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I'm using one of the texture packs from this board, so I'd like to assume that they're all fine. The first time was Wario v somebody else I can't remember and the second was Zelda/Sheik v ROB.
Sounds like those are the characters that need a pac file. Make sure they have one. For some reason my wairo texture don't work even if have the pac file. Wario is dumb.
If its custom battle portraits, you only need to delete one of those folders. I forgot which. whatever has the .brres files
unless that guy meant character select portraits AND in game portraits are the problem
the Character Select portraits are fine, the in-game portraits are the problem. If you only include the character/stage textures, music, and csps, they work smoothly.
Thanks for the tip, I thought I needed to redo my common5.pac again X_X
Hmm... So it looks like most of the bugs are being reported here huh.
I need as much information on these bugs as I can get.(specifically the freezing bugs.) So can I ask everyone who experiences these bugs to PM me a message concerning the circumstances of the incident? Try and include as much as you can, such as:
-Characters in the match
-Textures that are applied to the situation(this includes items, stages, pokemon/ATs, and Final Smashes.)
-Current music track being played.
-What items were on during the match.
-What items were present at the time of the incident(goes double if a Smashball, pokeball, or assist tropy was present.)
Thanks. Hopefully I'll be able to fix everything up soon.
OK. Thanks for the code.
My game froze on Lylat Cruise when Charizard obtained the smash ball.
All 4 characters had textures on them.
I was Sonic, and ROB, Diddy and Charizard were in the match.
NO CSPs and no stage texure on Lylat.
I had a Final Smash texture on Pokemon Trainer at the time.
The Final Smash texture worked fine when using the 2.1a version of the code.
Smash Balls only on low.
I did not use the independent Pokemon code.
This is stange because all of the other Final Smashes I used, incluing Samus,Zamus, and Wario worked fine and All my textures have pac files and pcs files.
Custom Music track played was the Star Wolf Remix by kgz that I made into a brstm. It played and looped perfectly in sound test and My Music.
It is over the Star Wolf(Assult) slot.
Lylat was not going through a transition at the time.
All of the textures I had in the game were working perfectly under the 2.1a code.
I will remove the FS texture for Pokemon Trainer and see if it helps.
__________________
Last edited by Eternal Yoshi; 07-10-2009 at 09:50 PM.
Either you can't replace certain songs (which I'm pretty sure you can) or that one isn't using the names of the songs in the game.
For example, I need to know the file names of "Adventure Map" and "Step: Subspace". That's what they're called in the game, but the list isn't clear on which songs they are.
And the thing it claims is "Melee Battlefield 01" is actually the SSB64 credits song, which I couldn't find until I cross-referenced it with another list.
Last edited by hotdogturtle; 07-10-2009 at 10:40 PM.
i finally managed to get mine to work...(removing the ingame battle portraits)
but after a minute or so in the battle, i get weird staticy noises, and it occasionally switches to a different track for that stage.
if it helps, i was on battle field, 3 stocks, no items, normal brawl
codes on: file patch, infinite replay, no tripping, colored shields and the pause camera
characters varied, used textures, but not one for the stage
i finally managed to get mine to work...(removing the ingame battle portraits)
but after a minute or so in the battle, i get weird staticy noises, and it occasionally switches to a different track for that stage.
if it helps, i was on battle field, 3 stocks, no items, normal brawl
codes on: file patch, infinite replay, no tripping, colored shields and the pause camera
characters varied, used textures, but not one for the stage
I'd also like to confirm that removing battle portraits makes my game work as well. I, however, do not have the staticy effects when playing.