitive match, or people will catch on.
Now, what does this do, you ask? It allows you to perform the reflector without the ground lag associated with it. Now granted, you are semi-vulnerable in the air while using it, but it shouldn't be spammed either way. Ok here are some details pertaining to it:
-You are jumping (full jump not shorthopping) and performing Down B simultaneously. There is a noticable difference when you compare it to simply normal jumping Down B to insta-jumping Down B. You should be propelled into the air with reflector coming out immediately with no noticeable lag upon landing.
-It is best to map the jump button to L (atleast in my experience) similar to IAP (Instant Aerial Phantasm) and is probably performed similar to IAP, except you are using DownB instead of Side B. The jump button, Down on the control stick and B (special) are all pressed instantly (roughly)
-This "tech" takes some skill, and timing to get down, and if you mess up the combination, you are likely to suicide or side B off the stage.
If you are doing this correctly, you should be able to perform an Aerial attack or laser/silent laser before hitting the ground. Instant Full jumped reflector---> aerial/airdodge/laser (for instance). Compared with using regular jump (or shorthopping) and reflector, there is noticeable landing lag after using DownB and you can't aerial or laser...you are met with lag on the ground.
Some of you have probably noticed that using the reflector works with your momentum in the air, and you can steer yourself depending on which way you are headed. I can perform two of these momentum guided-reflectors (from the center of FD) putting me off the stage on in which I can phantasm back on (keep in mind that also uses up your jumps). But that's not all.
Ledgehogging/Grabbing to Insta-Down B to Phantasm
I apologize if my use of smash lingo is incorrect, I'm not a regular and don't play competitively at all. If this isn't widely known (I haven't heard much about it after searching smashboards or youtube), I wanted to explain the mechanics behind this. You can use the same button combination above to perform Down B thus insta-shining while grabbing the ledge afterwards.
-If you are doing this right you should popup a little from the ledge after you performed the shine and momentum would put you back onto the ledge. This shine hits people camping relatively close to the edge (needs more testing ofcourse). So basically you could do this indefinitely on the ledge if you got the timing right ----ledgeshine----ledgeshine repeatedly.
-You can use ledgehopped reflector---> momentum backwards---phantasm---back on the ledge to vary your ledge game a bit. If your timing is correct you can either grab the ledge or make it back to the stage doing this. Also works with firebird of course.
- Now if this is done incorrectly, you will most certainly fall to your doom, so there are some risks and it takes some practice to nail the timing, but it helps mix up your game.
In the photo below, I performed a ledgehopped shine (pressing jump and Down B simultaneously on the ledge) where the momentum carried me upward. After the conclusion of the move I would regrab the edge.
You can also shift your momentum off the edge and use a phantasm or firebird to get on the edge/stage, but it's hard to depict with a picture.
This could be coined shine-hopping, as Falco is using IFHS to perform the shine on the edge with the momentum pushing him back up. In the photo below, this is what you should look like when you perform IFHS on the edge, pushing your momentum away from the ledge.
Some Applications to the above techs
Now with the applications listed below, the reflector doesn't necessarily have to hit your foe, but the attacks listed are good follow-ups regardless.
-Instant Full jumped shine (abbreviated) IFHS to Dair
-IFHS to Bair
-IFHS to Nair
-IFHS to Laser/silent laser (can only get 1 off I believe)
-IFHS to aerial phantasm
-Using IFHS to navigate the stage/get behind opponents
-Potential footstool when using
-IFHS to reflector (punishable if shieldgrabbed)
-U-throw to IFHS
-It CAN be fastfalled at the end of the move
-Fall/jump off the stage and use the momentum bounce of IFHS to get back to the stage.
-Can edgeguard more effectively and bait mid-air opponents attempting to recover
The IFHS is best to hit people with in mid-air as it does not reach grounded opponents.
This photo below is the best proof I can offer at the moment.
If you notice, there is an invisible puddle near Falco signifying that he's used up his double jump. Now I jumped first to show you that I am executing a jump and down B simultaneously. In this example, jumping first then performing the move is not advised...as you'll lose your second jump.
So there we go, I wouldn't want to go out and give a detailed explanation if its not necessary. There is nothing too advanced about this move, but like I said, it helps to mix up Falco's game...and perhaps get a little more use out of his reflector.
1. Edgeguarding
2. Snake's Mortar Slide (or reflecting/evading any projectile that is shot at you. Especially if being pressured on the edge by projectiles i.e. Snake/Diddy)
3. Strategies on the ledge
Update 2/01/09
-Added some more videos and applications of Falco's IFHS. Check them out below. I believe you can tell more of what's going on. Bad quality but hey, I'm not getting much help from others, so I've got to lone wolf it all myself. Here they are below.
IFHS- Out of shield
http://www.youtube.com/watch?v=qr6ojmEBj-8&feature=channel_page
IFHS- IFHS on lower platform to Aerial to laser to grab
http://www.youtube.com/watch?v=xzJwT1Ri-vM&feature=channel_page
Update 1/31/09
-More accurate image of "Shine-hopping" on the ledge. Check it out below.
Before you judge, I suggest you watch this video. (Bad quality, but it was the best I could do)
http://www.youtube.com/watch?v=OLUALsW-pr4&feature=channel_page
Changed naming to Instant Full Hopped Shine. I think people refer to full hops more than full jumps so since people use (FH sometimes), so we'll go with that.
I believe I have a Down-B (Reflector) tactic that, if its known, it certainly is not utilized much. I did do a search beforehand on the various AT and Falco guides and I did not find anything. If someone is really interested in reproducing this with better quality I can send them a .bin format file containing the save.
Keep in mind that anything with Falco's reflector cannot be spammed in a competitive match, or people will catch on.
Now, what does this do, you ask? It allows you to perform the reflector without the ground lag associated with it. Now granted, you are semi-vulnerable in the air while using it, but it shouldn't be spammed either way. Ok here are some details pertaining to it:
-You are jumping (full jump not shorthopping) and performing Down B simultaneously. There is a noticable difference when you compare it to simply normal jumping Down B to insta-jumping Down B. You should be propelled into the air with reflector coming out immediately with no noticeable lag upon landing.
-It is best to map the jump button to L (atleast in my experience) similar to IAP (Instant Aerial Phantasm) and is probably performed similar to IAP, except you are using DownB instead of Side B. The jump button, Down on the control stick and B (special) are all pressed instantly (roughly)
-This "tech" takes some skill, and timing to get down, and if you mess up the combination, you are likely to suicide or side B off the stage.
If you are doing this correctly, you should be able to perform an Aerial attack or laser/silent laser before hitting the ground. Instant Full jumped reflector---> aerial/airdodge/laser (for instance). Compared with using regular jump (or shorthopping) and reflector, there is noticeable landing lag after using DownB and you can't aerial or laser...you are met with lag on the ground.
Some of you have probably noticed that using the reflector works with your momentum in the air, and you can steer yourself depending on which way you are headed. I can perform two of these momentum guided-reflectors (from the center of FD) putting me off the stage on in which I can phantasm back on (keep in mind that also uses up your jumps). But that's not all.
Ledgehogging/Grabbing to Insta-Down B to Phantasm
I apologize if my use of smash lingo is incorrect, I'm not a regular and don't play competitively at all. If this isn't widely known (I haven't heard much about it after searching smashboards or youtube), I wanted to explain the mechanics behind this. You can use the same button combination above to perform Down B thus insta-shining while grabbing the ledge afterwards.
-If you are doing this right you should popup a little from the ledge after you performed the shine and momentum would put you back onto the ledge. This shine hits people camping relatively close to the edge (needs more testing ofcourse). So basically you could do this indefinitely on the ledge if you got the timing right ----ledgeshine----ledgeshine repeatedly.
-You can use ledgehopped reflector---> momentum backwards---phantasm---back on the ledge to vary your ledge game a bit. If your timing is correct you can either grab the ledge or make it back to the stage doing this. Also works with firebird of course.
- Now if this is done incorrectly, you will most certainly fall to your doom, so there are some risks and it takes some practice to nail the timing, but it helps mix up your game.
In the photo below, I performed a ledgehopped shine (pressing jump and Down B simultaneously on the ledge) where the momentum carried me upward. After the conclusion of the move I would regrab the edge.
You can also shift your momentum off the edge and use a phantasm or firebird to get on the edge/stage, but it's hard to depict with a picture.
This could be coined shine-hopping, as Falco is using IFHS to perform the shine on the edge with the momentum pushing him back up. In the photo below, this is what you should look like when you perform IFHS on the edge, pushing your momentum away from the ledge.
Some Applications to the above techs
Now with the applications listed below, the reflector doesn't necessarily have to hit your foe, but the attacks listed are good follow-ups regardless.
-Instant Full jumped shine (abbreviated) IFHS to Dair
-IFHS to Bair
-IFHS to Nair
-IFHS to Laser/silent laser (can only get 1 off I believe)
-IFHS to aerial phantasm
-Using IFHS to navigate the stage/get behind opponents
-Potential footstool when using
-IFHS to reflector (punishable if shieldgrabbed)
-U-throw to IFHS
-It CAN be fastfalled at the end of the move
-Fall/jump off the stage and use the momentum bounce of IFHS to get back to the stage.
-Can edgeguard more effectively and bait mid-air opponents attempting to recover
The IFHS is best to hit people with in mid-air as it does not reach grounded opponents.
This photo below is the best proof I can offer at the moment.
If you notice, there is an invisible puddle near Falco signifying that he's used up his double jump. Now I jumped first to show you that I am executing a jump and down B simultaneously. In this example, jumping first then performing the move is not advised...as you'll lose your second jump.
So there we go, I wouldn't want to go out and give a detailed explanation if its not necessary. There is nothing too advanced about this move, but like I said, it helps to mix up Falco's game...and perhaps get a little more use out of his reflector.