goodoldganon
Smash Champion
For our next character we will be talking about the Ice Climbers. The Ice Climbers are from the game, aptly named, Ice Climber. It was released in 1985 for the NES. After the game was released, no one really heard from them for a long time. That is until Melee was released and they were included as a surprise character. Personally, I'd say the Ice Climbers are one of the most innovative fighters not only in the Smash Universe, but in fighting games in general.
Innovation can sometimes lead to problems and that is why we are going to discuss the Ice Climbers. This thread will work a little differently from how the other discussions worked. There will probably be more arguments in this thread, but none the less, I will demand that we treat each other with respect. Fight the persons ideas, not the person posting.
Now this topic will centralize around the Ice Climber's infinite grab game. Basically, are the Ice Climbers fine with their current 'Don't get grabbed' playstyle or do we want to remove their infinites in favor of buffing their other tools? Another way to phrase it would be: Is it better for competitive play for the Ice Climber's to have these infinites or should we remove them and buff other moves?
Whichever stance you take, I'd like to see reasons. 'It was fine in Melee/Brawl' isn't a reason. Neither is 'Infinites are gay.' I'm interested to see how this topic will go. Please get any IC mains into this thread that you can. Keep the discussion civilized and intelligent.
LAST THOUGHTS
I feel the points have been made in this thread. The arguments have become repetitive and right now it seems we are just using theory to back our points. Some are using theory to 'fix' the infinites saying that TOs might ban it down the road, or that it will centralize their gameplay too much making them only useful in specific matchups. Other are against the changes, saying we don't need to 'fix' the CGs saying that we don't have enough experience to change this mechanic.
For those not in the Back Room, we will most likely evaluate the points made in this topic and reach a decision. In this posters belief, I wouldn't expect any changes to the ICs any time soon. Hopefully we can get Beta 4 out for you guys this week! Thanks for the participation. I'll leave this topic open til midnight EST and then I'm gonna shut it down. Most likely this will be the last character discussion for the time being. If there is anyone you guys would like to discuss post it here. We have discussed:
1. Bowser
2. Yoshi
3. Lucas
4. King DeDeDe
5. Samus
6. Ice Climbers
Innovation can sometimes lead to problems and that is why we are going to discuss the Ice Climbers. This thread will work a little differently from how the other discussions worked. There will probably be more arguments in this thread, but none the less, I will demand that we treat each other with respect. Fight the persons ideas, not the person posting.
Now this topic will centralize around the Ice Climber's infinite grab game. Basically, are the Ice Climbers fine with their current 'Don't get grabbed' playstyle or do we want to remove their infinites in favor of buffing their other tools? Another way to phrase it would be: Is it better for competitive play for the Ice Climber's to have these infinites or should we remove them and buff other moves?
Whichever stance you take, I'd like to see reasons. 'It was fine in Melee/Brawl' isn't a reason. Neither is 'Infinites are gay.' I'm interested to see how this topic will go. Please get any IC mains into this thread that you can. Keep the discussion civilized and intelligent.
LAST THOUGHTS
I feel the points have been made in this thread. The arguments have become repetitive and right now it seems we are just using theory to back our points. Some are using theory to 'fix' the infinites saying that TOs might ban it down the road, or that it will centralize their gameplay too much making them only useful in specific matchups. Other are against the changes, saying we don't need to 'fix' the CGs saying that we don't have enough experience to change this mechanic.
For those not in the Back Room, we will most likely evaluate the points made in this topic and reach a decision. In this posters belief, I wouldn't expect any changes to the ICs any time soon. Hopefully we can get Beta 4 out for you guys this week! Thanks for the participation. I'll leave this topic open til midnight EST and then I'm gonna shut it down. Most likely this will be the last character discussion for the time being. If there is anyone you guys would like to discuss post it here. We have discussed:
1. Bowser
2. Yoshi
3. Lucas
4. King DeDeDe
5. Samus
6. Ice Climbers