Supermodel From Paris
Smash Hero
Note: Please make sure you have watched the videos before commenting. Thanks!
I'm making one thread for this because they are all inter-related. I'm very excited right now but I want to definitely give credit where it's due here.
Ingulit posted this thread and video: http://www.smashboards.com/showthread.php?t=227686 showing the sliding z-drop. He wasn't sure if it was a Fluke or what.
So my friend Jihnsius and I spoke for a while and after some deliberation he managed to figure out how to do it. Note that all of these must be nearly frame perfect, so you may have to slow it down to 1/4 in training mode to pull these off the first couple of times.
Glide Dropping or The Ultra Fabulous Supermodel Shuffle (UFSS):
Many items, but not all can be dropped in this way. To perform, hold L or R and tap left or right. Then, QUICKLY release R/L and the control stick and QUICKLY tap Z to drop the item and continue sliding. The problem is that you are immobile after you drop it. However, after that, I discovered a few things of my own, listed below.
Characters that can perform *roughly* in order of longest distance traveled:
Donkey Kong (very, very long distance, surprisingly so)
Zelda
Game & Watch
Meta Knight (duh)
Sonic
R.O.B.
Zero Suit Samus (does not work with suit pieces)
Ivysaur
Diddy Kong
Samus
Squirtle
Peach
Captain Falcon
Snake
Ice Climbers (interesting note, this technique will separate the climbers like glide tossing)
Wario
Pikachu
Marth
Pit (barely moves)
Fox (barely moves)
Wolf (seriously, barely moves)
Olimar
Jigglypuff (she moves so little I almost didn't notice it and didn't include her, but technically she does move)
Note that some characters can perform retreating UFSS, but all of these characters can face away and perform the technique for spacing purposes.
VIDEO: http://www.youtube.com/watch?v=WqImRJUXxAw
Weak Glide Tossing:
As it turns out, some characters create items that cannot be dropped, so in these cases, we have effectively created a weak glide toss. Suit Pieces, Bananas, Turnips, and a few other items produce this effect (so ZSS will WGT her pieces instead of dropping them). As a side note, Link and Toon Link cannot Weak Glide Toss. However, their bombs are affected. This has some interesting properties and of course leads to some interesting findings.
VIDEO: http://www.youtube.com/watch?v=WqImRJUXxAw
VIDEO 2:http://www.youtube.com/watch?v=NVezocdi2uI This video explains the difference between a Glide Toss and a Weak Glide Toss.
So here you go...
Peach's Turnip Dashing:
To perform, hold L or R and tap left or right. Then, QUICKLY release the control stick and QUICKLY tap A just before Peach turns around to flub the throw. Note that if you wait too long or don't throw it fast enough, Peach will throw the item too far. Then, catch the item with A and repeat. Using this, it is possible to dash quickly across the stage by catching and releasing the turnip. This technique can slide Peach very, very far if done with good timing. We are talking a little less than half the distance of FD, a little over 1/3 of FD. So basically, Peach can travel the distance of FD by using this three times. It is also possible to travel less distance.
Diddy's Wheelbanana:
To perform, hold L or R and tap left or right. Then, QUICKLY but not until the roll is about to start, release R/L and the control stick and QUICKLY tap A to flub the throw. Then, dash toward the banana and perform a kartwheel to pick the item up just before it lands. I believe these can be buffered, could someone with frame debug please test it? Like Peach, the timing must be frame perfect, however if done correctly Diddy will be able to juggle the banana across the stage in a continuous non-stop motion. Pretty cool.
VIDEO: http://www.youtube.com/watch?v=WqImRJUXxAw
R.O.B.'s Dreidel Dash:
This is very easy due to the length of R.O.B.'s UFSS but the window is still very tight and I still recommend playing on 1/4 speed the first few times you try this. To perform (while holding the Top), hold L or R and tap left or right. Then, QUICKLY but not until the roll is about to start, release R/L and the control stick and QUICKLY tap A to flub the throw. Then, grab the Gyro before it falls to the ground. This is similar to Peach's Turnip Dash. If done correctly, R.O.B. will slide about half the length of Final Destination very quickly and snatch the Gyro out of the air. You can actually chain this. It reminds me a bit of the Mortar Slide.
Minor Bomb Chase:
This is really just an extension of the Weak Glide Toss but is worth noting: Link and Toon Link of course cannot perform the UFSS or Weak Glide Toss, however Toon Link's Bombs are affected by the WGT rule. This means that any of the above characters can perform a Weak Glide Toss using Toon Link's Bombs should they catch them. Many characters can catch these in the air after throwing them including DK, ZSS, Meta Knight, R.O.B., and probably a few others.
A Strange Exception:
Link's bombs cannot be Weak Glide Tossed or Glide Dropped. The throw animation actually cancels any and all movement, stopping the character in his or her tracks.
Unfortunately I don't have video capture equipment. If someone could make a video... that would be awesome. I'd love you forever.
Edit: Clarifications
I'm making one thread for this because they are all inter-related. I'm very excited right now but I want to definitely give credit where it's due here.
Ingulit posted this thread and video: http://www.smashboards.com/showthread.php?t=227686 showing the sliding z-drop. He wasn't sure if it was a Fluke or what.
So my friend Jihnsius and I spoke for a while and after some deliberation he managed to figure out how to do it. Note that all of these must be nearly frame perfect, so you may have to slow it down to 1/4 in training mode to pull these off the first couple of times.
Glide Dropping or The Ultra Fabulous Supermodel Shuffle (UFSS):
Many items, but not all can be dropped in this way. To perform, hold L or R and tap left or right. Then, QUICKLY release R/L and the control stick and QUICKLY tap Z to drop the item and continue sliding. The problem is that you are immobile after you drop it. However, after that, I discovered a few things of my own, listed below.
Characters that can perform *roughly* in order of longest distance traveled:
Donkey Kong (very, very long distance, surprisingly so)
Zelda
Game & Watch
Meta Knight (duh)
Sonic
R.O.B.
Zero Suit Samus (does not work with suit pieces)
Ivysaur
Diddy Kong
Samus
Squirtle
Peach
Captain Falcon
Snake
Ice Climbers (interesting note, this technique will separate the climbers like glide tossing)
Wario
Pikachu
Marth
Pit (barely moves)
Fox (barely moves)
Wolf (seriously, barely moves)
Olimar
Jigglypuff (she moves so little I almost didn't notice it and didn't include her, but technically she does move)
Note that some characters can perform retreating UFSS, but all of these characters can face away and perform the technique for spacing purposes.
VIDEO: http://www.youtube.com/watch?v=WqImRJUXxAw
Weak Glide Tossing:
As it turns out, some characters create items that cannot be dropped, so in these cases, we have effectively created a weak glide toss. Suit Pieces, Bananas, Turnips, and a few other items produce this effect (so ZSS will WGT her pieces instead of dropping them). As a side note, Link and Toon Link cannot Weak Glide Toss. However, their bombs are affected. This has some interesting properties and of course leads to some interesting findings.
VIDEO: http://www.youtube.com/watch?v=WqImRJUXxAw
VIDEO 2:http://www.youtube.com/watch?v=NVezocdi2uI This video explains the difference between a Glide Toss and a Weak Glide Toss.
So here you go...
Peach's Turnip Dashing:
To perform, hold L or R and tap left or right. Then, QUICKLY release the control stick and QUICKLY tap A just before Peach turns around to flub the throw. Note that if you wait too long or don't throw it fast enough, Peach will throw the item too far. Then, catch the item with A and repeat. Using this, it is possible to dash quickly across the stage by catching and releasing the turnip. This technique can slide Peach very, very far if done with good timing. We are talking a little less than half the distance of FD, a little over 1/3 of FD. So basically, Peach can travel the distance of FD by using this three times. It is also possible to travel less distance.
Diddy's Wheelbanana:
To perform, hold L or R and tap left or right. Then, QUICKLY but not until the roll is about to start, release R/L and the control stick and QUICKLY tap A to flub the throw. Then, dash toward the banana and perform a kartwheel to pick the item up just before it lands. I believe these can be buffered, could someone with frame debug please test it? Like Peach, the timing must be frame perfect, however if done correctly Diddy will be able to juggle the banana across the stage in a continuous non-stop motion. Pretty cool.
VIDEO: http://www.youtube.com/watch?v=WqImRJUXxAw
R.O.B.'s Dreidel Dash:
This is very easy due to the length of R.O.B.'s UFSS but the window is still very tight and I still recommend playing on 1/4 speed the first few times you try this. To perform (while holding the Top), hold L or R and tap left or right. Then, QUICKLY but not until the roll is about to start, release R/L and the control stick and QUICKLY tap A to flub the throw. Then, grab the Gyro before it falls to the ground. This is similar to Peach's Turnip Dash. If done correctly, R.O.B. will slide about half the length of Final Destination very quickly and snatch the Gyro out of the air. You can actually chain this. It reminds me a bit of the Mortar Slide.
Minor Bomb Chase:
This is really just an extension of the Weak Glide Toss but is worth noting: Link and Toon Link of course cannot perform the UFSS or Weak Glide Toss, however Toon Link's Bombs are affected by the WGT rule. This means that any of the above characters can perform a Weak Glide Toss using Toon Link's Bombs should they catch them. Many characters can catch these in the air after throwing them including DK, ZSS, Meta Knight, R.O.B., and probably a few others.
A Strange Exception:
Link's bombs cannot be Weak Glide Tossed or Glide Dropped. The throw animation actually cancels any and all movement, stopping the character in his or her tracks.
Unfortunately I don't have video capture equipment. If someone could make a video... that would be awesome. I'd love you forever.
Edit: Clarifications