JCaesar
Smash Hero
Sudai asked me to take the reins this week. So we're doing...
Go!
Go!
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If you DI backwards, you eat nair/bair. If you DI forward, you eat a grab. If you DI up, Usmash says hi. Your best bet is Forward and Up, since that puts you out of grab range, and can airdodge the Usmash if it comes. Or Backward and up, air dodging the Bair/Nair followup.Quick question about the "Utilt lock": Which way do they have to DI to break out of it? I've never played a good fox who knew about it, in fact, only fox experience I have is playing Rookie's fox in a friendly a while back. He didn't know about the utilt lock either.
Fox does well against ROB because he limits ROB's stage control. Little Spinny Stupid Top (I hate that thing) can't be used to limit movement very effectively at all.Anywho, I've never thought Fox could give ROB trouble, so someone will have to explain why Fox is a hard matchup for us less-informed ROBs =(
I just don't think those strengths outweigh his weaknesses (being extremely light and having a weak recovery) And if Fox ever stales that usmash ROB lives even longer.LOL @ Wolydarg listing some of the principle difficulties we have against Fox and then asking what they are [I mean...who else in the game has a move that quick/easy to execute from a great distance that can kill ROB at such a low damage?]
Thing with fox's up b is that he can curve it, so he can recover in places where falco/wolf cannot, it's not necessarily longer, just more versatile.His firefox is incredibly long, making the gimp harder than on falco.
edit: Oh yeah, and the top eats up his lasers. Toss that on the ground inbetween you and force him to come to you.
They don't if you standing laser. ROFL WHO USES STANDING LAZER.And fox's lasers go over the gyro, I think a mad old video of Chozen's ROB showed this.
I wouldn't worry about Dair as much as Nair. Dair is so September '08. Properly spaced Nair is almost unpunishable unless you predict Fox's next action correctly, although ROB's Dtilt is usually your best bet in that case.It's a *huge* difference if he SHDA's to our front side or back side. If he messes up and does it to our front (and we get a shield up in time), we can shield grab him. If he properly does it behind us, whether we get our shield up or not, he can go into a grab, jabs, or his up tilt.
I wouldn't say Fox's recovery is weak. Worse than ROB's? Sure. But he's definitely not as easy a gimp as Falco or Wolf, and he has shine stalling, Illusion Cancelling, Fair-copter, Curved firefox, etc. etc. to help him along. As far as being light go, Fox is 7th lightest, but you also have to consider rate of damage and race to kill percents. Just saying "Oh he dies early" isn't enough. Consider how quickly ROB will deal damage to Fox compared to Fox dealing damage to ROB. On average, ROB will reach death percents first (not by a huge margin), and if Fox doesn't kill with Usmash (as in, it's staled), Dsmash or Bair or Fair will finish ROB off.I just don't think those strengths outweigh his weaknesses (being extremely light and having a weak recovery) And if Fox ever stales that usmash ROB lives even longer.
SH Nair reaches just as far as Ftilt, if not a little bit more. In the air, make sure not to get faked out by a shine stall or DJ Fair or something silly, because ROB's aerials lag quite a bit if you miss.On the ground we want to be near him (distance doesn't help us that much) but no closer than ftilt range. In the air... well, we want to be extremely careful in the air. Spacing is incredibly important in this matchup.
His firefox is much longer than falco's, especially vertically. The curve doesn't help either, yeah.Thing with fox's up b is that he can curve it, so he can recover in places where falco/wolf cannot, it's not necessarily longer, just more versatile.
Fox wins if ROB wants to play camping. I don't understand what you're getting at here.Fox doesn't really force ROB to approach, his Blaster isn't good enough to do that any more. And, well, they don't stun or anything annoying either, so approaching through them is world's easier anyway.
You're going off some pretty terrible assumptions. Fox can SHAD into a grab, he can empty short hop to bait, he can empty short hop, shine, DJ into whatever. Fox's approaches are not nearly as linear as you make them out to be. Yes, the solution is to not get hit. No, it's not that easy at all.Fox's approaches? Who cares if he does NAir or DAir? The solution is the same. Move out of the way!
lolwut.uptilted FTilt or FSmash should take care of short hop approaches.
Completely wrong. They're different characters, with very different styles. Try to treat Fox like you're playing Falco with ROB and you'll get *****.*shrug* Fox is an easier version of Falco.
Except we're talking about Fox v. ROB?If for some reason you still have amazing trouble against him, Pikachu or ZSS are basically instant-win CP characters. That's as far as my discussion of this match-up goes.
Fox can't camp like Falco can. You can shoot projectiles back at him without getting stuffed by laser stun on startup half the time and it deals less damage to boot. Furthermore, Fox's lasers fizzle out at a relatively short distance, so you can actually just outrange him on larger stages like FD, which is a nightmare to fight Falco on. Fox can just turtle up in his reflector, making it impossible to actually camp him, but he's going to lose if he's just trading projectiles with ROB. To that extent, both players should somewhat seek to approach each other.Fox wins if ROB wants to play camping. I don't understand what you're getting at here.
The fact is his incredible falling speed, poor lateral mobility, and mediocre range make him one of the most predictable characters in the game when it comes to aerial approaches. The only unique thing Fox can apply is Shine stalling and the entire point of taking a step or two back is to avoid being sucked in by those mindgames; his aerial mobility is otherwise so poor that he can't do anything about it except land and try again.You're going off some pretty terrible assumptions. Fox can SHAD into a grab, he can empty short hop to bait, he can empty short hop, shine, DJ into whatever. Fox's approaches are not nearly as linear as you make them out to be. Yes, the solution is to not get hit. No, it's not that easy at all.
lolwut.
I'm not saying they play the same, though it's hard to deny they don't play largely so, being clones and sharing mostly the same moveset. :/ (And there's not such a massive difference in speed/power here, ala Falcon/Ganon.) Naming them would be a waste of time but the similarities are certainly there.Completely wrong. They're different characters, with very different styles. Try to treat Fox like you're playing Falco with ROB and you'll get *****.
Of course, but it's still worth mentioning. MK is a bad match-up for ROB. However, the discussion means more there because nobody really does that well against MK anyway; learning the match-up as ROB might just be the easiest way of learning to deal with him. Even if Fox was a bad match-up for ROB (which I would deny), he has such heinous CPs that you should never really worry about playing against him, which is why I wonder why we're even discussing him so soon. It's like playing Dedede against Bowser or Marth against Ness, the match-up is so lopsided that virtually nobody even plays the character to begin with. Even if they do, you either force them to another character entirely or have a free win on counterpick.Except we're talking about Fox v. ROB?
Mr. E I think you're forgetting one simple thing: Fox is fast like a freak, and we play a sluggish robot. It's not as easy as you make it sound to just avoid and zone everything Fox does.The fact is his incredible falling speed, poor lateral mobility, and mediocre range make him one of the most predictable characters in the game when it comes to aerial approaches. The only unique thing Fox can apply is Shine stalling and the entire point of taking a step or two back is to avoid being sucked in by those mindgames; his aerial mobility is otherwise so poor that he can't do anything about it except land and try again.
Though if Falco is 50/50-ish against ROB (or as poorly as 40/60, as some have said) and Fox doesn't do well, then the match-up ratio certainly couldn't be 40/60 in Fox's favor as well.I do agree that Falco does better vs ROB than Fox does, but not really for the same reasons. It's really just the blaster. Falco is unapproachable, and Fox isn't.
When Fox camps he isn't trying to put damage on the opponent, he is just simply trying to make the opponent come to him due to his lack luster ability to approach his opponent. Fox has an easier time camping due to his speed because he is able to shoot and protect himself using his reflector after than Fox can pull out laser or gyros.Well if we're going to play quote wars...
Fox can't camp like Falco can. You can shoot projectiles back at him without getting stuffed by laser stun on startup half the time and it deals less damage to boot. Furthermore, Fox's lasers fizzle out at a relatively short distance, so you can actually just outrange him on larger stages like FD, which is a nightmare to fight Falco on. Fox can just turtle up in his reflector, making it impossible to actually camp him, but he's going to lose if he's just trading projectiles with ROB. To that extent, both players should somewhat seek to approach each other.
This Fox's aerial mobility poor? Fox's rising forward air is SERIOUSLY unappreciated. A Fox can jump shine stall and out of the shine stall do a rising fair in ANY direction to avoid from being predicted. It is a little ***** if you don't know the Fox is going to do that.The fact is his incredible falling speed, poor lateral mobility, and mediocre range make him one of the most predictable characters in the game when it comes to aerial approaches. The only unique thing Fox can apply is Shine stalling and the entire point of taking a step or two back is to avoid being sucked in by those mindgames; his aerial mobility is otherwise so poor that he can't do anything about it except land and try again.
I am having an extremely hard time making sense of this section. Could use nouns instead of pronouns =D I am getting confused on who the he is referring to Fox or ROB.By the time he can even short hop and land close enough to punish you for doing something wrong, he's already getting hit by FTilt. Shine stalling is used when he's above you or to throw off ledgeguarding, not with short hop approaches, and without a stall-and-fall he's not even going to drop from his DJ fast enough to punish a whiffed ground attack. All he really can do is SHAD and punish, if you expected a not-SHAD and whiffed an attack through his Air Dodge. This doesn't include spacing SH/retreating FAirs against Fox approaching.
If this is the case the Fox will then stick to a strong ground game. Working lasers, and DCSG into aerials would be one of the best bets if ROB aerial game is superior to Fox's.ROB can adequately defend himself against Wario's air game, a character with equally bad range but with the best aerial mobility in the game. Falco gets eaten by ROB in the air, even though his NAir has similar priority to Fox's FAir and his DAir is more successful against ROB's UAir. (Falco can pop ROB in the face with the blaster and USmash him but that's beside the point; Fox can't do that.) What suggests Fox can have any real success against ROB playing an aerial game?
They aren't clones....the only moves they share are the up air, down air, and their grabs ALL of which have different properties that make them EXTREMELY DIFFERENT from one another.I'm not saying they play the same, though it's hard to deny they don't play largely so, being clones and sharing mostly the same moveset. :/ (And there's not such a massive difference in speed/power here, ala Falcon/Ganon.) Naming them would be a waste of time but the similarities are certainly there.
Wow thanks for the back hand to all Fox mains =DHowever, most of the differences favor Falco, the biggest one being that only he can camp ROB. I mean, ROB can beat Falco up pretty good in a straight melee but Falco is so good at running away and camping that it's basically an even match-up, though heavily stage-dependent. Fox fares just as poorly but his camping game is limited at best, realistically non-existent. Saying Fox is just Falco-lite is the quick-n'-easy way of saying he's just not as good against ROB (or in general, really).
Thank goodness that Fox is hardly unapproachable. He can't play the "brick wall run-away" game Falco can and, for all the damage Fox's Blaster may cause, it doesn't actually stuff anybody's approach with no hitstun. That said, neither Fox nor ROB can truly camp each other. If ROB tries to camp, he's just going to get his crap reflected back at him all day. If Fox tries to camp, he's going to eat more damage while FIARIN HIS LAZ0R than he's dealing in return. Any "camping" done should be limited, nobody's standing on the other side of the stage spamming projectiles. (Unlike versus Ike, for example, where that's totally viable.)When Fox camps he isn't trying to put damage on the opponent, he is just simply trying to make the opponent come to him due to his lack luster ability to approach his opponent. Fox has an easier time camping due to his speed because he is able to shoot and protect himself using his reflector after than Fox can pull out laser or gyros.
Yes, Fox's lateral movement is extremely poor. The data speaks for itself, his drift speed is only average and he falls far quicker than any other character in the game. Simply put, Fox just can't stay in the air long enough to go anywhere.This Fox's aerial mobility poor? Fox's rising forward air is SERIOUSLY unappreciated. A Fox can jump shine stall and out of the shine stall do a rising fair in ANY direction to avoid from being predicted. It is a little ***** if you don't know the Fox is going to do that.
"He" pretty much always refers to Fox, since this is the ROB forum and I was assuming that "you" would be a ROB player. Sorry for the confusion, I suppose. :[ Long story short, Fox's range is too weak and his aerial speed too poor to approach ROB effectively with SH NAir or SH DAir. ROB's FTilt is long enough to hit Fox before he can even get close enough to SH at ROB (and land the aerial), let alone cross-up, and ROB's FSmash will punish Fox's inferior range otherwise.I am having an extremely hard time making sense of this section. Could use nouns instead of pronouns =D I am getting confused on who the he is referring to Fox or ROB.
Fox will not win a direct clash but he can still get on ROB's nerves by attacking his blind spot beneath him. Fox's FAir is fantastic at it since the continuous hitbox makes it tougher to dodge and Fox can rise with it much further than a regular jump; UAir is much easier to avoid.If this is the case the Fox will then stick to a strong ground game. Working lasers, and DCSG into aerials would be one of the best bets if ROB aerial game is superior to Fox's.
Luigified clone. [/end topic]They aren't clones....the only moves they share are the up air, down air, and their grabs ALL of which have different properties that make them EXTREMELY DIFFERENT from one another.
Super true.BTW: JCaesar is like super cool. Just saying.
What was the personal experience with Fox?I return with personal experience (and actual matchup discussion afterward)! Just to summarize what I learned: Fox totally can't camp effectively because it takes 5-6 Blaster shots just to cancel out one of ROB's lasers landing. He can't shoot at you and hide in Shine at the same time. :/ The other thing I learned is that MOVING OUT OF THE WAY is, indeed, quite effective at negating... at least anything that starts with him using DAir. It basically removes UTilt juggles from the equation and makes him work a little harder to land a killer USmash.
Sorry, that's all I really got out of it.
NeverKnowsBest:
Fox isn't trying to brick wall ROB, he is just simply trying to get ROB to come to him. He blaster has never been used for damage, only annoying. Fox has a easier time camping due to his reflector and speed because if ROB starts to creep up slowly to use a projectile or suddenly do a dash attack, Fox is faster and will get his dash off first. Fox actually can probably win the camp game by SHL. It will be extremely slow and highly unlikely but I am just saying for cookie points =DThank goodness that Fox is hardly unapproachable. He can't play the "brick wall run-away" game Falco can and, for all the damage Fox's Blaster may cause, it doesn't actually stuff anybody's approach with no hitstun. That said, neither Fox nor ROB can truly camp each other. If ROB tries to camp, he's just going to get his crap reflected back at him all day. If Fox tries to camp, he's going to eat more damage while FIARIN HIS LAZ0R than he's dealing in return. Any "camping" done should be limited, nobody's standing on the other side of the stage spamming projectiles. (Unlike versus Ike, for example, where that's totally viable.)
It's used to help wear the shield because whenever Fox jumps in the air the oppoenent usually thinks "The Fox is going to down air, I better ready my shield for a grab. However the Fox then shine stalls then goes back higher into the air wearing the shield away giving for two options, to either go float somewhere more favorable, or try attacking the wore shield.Yes, Fox's lateral movement is extremely poor. The data speaks for itself, his drift speed is only average and he falls far quicker than any other character in the game. Simply put, Fox just can't stay in the air long enough to go anywhere.
Shine stall to rising FAir makes no sense except as a recovery tactic. If you're trying to juggle your opponent, you're better off just staying on the ground and executing it from there. You're equally unpredictable from there, which for Fox isn't much anyway due to his fall speed.
Fox's only real viable approach is his dash cancel shield grab, which is a pseudo set up for his aerials."He" pretty much always refers to Fox, since this is the ROB forum and I was assuming that "you" would be a ROB player. Sorry for the confusion, I suppose. :[ Long story short, Fox's range is too weak and his aerial speed too poor to approach ROB effectively with SH NAir or SH DAir. ROB's FTilt is long enough to hit Fox before he can even get close enough to SH at ROB (and land the aerial), let alone cross-up, and ROB's FSmash will punish Fox's inferior range otherwise.
Fox's don't usually up air unless through platforms or at low percents. Forwards air is much more ideal, which you stated =D.Fox will not win a direct clash but he can still get on ROB's nerves by attacking his blind spot beneath him. Fox's FAir is fantastic at it since the continuous hitbox makes it tougher to dodge and Fox can rise with it much further than a regular jump; UAir is much easier to avoid.
NO WAYSSSSSS =DLuigified clone. [/end topic]
Super true.
No no, that's where the "move out of the way" tactic shines! No wearing down the shield, no risking missing the timing and eating an Up Smash (or getting crossed up and UTilt juggled), no getting baited into an attack and punished. Fox starts Shine stalling above me? I walk back a couple inches and Fox falls too quickly to compensate for it. He can then be punished during landing lag by one of ROB's tilts. It's not a good approach, at least not against someone with ROB's range.It's used to help wear the shield because whenever Fox jumps in the air the oppoenent usually thinks "The Fox is going to down air, I better ready my shield for a grab. However the Fox then shine stalls then goes back higher into the air wearing the shield away giving for two options, to either go float somewhere more favorable, or try attacking the wore shield.
I disagree. Falco is only fast with aerial support.Falco is fast too.
That's not Falco being fast, thats just making ROB slower.Falco is fast because his lasers slow you down.
Yeah I was thinking the same thing, thus, Falco is generally slower.That's not Falco being fast, thats just making ROB slower.
LOL dude you said it homie.No matter how many times you try to compare Fox to Falco, vs ROB he's still f*cking gay.