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Pit Indepth Frame Data ( Currently Unfinished)

Coffee™

I need it....
Joined
Aug 2, 2008
Messages
2,205
Location
SFL
Pit Indepth Frame Data ( Currently Unfinished)

I'll finish the rest of it later.....


Jab

Total for all 3 Jabs without hitting: 63

First hit on frame 5
Shield hit lag:
Shield stun:
Advantage:
Hit Lag:

Second hit on frame 12
Shield hit lag:
Shield stun:
Advantage:
Hit Lag:

Thrird hit on frame 19
Shield hit lag:
Shield stun:
Advantage:
Hit Lag:

Starts Infinte Jab on frame 23
Shield hit lag:
Shield stun:
Advantage:
Hit Lag:

Dash Attack:
Total: 49
First hits on frame 6
Shield hit lag:
Shield stun:
Advantage:
Hit Lag:

Dtilt
Total: 29
First hits on frame 6
Shield hit lag:
Shield stun:
Advantage:
Hit Lag:

Ftilt
Total: 40
First hits on frame 14
Shield hit lag:
Shield stun:
Advantage:
Hit Lag:

Utilt
Total: 35
First hits on frame 2
Second hits on frame 9
Third hits on frame 20
Shield hit lag:
Shield stun:
Advantage:
Hit Lag:
Uair:
Total: 31
First Hit on frame 3
Landing lag: 31
Shield hit lag:
Shield stun:
Advantage:
Hit Lag:

Bair:
Total: 27
First Hit on frame 7
Hitbox is out from frames 7-20
Landing lag: 16
Shield hit lag:
Shield stun:
Advantage:
Hit Lag:

Nair:
Total: 31
First Hit on frame 3
Landing lag: 31
Shield hit lag:
Shield stun:
Advantage:

Fair:
Total: 28
First Hit on frame 11
Landing lag: 16
Shield hit lag:
Shield stun:
Advantage:
Hit Lag:

Dair:
Total: 38
Earliest possible hit on frame 10
Latest possible Hit on frame 17
Landing lag: 31
Shield hit lag:
Shield stun:
Advantage:
Hit Lag:

Glide Attack:
Total: 32
Earliest possible hit on frame 6
Latest possible Hit on frame 11
Landing lag: 2
Shield hit lag:
Shield stun:
Advantage:
Hit Lag:
Usmash:
Total: 46
First hit on frame 5
Hit Lag:
Second hit on frame 12
Hit Lag:
Third hit on frame 23
Hit Lag:
Shield hit lag:
Shield stun:
Advantage:


Dsmash:
Total: 41
First hit on frame 5
Hit Lag: 30
Second hit on frame 18
Hit Lag: 29
Shield hit lag:
Shield stun:
Advantage:



Fsmash:
Total: 48
First hit on frame 6
Second hit on frame 24
Shield hit lag:
Shield stun:
Hit Lag: 15
Advantage:
Down B - (Mirror Shield)
Total: 40
Comes out on frame 5
Reflects attacks on frames 5-19

Neutral B - (Paletuna's Arrow)
Total: 40
Shoots arrow on frame 20
Hit Lag: 22

Forward B - (Angel Ring)
Total: 64
First hits on frame 12
Ends quickest on frame 41
Hit Lag:

Up B
Wings come out on frame 1
Total: 209
Wind is active from frames 5-16
Standing Grab:
Total: 29
First grabs on frame 6

Dash Grab:
Total: 39
First grabs on frame 10

Pivot Grab:
Total: 35
First grabs on frame 8

Grab Pummel
Total: 26
Hits on frame 2

Spot Dodge:
Total: 25
Invincible frames 2 – 20

Air Dodge:
Total: 35
Invincible frames 9 – 30

Roll Backward:
Total: 33
Invincible frames 4 – 19

Roll Forward:
Total: 33
Invincible frames 4 – 19

Jump airborne on frame 5
SH airborne for 42 frames
 

MrEh

Smash Hero
Joined
Aug 24, 2008
Messages
6,652
Location
Honolulu, HI
Jab comes out on frame 5? Wow, that's slower then I thought.

Frame 2 utilt is cool though.
 

Valuno

Smash Apprentice
Joined
Mar 23, 2008
Messages
89
Good job on getting the new data, especially the special frame data ^_^
Jab comes out sooooo slowly though... ._.
 

SSD

Smash Journeyman
Joined
Jun 28, 2008
Messages
244
Location
California
Different numbers than Kupo's old thread(it was kupo who did the last one, right?).

two things:

When you say total of 206 frames for WoI...is that when you regain control of Pit after a grounded WoI?
What are the super armor frames on the mirror shield? (I might be mistaken here, but I thought there were some...)
 

Byuusan

Smash Journeyman
Joined
Mar 13, 2008
Messages
347
Location
New Westminster B.C.
Different numbers than Kupo's old thread(it was kupo who did the last one, right?).

two things:

When you say total of 206 frames for WoI...is that when you regain control of Pit after a grounded WoI?
What are the super armor frames on the mirror shield? (I might be mistaken here, but I thought there were some...)
remember these are unfinished, it not complete yet.
 

SSD

Smash Journeyman
Joined
Jun 28, 2008
Messages
244
Location
California
Kupo's thread was inaccurate. It had data where you could do 10 nairs in a shorthop.

Also, gj on the frame data. The more you know haha.
that was the first thread, where he only had the impact data, not full duration. I thought that was obvious.

I was talking about the second thread.
 

PenUmbra

Smash Apprentice
Joined
Mar 5, 2008
Messages
143
Is there any IASA data? Does Pit have interruptible moments of cooldown?
 

Levitas

the moon
Joined
Jul 20, 2007
Messages
5,734
Location
Ann Arbor, MI
Even with the hack, are you certain you have both accounted for the correct frame as frame 1 and are using a correct method to test duration?

I don't see a spot for hitlag, and it's uncertain whether you're assuming a hit or miss as a convention for the latter hit frames on multi hit moves.
 

Coffee™

I need it....
Joined
Aug 2, 2008
Messages
2,205
Location
SFL
Even with the hack, are you certain you have both accounted for the correct frame as frame 1 and are using a correct method to test duration?
Pretty certain. I'll send you a pm on this later.

I don't see a spot for hitlag, and it's uncertain whether you're assuming a hit or miss as a convention for the latter hit frames on multi hit moves.
For the current frames I assumed a miss. I intend to record the hitlag frame data later.
 

Coffee™

I need it....
Joined
Aug 2, 2008
Messages
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Location
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I have to do Glide Attack and Dair. Its kind of funny it took someone this long to realise it though lol
 

Coffee™

I need it....
Joined
Aug 2, 2008
Messages
2,205
Location
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this is truth, isnt that why kupo's old thread got shut down, dont see him around much anymore, too caught up in brawl+ i suppose

is there an ETA on the rest of this data, or at least the next chunk?
Next chunk today....I might even finish it all depending on the amount of time I have.
 

Levitas

the moon
Joined
Jul 20, 2007
Messages
5,734
Location
Ann Arbor, MI
someone check the Q&A thread. I have a question I need answered by the time I'm back from my ski trip for the next two days.
 

Lezard

Smash Journeyman
Joined
Mar 24, 2008
Messages
256
Location
Jamaica
R@vyn, do yo know how many frames in a WingDash? this could be really helpfull


thanks in advance
anybody?
 

Lezard

Smash Journeyman
Joined
Mar 24, 2008
Messages
256
Location
Jamaica
but this could prove to many that wingdash is very useful because now it would become a fact rather than a idea
 

Katana_koden

Smash Ace
Joined
Jul 26, 2008
Messages
609
Location
Some Where In Metro Atlanta
Can you add Dthrow and others reaction time. I believe there are combo's in brawl, you just have to be really fast. I play peach and pit. With peach's dair > dair> combo is actually a combo in training instead of waiting on character bounce. I managed to pull 11 hit combo Dair>Dair>Uair> Up B on metaknight. Its unavoidable. Just gotta be fast. So i tested with pit, the closest thing i came up with pit without a spam a combo is with his Dthow, jump, fair. a 3 hit combo on meta. I want to know when you can react after throws and stuff and up B time to help me know which moves comes out faster to hit. I'm going to test tonight more.
 
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