Timbers
check me out
WARIO
Matchup:
45:55
What to avoid:
How to win:
Stages:
Disclaimer: This thread is made for the sole purpose of keeping matchup discussing clean and organized. If people wish to discuss a past matchup, they may do so in this thread without cluttering the current discussion.
Matchup:
45:55
What to avoid:
Wario will pester you a LOT with Dairs (or at least some will) it's hard to punish. His aerials have deceptively low landing lag. It looks like you should be able to punish, but his sheild comes up way faster than you would think it would.
Trying to kill a Wario without aura buff is incredibly f*cktarded. It's near impossible to actually land an fsmash on Wario due to aerial mobility, aggressive aerial properties, and punish game on a move like fsmash. With the aura buff, except to kill him around 140-150%, and without it, it's not uncommon for Wario to reach low 200s. Not being able to nab the kill on Wario before you lose a stock is infuriating.
you don't want to stay above wario, Luc just does well at keeping from getting juggled by Wario. You don't actually want to stay above him. The uair will land the more chances you give him to land it, and at fresh it'll kill 100-120%. Keep him horizontal from you so that you can abuse fair and aurasphere. Wario does exceptionally well at keeping Luc trapped in his shield as well, so know to roll out ASAP if you can't get a utilt off.
I love Lucario's Bair but in this match it's not very good imo.
Wario can overwhelm Lucario and he can kill us pretty **** early AND it's hard for us to kill him. If we're forced to use Extreme Speed then Wario will most likely punish our landing lag with a fart or Uair...both those moves kill. It's hard for us to kill Wario with Fsmash because good Wario's are very campy and stay in the air for a while.
Lucario suffers a slight disadvantage because of Wario's strange moveset. To start out, this matchup is entriely stage dependant. Wario controls platforms, and due to Lucario not having an answer for this, it's bad for us. We don't have a counter to Wario's platform domination.
Wario can combo Lucario into some pretty crazy damage. You need to watch out for his nair, dair, uair, and fsmash. Waft can kill at ridiculously low percentages.
I don't like fsmash in this matchup. Wario's airborne 90% of the time and gets in very close to punish any anticipated fsmashes. I feel like this match you need to be fast to be able to constantly move and protect yourself.
How to win:
If it's a horizontal confrontation in the air, I much prefer fair over bair. Bair leaves too much room for punishment. As far as killers are concerned, AS and uair are my go-to moves.
I like AS and uair because of their dependable and safe nature. Wario lacks the range to punish aerial AS, as well as priority (save for bair) and uair has low lag, a surprisingly diverse hitbox, and keeps Wario away from you should you whiff. It's nice to keep in mind as it defeats Wario's dair rather well..
The key to fighting Wario is entirely prediction. Our aerials have better range than Wario's, however since he is so agile in the air he can feint approaches very well and bait effectively, the trick is to know what he is trying to get you to do, and doing something he doesnt expect, try predicting when he is going to jump forward and jump right before he does with a f-air, you might see some results.
To win this matchup you cant really rely on your traditional defensive strengths, you have to be more offensive in your mindgames trying to essentially trick Wario into approaching at the same time you are.
Helpful tips:I sincerely believe the best thing Luc has in this match is anti-air with ftilt, utilt, fair, and I guess AS can be included.
Lucario Uptilt is a good, quick, gtfo me move if the Wario is right next to you.
As far as utilt:
All of Wario's aerials have a substantial amount of lag on them as well and very little range, which makes utilt a very good anti-air move against the likes of nair and dair.
And for the record, utilt is amazing against any character that can't outspace it or are prone to juggling.
This match is entirely dependant on who gets first kill.
Aura Sphere in this matchup is essential, a fully charged one can wreck Wario. Always SH an Aura Sphere, or full hop, since he'll approach with an aerial. .
Stages:
I don't really recommend you take Wario to Japes. He can aircamp REALLY easily here, his bite functions like Kirby/D3s suction in the water (meaning you shoot off far before regaining control while Wario regains pretty quickly), his dair can stage spike through the stage, the ledges everywhere give him invincibility to abuse aerials or bite, etc.
Luigi's Mansion is like Wario's worst stage, lol. Everyone can abuse it more than he can, and the tiny platforms in the way all the time are lame. The pillars also force him to commit even longer to his moves. It's good for his running away, that's all.
I'd rather play FD or Smashville as Lucario. Yoshi's seems to be too well suited for aircamping if Wario decides to go that route.
The best stages in this situation would have to be Final Destination, Luigi's Mansion, and Pictochat. These stages have limited platforms.
Disclaimer: This thread is made for the sole purpose of keeping matchup discussing clean and organized. If people wish to discuss a past matchup, they may do so in this thread without cluttering the current discussion.