Ryusuta
Smash Master
I would totally give Charizard a 6/4 against ZSS. His spacing, grabbing, and gimping are all very deadly in this match.
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What tournaments are you going to? Pretty much all high-end tournaments allow infinites up to 300%. And they only have the cutoff there to avoid stalling the match.But either way I don't think an infinite works in discussions since it wouldn't be legal in tourneys.
Clash of the Titans 4 banned all standing and walking infinites.What tournaments are you going to? Pretty much all high-end tournaments allow infinites up to 300%. And they only have the cutoff there to avoid stalling the match.
I wanna ask the same thing to you. They must have some fun tourneys where you're from to allow infinites like DDD's to DK.What tournaments are you going to?
I dont see how you can justify Ivy being any better than 65/45 without sounding bias...ZSS has pontential to be Top 10.
Squirtle is around 50:50
Ivy is around 4:6 ZSS
Char is around 45:55 ZS
Squirtle is going to be annoying, in that he can bascally be moving around, which means you cannot touch him. Hitting him is like #### hard. So you cannot try to do anything risky. He can just freakin Combo you at low percents so you have to play sort of a telegraph game.
Ivsaur gets *****. ZSS can get in Ivys space, and it is hard for her to get in hers. Not to mention that Ivy dies fairly easy to ZSS.
ZSS can Combo Charizard to Oblivion, which means putting alot of pressure on him can mess him up. Flamethrower is very annoying, as it needs to be predicted in some cases to be punished. Rock smash is like a C-C-Combo breaker. Did I mention how his Grab range is like, Melee Marths? You can deal with his grab more effectively thsn other characters though.
It sounds too wierd, let me change it lol
I said Ivy was around 6:4 not exactly 6:4I wanna ask the same thing to you. They must have some fun tourneys where you're from to allow infinites like DDD's to DK.
I dont see how you can justify Ivy being any better than 65/45 without sounding bias...
All charizard has is his grab range (Which still cant outrange/catch most of ZSS' attacks if spaced right) and his rock smash for priority reasons(and whoever said charizard's rock smash comes out out frame 2 needs to check again). ZSS can juggle charizard like crazy, he's too big of a target and has a airdodge long enough for us to easily punish with our high jump and 4 frame uairs.
6/4 ZSS
and Squirtle is 5/5
As opposed to Ivysaur and Charizard who will make sure to stand ABSOLUTELY STILL AT ALL TIMESSquirtle is going to be annoying, in that he can bascally be moving around, which means you cannot touch him.
He can SH to a Flamethrower to avoid a grounded whip, and shield a SH whip.(Actually I heard that ZSS has a bad SH. Is this true?)we can dair anytime someone is under us giving us too much pressure to handle normally. it autocancels if we jump then do it. It stops people like MK who likes to do constant uairs or tornado while we're above him.
Our side b out-ranges his flamethrower and we shouldnt really be using lasers in the first place against people who can charge you well like charizard since it can be punished EASILY due to lag. I only find it for the most part useful against campers really. his flamethrower would really only be useful if used right near the mouth for maximum damage, but your gonna have to find a perfect opening since we SHOULD be always moving.
There are a lot of characters that can KILL eariler than we can. doesnt mean that they will always be able to HIT us with those attacks if we have good spacing and speed and try to make Charizard go in the air.
Items are just based on if the player himself is good with them so I dont use them in matchup discussions often.
So I kinda nullified your points there. Any more?
OK, This makes sense to me. I'm kinda leaning towards the 55:45 Char because Items won't be around for long (and if we are talking about a PT mainer worth their salt, Items won't likely pop up when facing Charizard, as you're likely facing Squirtle first).He can SH to a Flamethrower to avoid a grounded whip, and shield a SH whip.(Actually I heard that ZSS has a bad SH. Is this true?)
Up smash can beat Dair I believe, but I need to test that. Flamethrower is a safe way to rack up damage if you are caught. You would DI away from it taking 10% maybe, or take like 25% to damage him usually if DI towards him.
Phiddlesticks: Squirtle is more moblie and Much smaller than Ivysaur and Charizard.
If you want exact numbers.
50:50 even for Squirtle and ZSS
70:30 Advantage ZSS
60:40, 55:45 Advantage ZSS
Overall a 55:45 ZSS advantange
I don't use them in discussions anymore since it's not the items themselves that matter, it's the player that uses them. we cant really say that items give us an advantage because it's just about if you can use them right. Some players use the pieces better than others so we cant generalize ZSS' items as a character but as the skill of the player. if the items are used wrong then an opponent can just shield and use the piece to his/her advantage. Some players (like Snakeee) gave up using 3 pieces and just go with one. Learning to use them right can be a challenge but once learned and fully mastered (will be in time) can give us an extreme advantage.I know, its why I think she has the pontential to be Top 10. My scrubby friends like to say "just edgehog her" lol, But right now, only Snakeeeeee is getting attention with her.
I have to ask, why do you not consider the suit pieces as an advantage? I mean Diddy's metagame is stage control with the bananas.
Or did it switch?