Mr. Escalator
G&W Guru
Hey, Mr. Escalator here.
One thing I have looked for and haven't found is an in depth thread, or post, on a big part of Pokemon Trainer's character; His systems of Weaknesses and Resistances. Weaknesses and Resistances affect PT's matchups with other characters, and how you go about fighting another PT, so I thought it would be good to highlight the attacks that are recognized as a certain element by the game to better inform the PT community. If anything, this thread makes a decent reference.
Ivysaur is weak to Fire Attacks and resists Water Attacks
Charizard is weak to Water Attacks and resists Grass Attacks
Mario:
Squirtle:
Ivysaur:
Bowser:
Captain Falcon:
Charizard:
Dedede:
Diddy Kong:
Fox + Falco:
Game and Watch:
Ganondorf:
Ike:
Link + Toon Link:
Ness + Lucas:
Luigi:
Mario:
Olimar:
Peach:
ROB:
Samus:
Shiek:
Snake:
Zelda:
ZSS:
And that's the list. It took a long time to work things out, so I hope you guys appreciate it. If you would like to verify this list for yourself, this is how I did it: I started by filling out the data for this applet. Once the g b c was worked out, I would enter the data into this different applet, also by ColinJF. I would use it to predict the knockback on the pokemon weak to it; if it was greater by a decent margin in the results screen than predicted in the applet, it was obviously Super Effective. If it was around where it should be, it was Normal Effective.
Big thanks goes out to ColinJF, who's thread I used as a reference and starting point, and who developed the applets who made this boring work possible, as well as working out the Fixed Knockback of a couple moves by himself. Thanks a ton, man.
If you have any questions, I'll be here all week!
---
Dynamics: Velocity, Forces, and Knockback
Brawl Mechanics: Damage & Knockback Formulae
Launch Force constant calculator
Calculate launch force
One thing I have looked for and haven't found is an in depth thread, or post, on a big part of Pokemon Trainer's character; His systems of Weaknesses and Resistances. Weaknesses and Resistances affect PT's matchups with other characters, and how you go about fighting another PT, so I thought it would be good to highlight the attacks that are recognized as a certain element by the game to better inform the PT community. If anything, this thread makes a decent reference.
Squirtle is weak to Grass Attacks and resists Fire AttacksColinJF's thread on brawl Mechanics said:5.4 Additional Multipliers for Knockback
We found a few things that cause simple multiplications of the final knockback value. A move being “super effective” is a multiplier of 1.1, and a move being “not very effective” is a multiplier of 0.9. Obviously, this only affects the Pokemon Trainer
Ivysaur is weak to Fire Attacks and resists Water Attacks
Charizard is weak to Water Attacks and resists Grass Attacks
Water Based Attacks
Mario:
• F.L.U.D.D.
Squirtle:
• Usmash
• Dsmash
• Water Gun (Uncharged and charged)
• Waterfall
• Dsmash
• Water Gun (Uncharged and charged)
• Waterfall
Grass Based Attacks
Ivysaur:
• Ftilt
• Dtilt
• Usmash
• Dsmash
• Fair
• Bair
• Uair
• Dair
• Bullet Seed (First hit and seeds)
• Razor Leaf
• Vine Whip
• Dtilt
• Usmash
• Dsmash
• Fair
• Bair
• Uair
• Dair
• Bullet Seed (First hit and seeds)
• Razor Leaf
• Vine Whip
Fire Based Attacks
Bowser:
• Fire Breath
Captain Falcon:
• Fsmash
• Falcon Punch
• Raptor Boost
• Falcon Kick
• Falcon Punch
• Raptor Boost
• Falcon Kick
Charizard:
• Ftilt
• Nair
• Fair
• Bair
• Flamethrower
• Dthrow
• Nair
• Fair
• Bair
• Flamethrower
• Dthrow
Dedede:
• Jet Hammer (Fully charged)
• Explosive Capsule Toss
• Explosive Capsule Toss
Diddy Kong:
• Rocket Barrel Blast
+Fox + Falco:
• Fire Fox/Falco
Game and Watch:
• Fsmash
•Chef
•Judgement Hammer (#6)
•Chef
•Judgement Hammer (#6)
Ganondorf:
• Utilt
Ike:
• Eruption
+Link + Toon Link:
• Bombs
+Ness + Lucas:
• PK Fire
Luigi:
• Fireball
• Green Missile (Misfire)
• Dragon Uppercut
• Green Missile (Misfire)
• Dragon Uppercut
Mario:
• Fsmash
• Fireball
• Fireball
Olimar:
All with red Pikmin
• Fsmash
• Usmash
• Dsmash
• Fair
• Bair
• Uair
• Dair
• Pikmin Toss?
• Pikmin Rope
• Fthrow
• Bthrow
• Uthrow
• Fsmash
• Usmash
• Dsmash
• Fair
• Bair
• Uair
• Dair
• Pikmin Toss?
• Pikmin Rope
• Fthrow
• Bthrow
• Uthrow
Peach:
• Bob-omb
ROB:
• Usmash
• Nair
• Bair
• Dair
• Laser (Point blank)
• Nair
• Bair
• Dair
• Laser (Point blank)
Samus:
• Dtilt
• Usmash
• Fair
• Homing Missiles
• Super Missiles
• Power Bomb
:shiek:• Usmash
• Fair
• Homing Missiles
• Super Missiles
• Power Bomb
Shiek:
• Vanish
Snake:
• Fsmash
• Usmash
• Dsmash
• Grenades
• C4
• Nikita
• Usmash
• Dsmash
• Grenades
• C4
• Nikita
Zelda:
• Uair
• Dins Fire
• Farore's Wind
• Dins Fire
• Farore's Wind
ZSS:
• SideB
And that's the list. It took a long time to work things out, so I hope you guys appreciate it. If you would like to verify this list for yourself, this is how I did it: I started by filling out the data for this applet. Once the g b c was worked out, I would enter the data into this different applet, also by ColinJF. I would use it to predict the knockback on the pokemon weak to it; if it was greater by a decent margin in the results screen than predicted in the applet, it was obviously Super Effective. If it was around where it should be, it was Normal Effective.
Big thanks goes out to ColinJF, who's thread I used as a reference and starting point, and who developed the applets who made this boring work possible, as well as working out the Fixed Knockback of a couple moves by himself. Thanks a ton, man.
If you have any questions, I'll be here all week!
---
Dynamics: Velocity, Forces, and Knockback
Brawl Mechanics: Damage & Knockback Formulae
Launch Force constant calculator
Calculate launch force