Wogrim
Smash Lord
(I know this thread is ugly and incomplete atm, I'l fix it up later when I'm not feeling lazy)
Falcon Drop:
"Grounded" Grab Release (achieved by pummeling them) at the edge of the stage, + followup, preferrably walkoff Knee
The reason I call it Falcon Drop is because a) you drop your opponent off the edge, and b) you drop down on them from above with an aerial (a well-timed Footstool may work but I'm not testing that). Please note that I've tried DAir several times and have never been able to recover (or land) so don't ever try it in a match unless you can get it to work. I've never tried NAir because I don't see it possibly working.
I know I'd said I'd get a video last weekend, but I didn't get the opportunity so I'm doing that tommorrow after I finish my unfortunately-CPU-limited testing on all the characters.
The ones that say NOT TESTED I don't plan on testing cuz I don't feel like worrying about the transformation thing.
Mario: kinda works but I'd expect he can up-B before you get your move out
DK: can jump so soon that his second jump makes it back onto the stage
Link: works pretty well
Samus: can grab the ledge
ZSS: NOT TESTED
Kirby: can grab the ledge
Fox: works pretty well but I have trouble getting the sweet knee (although gimp suffices with that recovery)
Pikachu: seems to work pretty well
Marth: works pretty well but he can probably up-B right away
G&W: works pretty well but he can probably up-B right away
Luigi: can grab the ledge
Diddy: control
Zelda: control
Sheik: NOT TESTED
Pit: control
MK: control, FAir seems too slow
Falco: control, FAir too slow because of the vertical speed of his jump
Squirtle: NOT TESTED
Ivysaur: NOT TESTED
Charizard: NOT TESTED
Ike: BAir under stage = gimp, pretty much anything combos to Falcon Dive because of his up-B's startup
Snake: control
ZSS: control, knee seems too slow
Peach: grabs
Yoshi: grabs, 2nd jump makes it onto stage
Ganon: 2nd jump doesn't grab edge?
IC: grab
DDD: yeah
Wolf: seems to work
Lucario: grab
Ness: owned via gimp knee
Sonic: I think you can get an UAir
Bowser: Knee might not always work (not sure)
Wario: Knee seems to work, but why bother?
TL: gimpem
Rob; control
Olimar: grab
Falcon: seems to work but easy to get hit by his falcon dive if you don't sweetspot
Jiggs: grab
Lucas: gimptastic
*control: When I say "control" it means they can DI quite a bit such that not all moves work all the time (although UAir does seem to basically work all the time due to it's speed and hitbox). However, it generally seems that if you pay attention to which way they DI (there's a small bit of time after you release them before you can move) you can pick your attack accordingly. This generally means (for characters labeled with "control" since they're the ones who can DI enough for this to matter) if they DI towards the stage, BAir or UAir will hit them into the stage, if they DI away you can hit them with only UAir (Knee doesn't have enough range), and if they don't DI you can hit them with all 3.
Videos of several Falcon Drop attempts (now with annotations):
http://www.youtube.com/watch?v=TLkDHiBW5co&fmt=18
http://www.youtube.com/watch?v=Iz-m1nnRau4&fmt=18
http://www.youtube.com/watch?v=M1GYAJmVZKQ&fmt=18
http://www.youtube.com/watch?v=rqK66nZQUBc&fmt=18
http://www.youtube.com/watch?v=J7M5M3Zq6po&fmt=18
http://www.youtube.com/watch?v=02dNf-JkkdI&fmt=18
http://www.youtube.com/watch?v=vhFQo8HUbFQ&fmt=18
To Knee someone straight below you, you want to flick away from the stage to walk off it, then hold back while you flick the C-stick forward. I screw up several times by accidentally flicking the CStick up and UAiring. Be warned that certain characters can DI too far away for FAir to hit them.
When you actually want to UAir, you want to fastfall it a bit or else it comes out too high. You also kinda want to wait a bit for UAir since on certain characters since you have to time it right to land it. If you don't, you'll often get footstooled (except it just boosts the opponent and doesn't effect you). For characters with good control of their DI, this is the only move that works pretty consistently.
BAir is alright but I have trouble getting it to sweetspot. It also doesn't stagespike too close to the ledge. It usually
I only managed to pull off a DAir once (nipple spike), the rest of the times it fastfalled, missed, and killed me.
Footstools may be possible, but it's risky in that you could get yourself footstooled.
As far as the opponents' options go, Falcon Drop generally assumes your opponenet has a second jump and will use it right away (it also assumes they don't attack during their second jump; that could be a problem, but it would also mean many of them would have to use their up-B afterwards because they wouldn't be able to grab the ledge during the move). Unfortunately, certain characters with quick up-Bs (like Marth) can probably up-B you before you can hit them. However, you can instant-edgehog out of Falcon Drop (I tried a few times on Luigi and couldn't get it so I don't think you can do it on characters that grab the ledge right away) so that's not something they're likely to do much if at all. What I'd expect a good player to be most likely to do is DI away and not use their second jump towards the stage, so if they DI away stick with UAir and don't use it unless they jump towards the stage since it comes out fast enough to time it. If they don't 2nd jump towards the stage, you know your opponent is going to up-B (with a few exceptions), so plan accordingly (gimp knee if you can beat their up-B, edgehog and ledgehop knee if they make it to the stage, whatever else may be appropriate for your opponent).
Falcon Drop:
"Grounded" Grab Release (achieved by pummeling them) at the edge of the stage, + followup, preferrably walkoff Knee
The reason I call it Falcon Drop is because a) you drop your opponent off the edge, and b) you drop down on them from above with an aerial (a well-timed Footstool may work but I'm not testing that). Please note that I've tried DAir several times and have never been able to recover (or land) so don't ever try it in a match unless you can get it to work. I've never tried NAir because I don't see it possibly working.
I know I'd said I'd get a video last weekend, but I didn't get the opportunity so I'm doing that tommorrow after I finish my unfortunately-CPU-limited testing on all the characters.
The ones that say NOT TESTED I don't plan on testing cuz I don't feel like worrying about the transformation thing.
Mario: kinda works but I'd expect he can up-B before you get your move out
DK: can jump so soon that his second jump makes it back onto the stage
Link: works pretty well
Samus: can grab the ledge
ZSS: NOT TESTED
Kirby: can grab the ledge
Fox: works pretty well but I have trouble getting the sweet knee (although gimp suffices with that recovery)
Pikachu: seems to work pretty well
Marth: works pretty well but he can probably up-B right away
G&W: works pretty well but he can probably up-B right away
Luigi: can grab the ledge
Diddy: control
Zelda: control
Sheik: NOT TESTED
Pit: control
MK: control, FAir seems too slow
Falco: control, FAir too slow because of the vertical speed of his jump
Squirtle: NOT TESTED
Ivysaur: NOT TESTED
Charizard: NOT TESTED
Ike: BAir under stage = gimp, pretty much anything combos to Falcon Dive because of his up-B's startup
Snake: control
ZSS: control, knee seems too slow
Peach: grabs
Yoshi: grabs, 2nd jump makes it onto stage
Ganon: 2nd jump doesn't grab edge?
IC: grab
DDD: yeah
Wolf: seems to work
Lucario: grab
Ness: owned via gimp knee
Sonic: I think you can get an UAir
Bowser: Knee might not always work (not sure)
Wario: Knee seems to work, but why bother?
TL: gimpem
Rob; control
Olimar: grab
Falcon: seems to work but easy to get hit by his falcon dive if you don't sweetspot
Jiggs: grab
Lucas: gimptastic
*control: When I say "control" it means they can DI quite a bit such that not all moves work all the time (although UAir does seem to basically work all the time due to it's speed and hitbox). However, it generally seems that if you pay attention to which way they DI (there's a small bit of time after you release them before you can move) you can pick your attack accordingly. This generally means (for characters labeled with "control" since they're the ones who can DI enough for this to matter) if they DI towards the stage, BAir or UAir will hit them into the stage, if they DI away you can hit them with only UAir (Knee doesn't have enough range), and if they don't DI you can hit them with all 3.
Videos of several Falcon Drop attempts (now with annotations):
http://www.youtube.com/watch?v=TLkDHiBW5co&fmt=18
http://www.youtube.com/watch?v=Iz-m1nnRau4&fmt=18
http://www.youtube.com/watch?v=M1GYAJmVZKQ&fmt=18
http://www.youtube.com/watch?v=rqK66nZQUBc&fmt=18
http://www.youtube.com/watch?v=J7M5M3Zq6po&fmt=18
http://www.youtube.com/watch?v=02dNf-JkkdI&fmt=18
http://www.youtube.com/watch?v=vhFQo8HUbFQ&fmt=18
To Knee someone straight below you, you want to flick away from the stage to walk off it, then hold back while you flick the C-stick forward. I screw up several times by accidentally flicking the CStick up and UAiring. Be warned that certain characters can DI too far away for FAir to hit them.
When you actually want to UAir, you want to fastfall it a bit or else it comes out too high. You also kinda want to wait a bit for UAir since on certain characters since you have to time it right to land it. If you don't, you'll often get footstooled (except it just boosts the opponent and doesn't effect you). For characters with good control of their DI, this is the only move that works pretty consistently.
BAir is alright but I have trouble getting it to sweetspot. It also doesn't stagespike too close to the ledge. It usually
I only managed to pull off a DAir once (nipple spike), the rest of the times it fastfalled, missed, and killed me.
Footstools may be possible, but it's risky in that you could get yourself footstooled.
As far as the opponents' options go, Falcon Drop generally assumes your opponenet has a second jump and will use it right away (it also assumes they don't attack during their second jump; that could be a problem, but it would also mean many of them would have to use their up-B afterwards because they wouldn't be able to grab the ledge during the move). Unfortunately, certain characters with quick up-Bs (like Marth) can probably up-B you before you can hit them. However, you can instant-edgehog out of Falcon Drop (I tried a few times on Luigi and couldn't get it so I don't think you can do it on characters that grab the ledge right away) so that's not something they're likely to do much if at all. What I'd expect a good player to be most likely to do is DI away and not use their second jump towards the stage, so if they DI away stick with UAir and don't use it unless they jump towards the stage since it comes out fast enough to time it. If they don't 2nd jump towards the stage, you know your opponent is going to up-B (with a few exceptions), so plan accordingly (gimp knee if you can beat their up-B, edgehog and ledgehop knee if they make it to the stage, whatever else may be appropriate for your opponent).