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I'm well aware of that. I just decided to point it out on the first page to get it out of the way. Everybody knows TL has a sword. I'm just saying there might be people who come in and bombard the topic with, "Well TL has projectile and can attack from far away!"People Its not only the proyectiles sheesh we also have a freaking sword. Its not like were done for upclose. :/ Anyway, Ness' fair is annoying stay away from that. Use proyectiles but if u have to fight him up close remember u have a freaking sword. 55:45 Toon Link imo.
EDIT: 700th post woot.
Yep...or at least the controls for it are the same...Ness' is overall different as far as use goes (It doesn't really do anything for his recovery for one thing)Yo should DI out of the fire and Dair him, Zero.
Whats PK jump? Like the zap jump thing Lucas has?
Hey, that's actually pretty good considering the person used Ness.So I just played at a tournament this last Saturday and got 2nd place.
1st place was a Ness player.
****. I really didn't see that coming. I'll post a link to our matches when they get uploaded.
Before responding to this, I was positive I responded to what iRjOn said. :/ Anyway, the ground is where you probably want to be when you fight Ness. Of course he can get you up in the air and technically you will have to be in the air just like Ness will eventually need to land on the ground. And did you by any chance d-tilt his d-tilt? I'd check this right now, but do both clank or does one have more priority over the other? And yes, Ness' aerials seem to have good speed and priority.Anyways, I played him a few times more (friendlies) and discovered some useful techniques (most of which have been mentioned here).
1. Outspace him on the ground with Zair, follow-up with w/e.
2. Playing mid/long-range worked best for me. When we got up close. His d-tilt spam owned my Toon Link's poor little shins :/
3. I found it kinda hard to land Bair when he was in the air, I found more success while he was grounded. His air attacks just seem to have surprising speed and priority. It seemed like Ness' hitboxes were just bigger or something.
4. Don't get grabbed. Btw, can someone direct me as to how to DI against that properly?
5. When PK Fire hits, expect grabs at high %.
Any suggestions for counterpicks?
Ness' rage is something you don't want to deal with...I have a replay of me doing 0-death on Tink that starts with me using his own bomb and shoving it up where the sun don't shine ^_^Ness strat for this fight: Rush. That. ****. Down.
Hi ZeroX ^_^ The vids are up, by the way, search youtube for "Timotee ZeroX"
Actually useful comment edit: It's hard to tell who has the edge in this fight, I need more exp with it, but it's a fun fight regardless. If TL sets up his projectile wall well, it's hard for ness to get in, but once ness gets a knockdown, it's hard from TL to escape the rage.
Thank you...because that is what my thoughts on batting the boomerang...plus the 20 frames you need for getting the bat out is another issue...it isn't like Lucas (fun fact 14 frames isn't as much of an issue)Boomerang has many different uses. You can't just say "Fsmash it" and move on. For one thing, we can throw it all different ways from different positions. Fsmash'ing it wouldn't even do anything unless we throw it straight and just move in a horizontally linear fashion -__-
Yeah . . . that's totally gonna happen every single ****ing time.
Not to mention that boomerang can be used in combination with other projectiles. Yeah bet you didn't see that one coming. It's not that easy to dodge it without the other stuff when you throw TL himself into the equation.
PKT is more open and has more space to use with it compared to the bat...it isn't much of a speed issue considering how I brought up more than just speed with my view on Ness' bat...I'd rather just Nair, Fair, just dodge them, or Power Shield approach in order to deal with most of Tink's spam options...The boomerang throw is fairly obvious to see, not that hard to reaction. I'm not saying it turns the fight around, but denying TL an option for a few seconds is worth a little damage in my opinion. 20 frames isn't that hard to plan around, it's faster than pkt2 =D
But, upon more consideration of the match, I throw my hat to 55:45, TL. Ness is the better Pirate Ship Fighter though.