Ingulit
Ing-u-lit
Boosted Pivot Grabbing: Falco can do it, and so can you! Some of you have heard of it, and others haven't. Those who have tried to learn Falco have likely heard of it, as it is used in Falco's gameplay very effectively. However, despite Diddy having a relatively good Boosted Pivot Grab, it is almost absent in his current metagame. This thread is designed to compile the uses and strategies surrounding Diddy's Boosted Pivot Grab and to spark discussion of how to use it effectively. And most importantly, this thread is very open to input! This is the first of many revisions of this OP, and I will append it as more information is added.
Revisions
What is a Boosted Pivot Grab?
To start things off, I know some of you haven't heard of Boosted Pivot Grabbing before. Boosted Pivot Grabbing is the canceling of a Dash Attack into a Pivot Grab, such that you slide while pivot grabbing (similar to the DACUS, or "Boosted Up Smash"). This is the OP for the tech, and it has videos and detailed explanations as to how to perform it:
OP: http://www.smashboards.com/showthread.php?t=169086
After reading that, know that:
How do you do it?
One can perform a BPG or RBPG in many different ways depending on what controller you are using and what control setup you use. For this guide, all button sequences are assuming the default setup for the controller given. Input is welcome!
Gamecube Controller
How far does he slide?
Diddy's Boosted Pivot Grab slides him a good distance while grabbing, as can be seen at 1:30 of this video (from the OP above):
http://www.youtube.com/watch?v=9Qark60PsIQ
For a more empirical answer, when done properly from the left side of Final Destination, he will slide to just in front of the left side of the middle diamond. I've prepared a video to demonstrate this; notice that you must time the Boosted Pivot Grab correctly, or it won't slide its maximum distance. It does take practice to get the muscle memory down pat.
http://www.youtube.com/watch?v=1NRioYJxTeI
How does this help?
Because you continue to slide even after grabbing the opponent, this can be useful for moving an opponent out of a position they like or for pulling them towards the ledge to throw them off. There are other uses that I've not mentioned, and compiling that list is one of the goals of this thread! Another main benefit of Boost Pivot Grabbing is the following topic:
Boosted Pivot Grabs have a greater Grab length
This is the portion of the discussion that I want more input into before I post definitively about it. It is generally accepted that Boosted Pivot Grabs have greater length, but is it that much greater than a normal Grab for Diddy?
Is it better than a normal Grab?
It is generally accepted to be yes, but I don't know how to test it definitively.
If it is, how much better?
About an inch on the TV (results may very). (Thank you DFEAR)
That's all fine and great, but how do I incorporate it into my gameplay?
This is where the discussion will have the greatest impact: how do you use Boosted Pivot Grabs? What's the best time to use them? What setups are the most useful in performing one? Can it be part of a combo?
The following (hopefully growing) list are some examples:
Now, this thread will not be complete unless the community contributes to it! So, what do you think is the best way to use Diddy's Boosted Pivot Grab? When do you use it? And, for those of you don't:
USE IT ALREADY!
Revisions
- 2/10/09 - Thread Started
- 2/10/09 - Added slippery trips use and the basic combos
- 3/18/09 - Added banana lock use, How do you do it? section, and generally cleaned up
- 3/29/09 - Added dash attack mindgames, banana trip tech chasing, punishing badly spaced short-ranged attacks, and the "length" of a Boosted Pivot Grab
What is a Boosted Pivot Grab?
To start things off, I know some of you haven't heard of Boosted Pivot Grabbing before. Boosted Pivot Grabbing is the canceling of a Dash Attack into a Pivot Grab, such that you slide while pivot grabbing (similar to the DACUS, or "Boosted Up Smash"). This is the OP for the tech, and it has videos and detailed explanations as to how to perform it:
OP: http://www.smashboards.com/showthread.php?t=169086
After reading that, know that:
- Boosted Pivot Grabbing (continuing to slide in the direction you were facing while Boosted Pivot Grabbing) is also referenced as BPG;
- Reverse Boosted Pivot Grabbing (dashing in the direction you were not facing and then performing a BPG, thereby ending up facing the same direction you originally were) is also referenced as RBPG.
How do you do it?
One can perform a BPG or RBPG in many different ways depending on what controller you are using and what control setup you use. For this guide, all button sequences are assuming the default setup for the controller given. Input is welcome!
Gamecube Controller
- For all of these button combinations, note that you can replace Z (Grab) with R (Shield) and the C-Stick (Smash) with A (Attack) to achieve the same results. Try experimenting with the different button combinations to find what works best!
- (Note that the last three steps happen simultaneously):
Dash Forwards > Forwards or Backwards on Control Stick + Down on C-Stick + Z Grab
How far does he slide?
Diddy's Boosted Pivot Grab slides him a good distance while grabbing, as can be seen at 1:30 of this video (from the OP above):
http://www.youtube.com/watch?v=9Qark60PsIQ
For a more empirical answer, when done properly from the left side of Final Destination, he will slide to just in front of the left side of the middle diamond. I've prepared a video to demonstrate this; notice that you must time the Boosted Pivot Grab correctly, or it won't slide its maximum distance. It does take practice to get the muscle memory down pat.
http://www.youtube.com/watch?v=1NRioYJxTeI
How does this help?
Because you continue to slide even after grabbing the opponent, this can be useful for moving an opponent out of a position they like or for pulling them towards the ledge to throw them off. There are other uses that I've not mentioned, and compiling that list is one of the goals of this thread! Another main benefit of Boost Pivot Grabbing is the following topic:
Boosted Pivot Grabs have a greater Grab length
This is the portion of the discussion that I want more input into before I post definitively about it. It is generally accepted that Boosted Pivot Grabs have greater length, but is it that much greater than a normal Grab for Diddy?
Is it better than a normal Grab?
It is generally accepted to be yes, but I don't know how to test it definitively.
If it is, how much better?
About an inch on the TV (results may very). (Thank you DFEAR)
That's all fine and great, but how do I incorporate it into my gameplay?
This is where the discussion will have the greatest impact: how do you use Boosted Pivot Grabs? What's the best time to use them? What setups are the most useful in performing one? Can it be part of a combo?
The following (hopefully growing) list are some examples:
- Basic Boosted Pivot Grab Combos
OP: http://www.smashboards.com/showpost.php?p=6610607&postcount=5- Jab Cancel > Boosted Pivot Grab
- D-Tilt > Boosted Pivot Grab
- Glide Toss > Boosted Pivot Grab
- Use when an opponent slides after tripping on a banana (AKA, Luigi)
OP: http://www.smashboards.com/showpost.php?p=6608441&postcount=4
In cases where throwing a banana at your opponent will make them slide too far away for a normal Grab, a Boosted Pivot Grab can catch up to your opponent thanks to its extra distance. This allows you to combo foes you normally couldn't chain after banana throws. - Dash Attack > Reverse Boosted Pivot Grab
OP: http://www.smashboards.com/showthread.php?t=219637
When you Dash Attack an opponent, you can immediately Reverse Boost Pivot Grab them when they either- Aren't hit very far by the Dash Attack (or anywhere at all) or are hit straight upwards,
- Shield the Dash Attack and you end up on their opposite side, or
- Spot Dodge the Dash Attack.
- Banana Lock > Boosted Pivot Grab
OP: http://www.smashboards.com/showpost.php?p=6603051&postcount=24
So, you're banana locking your foe across the length of FD when you reach the end and have to make a decision: do I cartwheel and go for damage? do I throw another banana and make them fall off? do I run up and grab them? Another option you might not have thought about would be to run up and Boost Pivot Grab them! This will drag them all the way to the edge of the stage where you can then B-Throw them off for the most distance. Throw this into your 'Nana Lock game to keep your opponent guessing! - Opponent Trips > Tech Chase
OP: http://www.smashboards.com/showpost.php?p=6967303&postcount=18
In an amazing turn of events, your opponent has somehow tripped and is now helpless on the floor. As rare as this event may be, knowing how to punish such a fortunate improbability is always a good thing. Of course, if you Glide Toss a banana into your foe, you can usually run up and grab then straight off; however, if they're too far away and manage to roll out of normal reach (or try to roll behind you), a BPG or RBPG can be useful in tech chasing your opponent when a normal grab just won't work. Now, if only you could make them trip - Mindgames - Dash Attack Fake
OP: http://www.smashboards.com/showpost.php?p=6967303&postcount=18 (and others)
What seems to be the most agreed upon use for BPGs, using them to throw your opponent off when they're expecting a Dash Attack approach can be a great mindgame. If you've been doing a lot of Dash Attack approaches, then when they see you running, they may spot-dodge or shield. In the former case, some timing is required, but in both cases a BPG can be used to really shake up your opponent and leave them clueless as to how you'll approach. Because Diddy needed more mindgames - Punishing Bad Spacing
OP: http://www.smashboards.com/showpost.php?p=6968875&postcount=20
When you're fighting an opponent who has fairly short range, using a BPG can be a good way to punish poor spacing. Because their reach is short, but because they're too far away to hit, the BPG's slide can be enough to grab them before their attack animation ends. - More coming soon!
Now, this thread will not be complete unless the community contributes to it! So, what do you think is the best way to use Diddy's Boosted Pivot Grab? When do you use it? And, for those of you don't:
USE IT ALREADY!