Kaptain Kong
Smash Lord
hey fellow diddy mains,
here are some helpful "glide tosses" that you can do while running (you can jc while standing still, too)
JC Glide Toss
i found that jump canceling a running throw slides slightly farther than a glide toss, and you can even do it from a stand still and throw in any direction you want.
How To:
Note: you dont need tap jump on, i think that its the crouching animation after the run that you can cancel with a throw, but still get the slide, not canceling a jump. hitting up keeps more momentum then returning to neutral, so dont do that version.
Pivot Glide Toss
I dont know if any of you have heard of this before, but i was messing around in training mode, and i found that you can get a glide toss effect if you throw the naner at the right time after you pivot
Variations:
Forward Slide -
you can also vary how far you slide, so you can mix it up more (at most, its the same distance as a normal glide toss)
both versions of the pivot glide toss are about as quick as a normal glide toss from a run, so they are just as useful in the situations where you would do a running glide toss
tell me what you guys think and some strategies that could go with it
here are some helpful "glide tosses" that you can do while running (you can jc while standing still, too)
JC Glide Toss
i found that jump canceling a running throw slides slightly farther than a glide toss, and you can even do it from a stand still and throw in any direction you want.
How To:
- pick up banana
- start running
- quarter circle/tap up from the run
- immediately press a cstick direction for the throw
Note: you dont need tap jump on, i think that its the crouching animation after the run that you can cancel with a throw, but still get the slide, not canceling a jump. hitting up keeps more momentum then returning to neutral, so dont do that version.
Pivot Glide Toss
I dont know if any of you have heard of this before, but i was messing around in training mode, and i found that you can get a glide toss effect if you throw the naner at the right time after you pivot
Variations:
- Forward Slide (in the direction you initially ran)
- Backward Slide (in the opposite direction you initially ran)
Forward Slide -
- pick up banana
- run
- while running, return control stick to neutral position
- then hit a cstick direction
- pick up banana
- run (past initial dash animation)
- pivot
- when hes just past turning around, hit a cstick direction
you can also vary how far you slide, so you can mix it up more (at most, its the same distance as a normal glide toss)
both versions of the pivot glide toss are about as quick as a normal glide toss from a run, so they are just as useful in the situations where you would do a running glide toss
tell me what you guys think and some strategies that could go with it