Turbo Ether
Smash Master
- Joined
- Apr 12, 2006
- Messages
- 3,601
Example, Wolf's Bthrow is actually pretty good at very low percents. It's a low launcher that puts your opponent into a pretty bad situation. It gives solid options to follow up with, since Wolf can act pretty quickly after Bthrowing someone, and the throw itself leaves them close to you. Options that work best on fat characters and fastfallers.
Out of bthrow your opponent can:
A. Attempt to land on the ground.
B. Attempt to air dodge to the ground.
C. Attempt to land by attacking.
D. Attempt to jump away to safety.
Wolf can cover all of these options.
Simply stepping towards them, shielding, and regrabbing them covers options A, B, and C.
Fair relaunches them at a low height, covers option A and has enough speed and priority to cover option C against most characters.
Upsmash/DACUS and Fsmash covers options A and B. They also cover option C, depending on how much lag they incur.
Option D uses their second jump, in which you can chase with aerials and/or punish their landing with DACUS, Fsmash, shieldgrab, etc.
I hope you get the gist of this mini-Bthrow tutorial. After bthrowing, you're exploiting a situation that greatly favors you, like when Snake Dthrows people. By reading your opponent correctly you can do some fancy stuff, like Grab - Pummel - Bthrow - Fair - regrab, for example. Fair - grab combos at very low percents btw.
Out of bthrow your opponent can:
A. Attempt to land on the ground.
B. Attempt to air dodge to the ground.
C. Attempt to land by attacking.
D. Attempt to jump away to safety.
Wolf can cover all of these options.
Simply stepping towards them, shielding, and regrabbing them covers options A, B, and C.
Fair relaunches them at a low height, covers option A and has enough speed and priority to cover option C against most characters.
Upsmash/DACUS and Fsmash covers options A and B. They also cover option C, depending on how much lag they incur.
Option D uses their second jump, in which you can chase with aerials and/or punish their landing with DACUS, Fsmash, shieldgrab, etc.
I hope you get the gist of this mini-Bthrow tutorial. After bthrowing, you're exploiting a situation that greatly favors you, like when Snake Dthrows people. By reading your opponent correctly you can do some fancy stuff, like Grab - Pummel - Bthrow - Fair - regrab, for example. Fair - grab combos at very low percents btw.