You think ganon's approach is mindless? Wow. That's terribly ignorant. It's far from it. His nair and fair are his two best aerial approach options, and both have
very punishable lag if you're not smart with them (and in the case of the fair, punishable startup, too). The momentum just gives him a larger area he can cover with his approach, and honestly, is something that he
needs. He still has to approach tactfully. His opponent can throw off his fair approach just by
walking forward and shielding, which will cause the move to fail to sweetspot and get him shieldgrabbed. If you predict they will do that and instead they hang back, you end up fairing short, whiffing, and you will get punished, possibly by a smash. All momentum does is let him have options so he can vary his approaches. It doesn't break him and it
certainly doesn't make them "mindless."
As for sheik... are we playing the same character, here? She doesn't get
that much momentum. Nothing like fox's, anyway, who has a very similar nair and gets enough momentum so that it can be spaced so that you land
behind your opponent leading into a free utilt.
On DDD... again, are we playing the same character, here? His sh goes the length of the diamond on FD. His nair won't even hit characters on the ground near the end of that range if you start it when it will finish before landing. His B might be a bit more potent, but I'm really not seeing anything too broken about this in the slightest.
Lucario, should not get more speed just by jumping, seriously looked stupid before AND hurt his juggle game.
And this is all I care about. I'll admit that lucario
does get some pretty ridiculous momentum, but er... he doesn't actually get faster
(psst... neither does ganon). He just happens to transfer most of his momentum into his jump. The fact that we're just not used to seeing his jump with momentum is what makes it look like it "speeds up." That said, I do agree that he would be better off with a little less momentum. From my testing, he can't do a running jump -> fair -> fair/nair without the second fair or the nair hitting the opponent backwards.
Also, fun fact that I've been waiting to mention: it's
impossible for a character to be
hurt by giving them momentum. Physically impossible. If they need to, they can still use their regular jump by simply releasing forward on the control stick when they hit the jump button and then press forward again for regular air control. So technically, lucario doesn't lose anything at all with momentum, and instead gains a little more gimp and higher percent combo potential. Not saying he wouldn't be better off with a lower momentum value, though.
Also, I have nothing against the standard 100% momentum for the generalized application. Why are we dropping this down to 90%?