SuSa
Banned via Administration
http://www.smashboards.com/showpost.php?p=7176117&postcount=887
^ what that thread says:
____________________________
Test: What Up-B's does nair or bair stop?
Answered: In Testing
____________________________
Test:What %'s will an explosion (uncharged mine, fully charged mine, grenade, c4) lead to a 'guaranteed' nair?
Answered: This will take a while to test, and it may never be guaranteed, it may be guaranteed vs only certain characters (possibly heavyweigts?) etc.
____________________________
Test:At what %'s will Dtilt successfully lead to an aerial (or have a good chance)? (to make dtilt not useless)
____________________________
Test:What causes a grenade to blow up rather then 'bounce' when hit?
____________________________
Test: Can we Grab Release x move Wario? How about any other character? (Such as Grab Release > Jab > Ftilt > Ftilt2)
Answered: You can use Nair/uair against Wario after an Aerial Grab Release.
EXAMPLE:
Marth can aerial grab release > dair spike Meta Knight.
Yoshi can CG several characters.
Since snake can FORCE AN AIR RELEASE, we should test what characters we can regrab (FALCO!!!!!! we can with a boost grab ), Dash attack, or DACUS (Sheik has a grab release > DACUS on several characters. INCLUDING META KNIGHT)
____________________________
A HUGE NOTE:
I will be remaking the thread for my metagame thread, its messy and has me bumping it several times. There are extremely high chances this will become that new thread, with a better name to attract attention.
Note to testers -- I'm working with Tub. You are a tester, please. Get testing.
List of testers:
Official List:
Tub: 4511-0178-8532
-NaPPy: 3952-6672-2015
nevershootme: 1461-5871-6944
KuroZero: 3566-1225-5239
KingKirb: 5412-9924-8912
^ what that thread says:
myself said:I believe we should try to get in depth more, and more technical with how we approach matchups.
Example being using 1 Jab or the entire AAA combo in a matchup (refer to http://www.smashboards.com/showpost.php?p=6574674&postcount=159 )
Who we can Jab > Buffer Ftilt on.
Who has a hard/impossible time DI'ing out of our nair.
Who rolls far/fast and is therefore hard to dthrow techchase.
Who rolls slow/close and is therefore easy to dthrow techchase.
How do opponents getup? (Before and After 100%) -- I notice some characters attack AWAY from Snake first, then towards Snake. So simply taking 1 step back and standing their allows you to react in time to ALL OF THEIR OPTIONS and basically GUARANTEE a follow up below 100%.
Opponents would be classified in:
1. Attacks away (Link at below 100% if I remember...or did he attack towards?)
2. Attacks Towards (I forget who)
3. Attacks both direction (like Samus at 100% + if I remember correctly)
G&W/Olimar have pathetic rolls and are easy to regrab, while Samus/Snake have really fast/far rolls. (You have to boost grab to chain a Snake who rolls away from you.)
I've noticed some characters are much harder to hit with Grenades (Olimar) because of their height, at certain distances you just throw the grenade right over them. A (somewhat) fix to this is to have to run off the stage and throw the grenade. It'd be useful to have a list of characters too short to be hit by a grenade when its (1. weak tossed. 2. strong tossed) - AFTER BEING SHIELD DROPPED
/posts this in my metagame thread...
Test: What Up-B's does nair or bair stop?
Answered: In Testing
Test:What %'s will an explosion (uncharged mine, fully charged mine, grenade, c4) lead to a 'guaranteed' nair?
Answered: This will take a while to test, and it may never be guaranteed, it may be guaranteed vs only certain characters (possibly heavyweigts?) etc.
Test:At what %'s will Dtilt successfully lead to an aerial (or have a good chance)? (to make dtilt not useless)
Test:What causes a grenade to blow up rather then 'bounce' when hit?
Test: Can we Grab Release x move Wario? How about any other character? (Such as Grab Release > Jab > Ftilt > Ftilt2)
Answered: You can use Nair/uair against Wario after an Aerial Grab Release.
EXAMPLE:
Marth can aerial grab release > dair spike Meta Knight.
Yoshi can CG several characters.
Since snake can FORCE AN AIR RELEASE, we should test what characters we can regrab (FALCO!!!!!! we can with a boost grab ), Dash attack, or DACUS (Sheik has a grab release > DACUS on several characters. INCLUDING META KNIGHT)
A HUGE NOTE:
I will be remaking the thread for my metagame thread, its messy and has me bumping it several times. There are extremely high chances this will become that new thread, with a better name to attract attention.
Note to testers -- I'm working with Tub. You are a tester, please. Get testing.
List of testers:
Official List:
Tub: 4511-0178-8532
-NaPPy: 3952-6672-2015
nevershootme: 1461-5871-6944
KuroZero: 3566-1225-5239
KingKirb: 5412-9924-8912