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RMT! Offensively-oriented [OU]

Ugg

Smash Champion
Joined
Oct 22, 2008
Messages
2,509
Location
British Columbia, Canada
Hey, guys. I haven't battled with it too much (a few times on Shoddy) and I did okay. There's probably some glaring weaknesses, but that's what you guys are for!


Overview:






Starmie @ Life Orb
EV's: 4 HP / 252 Special Attack / 252 Speed
Nature: Timid
Ability: Natural Cure
- Hydro Pump / Surf
- Ice Beam
- Grass Knot
- Rapid Spin


My Anti-Lead and Rapid Spinner. He does a great job at countering some of the most popular leads right now (beats 9 out of the 10 most popular leads, loses to Tyranitar and SOMETIMES Jirachi due to hax). He also works as a late-game sweeper, not rendering him useless late-game like some other leads. I've been using Hydro Pump, but due to my horrible luck, I've been considering Surf. If I'm not using this guy, I'm running an Azelf lead.




Salamence @ Life Orb
EV's: 84 Attack / 212 Special Attack / 212 Speed
Nature: Mild
Ability: Intimidate
- Draco Meteor
- Outrage
- Earthquake
- Fire Blast


Just another MixMence. I ran 4 more speed EV's than the default EV's just so I could outspeed other Salamence's running the same spread. Not much to be said here. Mild nature just so I don't get OHKO'd by Blissey's/Cresselia's weaker Ice Beam.




Porygon2 @ Leftovers
EV's: 252 HP / 176 Defense / 80 Special Attack
Nature: Bold
Ability: Trace
- Thunderbolt
- Ice Beam
- Recover
- Thunder Wave


This pokemon does an AMAZING job at countering some of the latest OU threats, it switches into Gyarados/Salamence/Flygon/Electivire/Vaporeon/Jolteon/Heatran etc. he can even revenge kill opponent Dugtrio. All thanks to Trace. He has a GREAT movepool, and some very nice natural bulk. I love this little guy.





Infernape @ Life Orb
EV's: 248 Attack / 64 Special Attack / 196 Speed
Nature: Naive
Ability: Blaze
- Close Combat
- Stone Edge
- U-Turn
- Overheat


A physically-based MixApe. Fire/Rock/Fighting gives me perfect OU coverage. I threw 4 extra speed EV's in so I could out-speed other MixApes running the same set. I went with Naive nature instead of Hasty because I didn't want to take extra damage from a Scizor's Bullet Punch. (thanks to Pink Reaper for his help on this one)




Scizor @ Life Orb
EV's: 248 HP / 248 Attack / 12 Speed
Nature: Adamant
Ability: Technician
- Swords Dance
- Bullet Punch
- Quick Attack
- Brick Break


I couldn't have a team without Scizor, he's too good. Swords Dance on the switch, then unleash Bullet Punch hell. Not much to be said about this guy.



Dugtrio holding Choice Band
EV's: 4 HP / 252 Attack / 252 Speed
Nature: Jolly
Ability: Arena Trap
- Earthquake
- Stone Edge
- Aerial Ace
- Sucker Punch


Ah, Dugtrio. My favorite revenge killer. He's gotten me quite a bit of kills, it'll take a lot for me to change him. The EV's are self-explanitory.
 

c3gill

Smash Ace
Joined
Jan 12, 2009
Messages
951
Location
VA
Why not sucker punch instead of night slash on Dugtrio? it looks like a pretty decent team- a couple weird EVs, but nothing too crazy.
 

KrazyGlue

Smash Champion
Joined
Feb 23, 2009
Messages
2,302
Location
Northern Virginia

Starmie @ Life Orb
EV's: 4 HP / 252 Special Attack / 252 Speed
Nature: Timid
Ability: Natural Cure
- Hydro Pump / Surf
- Ice Beam
- Grass Knot
- Rapid Spin


My Anti-Lead and Rapid Spinner. He does a great job at countering some of the most popular leads right now. He also works as a late-game sweeper, not rendering him useless late-game like some other leads. I've been using Hydro Pump, but due to my horrible luck, I've been considering Surf.
Well, I'm not sure how well it functions as an anti-lead; metagross is the most common lead and you don't cover it. Bronzong and azelf are other popular ones to watch out for. I guess it could work.




Salamence @ Life Orb
EV's: 84 Attack / 212 Special Attack / 212 Speed
Nature: Rash
Ability: Intimidate
- Draco Meteor
- Outrage
- Earthquake
- Fire Blast


Just another MixMence. I ran 4 more speed EV's than the default EV's just so I could outspeed other Salamence's running the same spread. Not much to be said here.
Any particular reason for the EV spread? Other than that, it's not to bad.




Porygon2 @ Leftovers
EV's: 252 HP / 176 Defense / 80 Special Attack
Nature: Bold
Ability: Trace
- Thunderbolt
- Ice Beam
- Recover
- Thunder Wave


I recently added this to my team over Gengar, and it's doing pretty well. I like it's ability, a lot. It does a great job at countering Salamence and other popular threats. I've been thinking about bringing Gengar back, though.
Hmm... Ok, I guess it's not too bad. Seems a bit gimmicky but that's just what I think.




Infernape @ Life Orb
EV's: 60 Attack / 252 Special Attack / 196 Speed
Nature: Naive
Ability: Blaze
- Nasty Plot
- Flamethrower
- Grass Knot
- Close Combat


A Nasty Plotting mix Infernape. I love this thing for breaking walls. I ran 4 extra Speed EV's to outrun other Infernape's running the same spread. Not much else to be said here.
Kind of a weird set. I've never seen this kid of EV spread and nasty plot. Infernape is generally not the best pokemon for a nasty plot sweeper. I'm not sure what you're trying to accomplish by not using the standard mixape.




Scizor @ Life Orb
EV's: 32 HP / 252 Attack / 224 Speed
Nature: Adamant
Ability: Technician
- Swords Dance
- Bullet Punch
- Superpower
- X-Scissor


I couldn't have a team without Scizor, he's too good. Swords Dance on the switch, then ****. Not much to be said about this guy.
Pretty standard; looks fine.




Dugtrio holding Choice Band
EV's: 4 HP / 252 Attack / 252 Speed
Nature: Jolly
Ability: Arena Trap
- Earthquake
- Stone Edge
- Aerial Ace
- Sucker Punch


Ah, Dugtrio. My favorite revenge killer ever. He's gotten me quite a bit of kills, it'll take a lot for me to change him.
Well, if dugtrio works for you, then this set is ok.


Not too bad. You're going to want to keep dugtrio and starmie safe, or else mixape wreaks havoc.

87/100
 

Ugg

Smash Champion
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Oct 22, 2008
Messages
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British Columbia, Canada
Well, I'm not sure how well it functions as an anti-lead; metagross is the most common lead and you don't cover it. Bronzong and azelf are other popular ones to watch out for. I guess it could work.


Starmie vs top 10 leads

1 | Metagross

Hydro Pump vs 252/0 Metagross: 63.7 - 75.3%

252 Atk Earthquake vs Starmie: 54.0 - 64.0%
252 Atk Bullet Punch vs Starmie: 16.1 - 19.5%

Starmie will always come out on top vs Metagross leads, usually retaining much of its health while doing so.


2 | Azelf

Hydro Pump vs 0/0 Azelf: 97.9 - 100%

252 SpA Psychic vs Starmie: 31.4 - 37.2%

Azelf can't touch Starmie without Exploding, and in return, Starmie can Hydro Pump + Rapid Spin to be in a winning situation. The Speed tie is unfortunate.


3 | Infernape

Hydro Pump vs 0/0 Infernape: 100%

252 SpA Fire Blast vs Starmie: 36.8 - 43.7%
4 Atk Close Combat vs Starmie:29.1 - 34.5%

Starmie can quite safely Hydro Pump + Rapid Spin, resisting both of Infernape's STAB attacks. If Infernape is running Grass Knot (which LeadApes very seldom do), it will still only do 65.9 - 78.2% to Starmie, meaning Starmie is pretty safe here regardless.


4 | Jirachi

Hydro Pump vs 80/0 Jirachi: 58.4 - 69.3%

+Atk 252 Atk Iron Head vs Starmie: 26.1 - 31.0%

The possibility of losing to hax here is real, but Starmie resists both of Jirachi's STAB attacks.


5 | Aerodactyl

Hydro Pump vs 4/0 Aerodactyl: 100%
Ice Beam vs 4/0 Aerodactyl: 94.7 - 100% (93.75% chance to KO with Ice Beam + Rapid Spin)

252 Atk Rock Slide vs Starmie: 46.4 - 55.2%

You can usually just Ice Beam + Rapid Spin to beat Aerodactyl, unless it chooses to attack, in which case you can switch out while leaving it at 1%.


6 | Swampert

Grass Knot vs 240/0 Swampert: 100%

Starmie has an easy time here.


7 | Bronzong

Hydro Pump vs 252/96 Bronzong: 50.9 - 60.4%

86 Atk Earthquake vs Starmie: 31.4 - 37.2%

Starmie has the power to 2HKO with Hydro Pump, while Bronzong can't do anything significant in return.


8 | Tyranitar

Hydro Pump vs +1 176/0 Tyranitar: 74.8 - 87.8%

CB +Atk Adamant Pursuit vs Starmie: 97.4 - 100%

This is the only lead that Starmie will lose to. Remember that Azelf dies to Tyranitar guaranteed as well, only Azelf can't do almost 90% damage to Tyranitar in return. Also, Tyranitar was a lead only 3.52% of the time last month, so it's not that common at all.


9 | Hippowdon

Hydro Pump vs 252/88 Hippowdon: 100%

0 Atk Earthquake vs Starmie: 52.1- 62.1%

Starmie scares Hippowdon off with the threat of an OHKO.


10 | Heatran

Hydro Pump vs 0/0 Heatran: 100%

252 SpA Earth Power vs Starmie: 43.3 - 51.0%

Starmie will outspeed and beat Heatran quite easily.



Any particular reason for the EV spread? Other than that, it's not to bad.


(yes, I know these are SR calculations, but I'm just trying out the Starmie lead.)
The EVs are specifically designed to combat a few of Salamence's most common switch-ins. The given EVs allow Salamence to KO 252 HP / 252 Def Bold Cresselia on average with Stealth Rock damage by a combination of Draco Meteor on the switch-in and then two repeated Outrages. The Attack EVs also guarantee that Outrage 2HKOes the most defensive of Bold Blissey with Stealth Rock. 208 Speed EVs assure that Salamence outruns all Gyarados prior to a Dragon Dance. Mild is chosen over Rash so that Cresselia's or Blissey's weaker Ice Beams do not KO.



Hmm... Ok, I guess it's not too bad. Seems a bit gimmicky but that's just what I think.


Trace pretty much makes him. He can switch into Heatran, Jolteon, Vaporeon, Electivire and the like very easily due to it. He can also switch into Salamence and Gyarados fairly easily thanks to being able to Trace Intimidate.


Kind of a weird set. I've never seen this kid of EV spread and nasty plot. Infernape is generally not the best pokemon for a nasty plot sweeper. I'm not sure what you're trying to accomplish by not using the standard mixape.


It's quite a good wallbreaker, and it lures in pokemon that are switch-in's for fire attacks only for them to be OHKO'd (Blissey, Snorlax, Tyranitar, and Heatran)
Mind suggesting another set?



Pretty standard; looks fine.


Agreed. :bee:


Well, if dugtrio works for you, then this set is ok.


He doesn't have much else, lol.


Not too bad. You're going to want to keep dugtrio and starmie safe, or else mixape wreaks havoc.

87/100
My responses are in bold.
 

Pink Reaper

Real Name No Gimmicks
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Ugg said:
It's quite a good wallbreaker, and it lures in pokemon that are switch-in's for fire attacks only for them to be OHKO'd (Blissey, Snorlax, Tyranitar, and Heatran)
Mind suggesting another set?
There is no one in the world dumb enough to switch in those 4 pokemon on a pokemon that gets STAB Close Combat.
 

Pink Reaper

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I agree with KrazyGlue. Standard Mixape with CC/Fire Blast/HP Ice/Grass Knot keeps you from being walled by almost everything in the game where as Nasty Plot Mixape is still walled by Salamence and Dragonite. Either way, you're still in trouble against Gyara if he gets a Dragon Dance*snicker*
 

Ugg

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I agree with KrazyGlue. Standard Mixape with CC/Fire Blast/HP Ice/Grass Knot keeps you from being walled by almost everything in the game where as Nasty Plot Mixape is still walled by Salamence and Dragonite. Either way, you're still in trouble against Gyara if he gets a Dragon Dance*snicker*
Alright, I can try that.

Well..

Gyarados' 252 attack/LO +0 Waterfall vs. Porygon2 (this is with 1 Dragon Dance, Trace copies intimidate which -1's Gyarados' attack) 36.66% - 43.09% (Porygon2 is always 3HKO'd, even with SR in play)

Porygon2's Thunderbolt vs. 4 HP / 0 SpD Gyarados - 87.61% - 103.02% (Gauranteed OHKO with SR)
 

Pink Reaper

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I've always found Trick Scarf Jirachi to be a better SR lead than Suicide Elf/Aero. It has the ability to cripple huge amounts of leads and set up Rocks AND live after doing so. Having rocks is good. Having Rocks and 6 live pokemon is much better.
 

Ugg

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I've always found Trick Scarf Jirachi to be a better SR lead than Suicide Elf/Aero. It has the ability to cripple huge amounts of leads and set up Rocks AND live after doing so. Having rocks is good. Having Rocks and 6 live pokemon is much better.
Hm; that's true. I'll give him a try, what do you think about a Metagross lead?
 

Ugg

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Metagross is good but it doesn't have that "Gay flinch hax" thing going for it.
Ah. Well, I have this really big pet-peeve that when I have too many of the same type attacks on a team, I freak out. It's a flaw of mine.. D:

Also, without Starmie, I wouldn't be able to deal with Swampert.

I could drop U-Turn on Infernape for Grass Knot?
 

Pink Reaper

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Dropping U-Turn or not depends on how confident you are in your prediction. It's usually a move used to figure out what your opponent is attempting to counter you with and using that information later. If your confident in your ability to predict what your opponent will do you wont need it and can drop it for something else.
 

Ugg

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Dropping U-Turn or not depends on how confident you are in your prediction. It's usually a move used to figure out what your opponent is attempting to counter you with and using that information later. If your confident in your ability to predict what your opponent will do you wont need it and can drop it for something else.
Okay, thanks for the help.

Up.
 

ANTi_

Smash Hero
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This is a classical team, few on serebii has something like this. I agree change the EV spread of Salamence to

80 Atk / 252 SpA / 176 Spe

:)
 

Ugg

Smash Champion
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Location
British Columbia, Canada
This is a classical team, few on serebii has something like this. I agree change the EV spread of Salamence to

80 Atk / 252 SpA / 176 Spe

:)
That's good, I guess? I've never visited the Serebii forums. :p

Alright, can you explain what the EV's do for me? If you don't mind.

Also, I should run Flamethrower with that EV spread, right?
 
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